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You could also get a Grove which just allows you to skip the rain collector and stone/clay + dew into crystallized dew process by growing bricks of the stuff on farm fields instead.
Tools also sell for silly huge amounts of amber which means that if you want to pick anything up from traders and have a means like that to make near-infinite tools, then you've got all the cash you could need. It's a bit powerful alright.
1. Tools - preferably with a grove but copper smelting or fabricating crystal dew works fine as well. You gotta open lots of dangerous glades and pick reputation rewards.
2. Farming into complex economy - Get your biscuits, get your coats and your ale. High reputation all day long and trade for tools when necessary. You don't need to open too many glades and you can easily buy enough tools to open everything in those. Producing flour and turning it into trade goods is an OP way to make money before a certain prestige level.
Obviously some mix of the two will always apply. In general I prefer to lean more into strategy 1 with lizards or no harpies and into strategy 2 with harpies/humans.
I'm surprised you like producing crystal dew. To me it feels like a ridiculously demanding recipe compared to getting a grove or copper mine/smelter.
I usually have one or two production resources that I keep producing at the crude workshop. When in need, those building resources aren't too expensive to buy at the trader anyways and you really don't need bricks for anything other than buildings.
Before prestige and with some nodes unlocked in the smoldering city, the complex economy should be doable early.
I agree to an extent. While i used to overvalue those 3, now i think cloth isn't that important unless you have both Humans and Beavers in numbers (or have a hasty negative modifier). And, my own RNG really likes to give me orders for Coats. Bricks are even less relevant aside from taking clay from some other production chains (Tools included, btw) you can usually substitute.
On the other hand planks are kind of important. Bad things could happen - no coal, mass skewers production. too many sub-products from trees, need to burn wood and can't have a lot of woodcutters. Planks can be used in a lot of recipes and in Glade event. Especially in early game a good plank production makes life easier a lot.
I disagree with you because of your word "only". I have won many, many games without the excessive need of simple tools and while they are a good way to finish up quickly if you are running out of steam with your settlement, I get most of my points from dangerous glades and orders.
I actually almost never used the Rain Collector -> Crystallized Dew -> tools method and rely on copper (no real reason why - I often forget about that method because I find it simply unintuitive). I am only on prestige 5 though, maybe it changes on the higher difficulties and then it is needed.
And at higher difficulty this time is precious early on.
And if I`m past the early curve already, any strategy will work.
It's very thematic to be able to send back to the the palace and get Rep in return though, would be a shame to lose it. Plus it is often a necessary tool to win if RNG has been unkind.
Copper isn't available on all maps and it's seldom available in the starting area.
if they switched it to reputation + population, the extra population could serve as a deterrent to always spamming tools to win the game due to the extra resource drain on your colony