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On my first playthrough of the game I beat him on the first try because I used Mimic Tear.
Me trying to beat him solo now is because I wanted to experience the late-game bosses in the game how they were supposed to be fought (solo, presumably), and, well, it sucks.
Also, you can dismiss any criticism of fromsoft's game design by saying "skill issue". It's not a smart or constructive argument at all. It just outsources the blame from the developers onto the players who dared to complain instead.
"So Tarnished what's that gonna be?:
a) You fat-finger/brain it and get spanked
b) You roll it and avoid damage
c) You use an ash (like QS, BS, etc) and avoid damage
d) You jump and avoid damage and deal damage back"
Now "d" is somewhat preferable, but if you truly dislike it there are still a, b and c.
The thing is you've got it backwards, you are blaming the devs for something you find hard. Because let's be real for a moment, if most of the playerbase finds him fair and you don't, it's time to consider that the boss isn't the problem and you just suck at the game.
Anyhow, I'm done. You just keep moving the goalpost with every reply, it's legit exhausting to try and have a discussion with someone that doesn't want to change their position.
Also, light roll does not give you more i-frames it gives you distance. Light rolls are for kiting not i-framing, for that you can use QS.
And the problem with the "it's not supposed to be easy" mentality is that you can justify any design choice or a mistake by Fromsoft as a "feature, not a bug". If this was Fromsoft's intent, why did they nerf Radahn? Clearly they do care about bosses providing reasonable amount of challenge to the players. Radahn is an early game fight, which is why he was nerfed. Godfrey is a late game fight, he should be hard, and I agree with that idea overall, but what I don't agree with is the way the player is expected to do it. Requiring the player to jump his attacks could've been done better. You don't even have to change Godfrey himself, just make sure that the previous bosses in the game have attacks that require jumping, that way you introduce the player to this mechanic well and prepare them for the challenge ahead. Yes, these games are supposed to be challenging, but they are also supposed to be a journey up the hill, not just being slammed into a wall and expected to climb it.
They are some of the strongest attacks in PVE from the standard-moveset (not counting ashes), so did you like Mooweil all the way through to miss on them or you just hate jumping so much that you would not use it in general combat even though it is one of the strongest moves against PVE?
Notice the lack of jumping attacks and that not a single stomp clipped through my i-frames (medium load, by the way).
Did I manage to win the "gamble" every single time or is it something entirely different?
"Yes, these games are supposed to be challenging, but they are also supposed to be a journey up the hill, not just being slammed into a wall and expected to climb it". This is a distinction without a difference, they are one and the same, that being throwing you into the deep end and expecting you to figure out how to swim.
It's not fair, and that is the point, as I mentioned above. It's a souls like, and therefore meant to be difficult and unreasonable in what it asks of you. so yes, unfortunately your options are 1: Quit, or 2: Get Gud. I hope you get good and then beat the boss brosef, have a good one.
Don't give up, skeleton;
I'm not sure about Vow of the Indomitable, but every other Ash of War I suggested can be used to heavy infuse your weapons, provided you found the Iron Whetblade.
Plus, in regards to Godfrey, his ground slams stun you, so you can't really run up to him and jump attack if you got caught by his first ground slam attack.