ELDEN RING
Sabaithal 2022년 4월 16일 오전 9시 34분
How to make damage resistance as high as possible?
Already figured out that heavy armor has an obvious effect, as does the dragoncrest greatshield talsiman.

What else gets damage resistance up? Anything, items, spells, equipment, whatever.
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Quadsword 2022년 4월 16일 오전 10시 12분 
< blank >님이 먼저 게시:
if you dont think damage negation makes a difference, put on the soreseals and a couple of charms and see what happens to your survivability :griefer:
I'm slightly curious to see how low damage negation can go if you're wearing every talisman that can lower defense.
Xengre 2022년 4월 16일 오전 10시 14분 
Quadsword님이 먼저 게시:
Sabaithal님이 먼저 게시:
I'm not a new player. My vigor is at 60, I know exactly how to level stats. And heavy armor does matter, even if its not hugely noticable.

You can also see the exact percentage of damage negation in the stats panel with different armor sets equipped. The difference between 10% and 30% matters if you stack it with other things, hence this thread's existence.
I genuinely question whether that damage negation stat is accurate because I've pushed my damage negation all the way up to 40% and it barely made a difference in how much damage I took compared to 20-25%.

The insults are unnecessary. I'm going off of what I've experienced first hand, and what I've experienced first hand is that even stacking as much damage negation as possible seemed to make very little difference in the amount of damage I could take. But that's not what the OP is about so I'll stop hammering this point and let you get back to the actual topic of discussion.
Think of it as not in %, even though that absolutely is what you're getting technically, but in # of hits. If the % difference in reduction isn't enough to reduce # of hits until death then it isn't meaningful and most armors full armor builds fall between 15~35% negation which is very close.

Example: 1000 HP player

- Take 500 dmg per hit (3 hits until death) pre dmg negation

- After 20% negation that is 400 which is still 3 hits until death.

- After 35% negation that is 325 which is leaving you with 25 HP for a 4th hit, but most likely you would not cut it this close and they'll have slightly more dmg or whatever as the values from dmg are often kind of chunky so you would probably die in 3 hits. Also consider if you healed but only up to 95% HP or something then it might still be 3 hits till death even here.

- If you jumped all the way to 50% that is only 4 hits until death at 250 dmg per hit so... huge jump and almost no gains from the prior cause only # of hits truly matters.
If you jumped to 70% that is 150 dmg per hit and thus 7 hits until death which is a massive difference suddenly.

Notice going from 20% ~ 50% made very little difference and in some case may make literally no perceivable difference? Then going to 70% made a massive difference? It isn't obvious because of how it is setup but defense can make a huge difference when stacked, but at lower values it usually doesn't matter hence fashion souls. Key word being "usually". If it is enough against a given enemy to survive a single extra hit, even barely, it might kind of matter but usually if you already can take 2-3 hits that value is less obvious.
Xengre 님이 마지막으로 수정; 2022년 4월 16일 오전 10시 15분
Haruspex 2022년 4월 16일 오전 10시 16분 
Quadsword님이 먼저 게시:
Sabaithal님이 먼저 게시:
I'm not a new player. My vigor is at 60, I know exactly how to level stats. And heavy armor does matter, even if its not hugely noticable.

You can also see the exact percentage of damage negation in the stats panel with different armor sets equipped. The difference between 10% and 30% matters if you stack it with other things, hence this thread's existence.
I genuinely question whether that damage negation stat is accurate because I've pushed my damage negation all the way up to 40% and it barely made a difference in how much damage I took compared to 20-25%.

The insults are unnecessary. I'm going off of what I've experienced first hand, and what I've experienced first hand is that even stacking as much damage negation as possible seemed to make very little difference in the amount of damage I could take. But that's not what the OP is about so I'll stop hammering this point and let you get back to the actual topic of discussion.
You can go equip a light set and then heavy build like Bull's armor with talisman and crab meat.
Suddenly that 60% damage from Melania turns into roughly 15% damage.
chewonthis 2022년 4월 16일 오전 10시 20분 
Alot of things don't stack either. well rounded golden vow/protection of erdtree and they stack.

Bias physical black flame. Depends on what your enemy inflicts....tbh though going from 50-80 physical or I even tested 40 versus 80 holy versus radagon and there appears to be just like lvls diminishing returns after certain points.
Sabaithal 2022년 4월 16일 오전 10시 20분 
< blank >님이 먼저 게시:
I mean these stats are exposed on armor and trinkets - you can see the values and easily test them yourself

There isn't a mystery here ...
You can also see the stats being modified by temporary buffs/debuffs on that page while they are active.

I just don't know all the items in the game or what they do, hence I want to.
chewonthis 2022년 4월 16일 오전 10시 27분 
I'm a stat ♥♥♥♥♥ so I test alot of things and verify in status. You would be surprised at the advice some give versus the actual effect.

