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No, a late game boss doesn't need a tutorial - you should know the game by now, and found your preferred style. Now you need to figure out how you can beat him. If that means doing something you didn't use much, that's fine. I mean, everyone has the ability - it's not an obscure item or something really noone does.
Unlike Stars of Darkness, which has an incredibly BS grab attack that always manages to oneshot me as a sunbro.
But hey, at least he's optional
It is true in real fight and in fighting games and is also true here in ER (and the other Souls games more or less if the boss is not just a bigger reskin of a normal enemy).
Feint or faking an attack or move to luire the enemy to take action so you see how the enemy reacts is part of real strategy that work in fighting games and work here too.
If you force the boss to show its moves while not taking so many blind risks you learn the boss fight on your first try even (like, DS3 after I leearned how to fight bosses with Abyss Watchers all bosses but Midir, Friede and Gael were 1 to 3 tries, incldusing Pontiff that was 1st try and the final boss that was 3 tries, that because DS3 was my first Souls game that I played blind and solo learning the mechanics on my own and how I play grants me that I can do similarly in all other souls-like games, including ER).
It is good design, bad design would be if every move the boss use is just the exact same moves all other normal enemies used but put toogether into 1 enemy with huge HP bar (like what is the case with Sekiro final boss Isshin Sword Saint, it is just the final test with very little new stuff there, even the poor punchbag Genichiro is back for plot reasons)
Did you enjoy the godskin duo? I hated slim and jim.
It's sad. :c
Have fun fighting Godfrey, though
They are just a couple of funny guys doing funny things and I already know all their moves from fighting their solo versions so there was no learning curve with that fight