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Borderless has forced Vsync integrated. You cannot go over what your monitor can display.
that is not true, what you talking about is "adaptive sync". vsync just limits the fps output ot your refresh rate so it does not exceed it.
wrong... "just" fps limit is something else.
vsync prevents tearing that occurs when your grafics card does not output the frames when your monitor is ready for them (thats the simple explanation)
if you enable vsync, your card waits with the picture until your monitor is ready and then outputs the frame. this increases the input lag of your controller / mouse & keyboard, but that doesnt really matter, unless you are a "pro gamer" who earns money with tournaments or something. (for me there is no noticable difference in input lag with vsync)
for me nioh 2 is UNPLAYABLE without vsync on, because of the utter screen tearing when i rotate the camera. you can just rightclick your desktop, open the nvidia / amd settings there and enable vsync for the specific application (or if you want globally for all application)
lower fps than monitor refresh rate: vsync off
higher fps than monitor can display: vsync on
u retarded?
Framerate cap of 120
Those are V-sync options.
normal V-sync options doesn't make any sense in these game's from Japanese developers. Because they tie the game speed to the framerate of the game.
So if you play at 60fps cap but are hitting 45fps in-game. The game is actually slowing down. If you're getting 20fps on 60fps cap it's like playing in slow motion (actually makes the game easier).
On normal western design game's. They don't do this. And if you were getting 45fps on 60fps monitor. Then some frames would be displayed twice to make up the gaps. but game speed would remain the same.
So there's completely different systems and mechanics in play here. Which is why I think a lot of these japenese developed games don't have V-sync option.
1. You cannot (easily) defeat VSYNC
2. You cannot change refresh, it always matches the desktop refresh
They don't have an option to turn VSYNC on/off because it's very obvious they intend borderless fullscreen to be used.
Special K can disable windowed VSYNC if you absolutely want it, but keep in mind the game needs framerate to match exactly the framerate limit or physics don't work correctly, so exceeding the cap by turning VSYNC off won't get you anything.
In a double-buffered system, since there's no additional buffer for the game to render into while VSYNC is waiting, VSYNC limits framerate. In triple-buffered / FastSync, you can render faster than refresh rate w/ VSYNC enabled. Any time 2 frames complete before the next monitor refresh, the older of the two frames is dropped.
This game uses triple-buffered VSYNC, your framerate is limited by the game's limiter.
Do you think VSync might have a connection with any of these constant crashes? Should I tinker around with NVidia control panel in the VSync options?