Many people suggest stacking certain buffs but many of the body buffs cancel the other out in status.

I test all aspects. atk boost def boosts resistances.
here's an example of a 700ish base atk weapon with a 300+% boost and i'm still not maxxed out.

https://cdn.discordapp.com/attachments/707807230107320332/964391102536888410/elden_RH_atk_power.jpg
chewonthis 님이 마지막으로 수정; 2022년 4월 16일 오전 10시 28분
bunies 2022년 4월 16일 오전 10시 32분 
Quadsword님이 먼저 게시:
Heavy armor does almost nothing to mitigate damage.

bull

i use light medium armor and get shreaded, i have seen how much damage people in heavy armor take, things that chunk me barely ticklee them.
chewonthis 2022년 4월 16일 오전 10시 35분 
bunies님이 먼저 게시:
Quadsword님이 먼저 게시:
Heavy armor does almost nothing to mitigate damage.

bull

i use light medium armor and get shreaded, i have seen how much damage people in heavy armor take, things that chunk me barely ticklee them.

All depends. the ones getting chunked usually have radagons/marikas equipped.

Most wear the heavy armor to avoid interruption (aka the poise) not for the stats.
Tiasmoon 2022년 4월 16일 오전 10시 40분 
chewonthis님이 먼저 게시:
I'm a stat ♥♥♥♥♥ so I test alot of things and verify in status. You would be surprised at the advice some give versus the actual effect.

Many people suggest stacking certain buffs

Not that surprising. A lot of stuff in this game isnt obvious untill tested.
Haruspex 2022년 4월 16일 오후 12시 54분 
chewonthis님이 먼저 게시:
bunies님이 먼저 게시:

bull

i use light medium armor and get shreaded, i have seen how much damage people in heavy armor take, things that chunk me barely ticklee them.

All depends. the ones getting chunked usually have radagons/marikas equipped.

Most wear the heavy armor to avoid interruption (aka the poise) not for the stats.
I wonder if they read the item description and wondered why they'll die in one hit from the boss big attacks lol
Drake Ravenwolf 2022년 4월 16일 오후 1시 00분 
Braggart's roar is supposed to give 5% damage reduction for 30 sec
twinbird shield gives another 5% damage reduction when below 20% hp and is active even if only on your back
Endure only lasts 2.5 seconds, iirc
Sabaithal 2022년 5월 15일 오후 6시 32분 
Alright, so update on this thread based on trial-and-error. All done for PvE testing.

Three main things aside from the talismans and armor can boost damage negation significantly:
- Blackflame protection (35% reduction), cuts healing by 20%
- Ironjar aromatic (40% reduction), slow movement speed, vulnerable to lightning, cannot stack with golden vow
- Boiled crab (20%), no penalties

Those three DO NOT STACK with each other. If you apply one, the others either will not work or will be nullified (ironjar ignores all else when active). However Golden vow (either version, though incantation version more powerful) works with the first and third. Its only a small buff, but its still a buff (10%).

Commanders standard also seems to work alongside the three (20%, unique to the weapon). Lasts 30 seconds, about 40 with the old lords talisman.

I believe the "endure" ash of war increases physical resistance, but it doesn't seem to last very long at all. I also don't know if it stacks with the aforementioned. Braggarts roar seems like a better choice, but it lasts only 30 seconds.

The Flask of Wonderous physique needs further testing (hardtear, 15%). Its effect seems constant, but because it does not change the "stats" window its hard to tell if its working. I do know that the flask effects seems to last considerably longer than the aforementioned methods, even with the old lord talisman (blackflame protection lasts the longest).

Something to note, spells like "lords divine fortification" will cancel the effects of blackflame protection, probably the others too. You can only have one on at a time with those types of spells.

To add to this, Blessing of the erdtree seems to provide the highest health regen per second of any incantation.
Sabaithal 님이 마지막으로 수정; 2022년 5월 15일 오후 6시 37분
Sabaithal 2022년 5월 15일 오후 6시 44분 
Haven't tested this one yet, but the ash of war "holy ground" apparently increases damage negation for the caster and allies inside it by 20%. Also provides extra healing regen while active. Lasts 35 seconds by default.

Crimson-whorl bubbletear converts any damage taken into 5% of your current max health, meaning you are getting a flat 5% damage reduction not factoring in anything else.

Opaline bubbletear negates a single attack for 90% damage reduction.

Contrary to its description, opaline hardtear only negates elemental damage, not physical...So crimson-whorl is better for that.

All I can find thats useful right now.
Rivaldman 2022년 5월 15일 오후 6시 51분 
Get a good armor, the dragoncrest talisman, black flame protection.
You will have over 60% resistance to all kinds of physical attacks. But that's what you can have for a more constant time.
Rivaldman 님이 마지막으로 수정; 2022년 5월 15일 오후 6시 54분
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