ELDEN RING

ELDEN RING

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S'Aihz Aug 15, 2023 @ 1:42am
A question of dodging
Okay that is a legimate question, does dodge rly feel that slow, delayed and clonky or is it rly on my side? Cause it anoyes the dodge out of me a lot. That dodge is not dodge in this dodging game of dodging gives me the thought that my keyboard must be defect or something, but when i get the hits while dodging even if the weapon/bodypart that is used to attack the PC is not even near him just give me the feeling that there is something wrong.
On the other hand i somehow avoid dmg when i start dodging way to early even befor the opponents attack started.

To get to the technical things on my end i made a speedmeter test while the usual things are running. ER, YT and background stuff:
Ping 15ms / Download 200.8 mpbs
Jitter 2 ms / Upload 55.1 mpbs
System: 32gb Ram / I7700k CPU / 3060 ti gpu
Game is running from a SSD.

Pls tell me if i just dodge wrong, should i do it befor something even happens instead of reacting on attacks and/or bodystances of my opponents?
Originally posted by Sabaithal:
If you have framerate loss or FPS below 60 it can cause input lag. This in turn causes not only dodges, but pretty much everything to feel sluggish.

To the people pointing out dodge on release dodge on release has always been a thing throughout the souls series this is nothing new, and I've tested the delays personally, they are NOT innately longer than DS3. This is not the issue.

What some might notice is that there is slightly longer innate delay on M+KB for some bizarre reason that I haven't figured out. Its roughly 0.666 seconds for controllers and 1.0333 seconds for M+KB I believe.

Also in Elden Ring specifically there is a difference between medium weight dodge and lightweight dodge. The invincibility time is NOT longer, the difference is the dodge recovery time. Lightweight rolls can complete their animations much faster (more noticable using it compared to just seeing it). I haven't tested to see how either compares to Ds3 animations, but I would bet lightweight dodge in Elden ring is the same as regular dodge in Ds3 in terms of speed and recovery time. If this is the case it would explain why Ds3 veterans feel that the default dodge (medium) in Elden Ring feels slower.
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Showing 16-28 of 28 comments
Lord Bob Aug 15, 2023 @ 2:30am 
Originally posted by S'Aihz:
Originally posted by Lord Bob:
The Bell Bearing Hunters have a grab attack that needs to be dodge rolled at the very last second, otherwise its hitbox will still get you.
Alternatively just run as far away as fast you can.

Lansseax has a claw attack which has an after image made of lightning, that is kind of hard to deal with.
Also she performs a huge slam attack which eventually also reaches you when you're walking towards her hind legs, due to its massive radius.

I believe with a bit of practice you'll get there :er_heart:

Yeah i'm aware of the magic afterglow and it was not that, cause that would be logic explanation for the dmg i got and i wouldnt bring this up^^" But thx for your thoughts
Fair enough.
Sometimes it's just the most obvious that gets overlooked, I didn't mean to portray you as dense.
S'Aihz Aug 15, 2023 @ 2:38am 
Originally posted by Lord Bob:
Fair enough.
Sometimes it's just the most obvious that gets overlooked, I didn't mean to portray you as dense.

No offense taken, i would probably assumed the same if i would be on the other end.
Omastar Aug 15, 2023 @ 6:22pm 
Dodge rolling is on release, not on press, so if you're new to these games it may feel a bit weird.

Alternatively you can use quickstep or bloodhound's step ashes of war, those are dodge on press, though their invulnerability frames were reduced significantly this patch, it may feel more comfy for you.

EDIT: Are you using borderless windowed mode? it lowers input delay somewhat.
Last edited by Omastar; Aug 15, 2023 @ 6:25pm
The author of this thread has indicated that this post answers the original topic.
Sabaithal Aug 15, 2023 @ 10:09pm 
If you have framerate loss or FPS below 60 it can cause input lag. This in turn causes not only dodges, but pretty much everything to feel sluggish.

To the people pointing out dodge on release dodge on release has always been a thing throughout the souls series this is nothing new, and I've tested the delays personally, they are NOT innately longer than DS3. This is not the issue.

What some might notice is that there is slightly longer innate delay on M+KB for some bizarre reason that I haven't figured out. Its roughly 0.666 seconds for controllers and 1.0333 seconds for M+KB I believe.

Also in Elden Ring specifically there is a difference between medium weight dodge and lightweight dodge. The invincibility time is NOT longer, the difference is the dodge recovery time. Lightweight rolls can complete their animations much faster (more noticable using it compared to just seeing it). I haven't tested to see how either compares to Ds3 animations, but I would bet lightweight dodge in Elden ring is the same as regular dodge in Ds3 in terms of speed and recovery time. If this is the case it would explain why Ds3 veterans feel that the default dodge (medium) in Elden Ring feels slower.
Last edited by Sabaithal; Aug 15, 2023 @ 10:13pm
Guidigudi Aug 15, 2023 @ 10:21pm 
Originally posted by Sabaithal:
If you have framerate loss or FPS below 60 it can cause input lag. This in turn causes not only dodges, but pretty much everything to feel sluggish.

To the people pointing out dodge on release dodge on release has always been a thing throughout the souls series this is nothing new, and I've tested the delays personally, they are NOT innately longer than DS3. This is not the issue.

What some might notice is that there is slightly longer innate delay on M+KB for some bizarre reason that I haven't figured out. Its roughly 0.666 seconds for controllers and 1.0333 seconds for M+KB I believe.

Also in Elden Ring specifically there is a difference between medium weight dodge and lightweight dodge. The invincibility time is NOT longer, the difference is the dodge recovery time. Lightweight rolls can complete their animations much faster (more noticable using it compared to just seeing it). I haven't tested to see how either compares to Ds3 animations, but I would bet lightweight dodge in Elden ring is the same as regular dodge in Ds3 in terms of speed and recovery time. If this is the case it would explain why Ds3 veterans feel that the default dodge (medium) in Elden Ring feels slower.
DS3 was my favorite of the souls games, but having played them all I noticed theres two things that make dodging in this game a bit... weird.

The first, the rolling feels almost spot on for DS3 to me, at least the medium roll does as that's what im usually working with in any souls game.

Second. Enemies, and especially boss type things with huge windups or impacts. Act a /lot/ like they did in dark souls 2, where they build up just a fraction of a second longer sometimes. I've found, if you wait and dodge a like.. Split second after you get that 'Hit the roll button' feeling. you're fine about 90% of the time.
Sabaithal Aug 15, 2023 @ 10:26pm 
Originally posted by Guidigudi:
I've found, if you wait and dodge a like.. Split second after you get that 'Hit the roll button' feeling. you're fine about 90% of the time.
Well except on the enemies that have lightning fast opening attacks (Hourah loux combos) or just straight up have attacks with no telegraph at all (godskin nobles presence). But that's beside the point...
Last edited by Sabaithal; Aug 15, 2023 @ 10:27pm
Caboose Aug 15, 2023 @ 10:53pm 
also roll forward, not backward, always roll toward attacks. if the swipe come from the left, roll left, not the oppositve, as the attack arc will hit you once the iframe are not there anymore
Sabaithal Aug 15, 2023 @ 10:55pm 
Just don't roll forward into runebear charges. Doesn't end well, their hitbox is long.
S'Aihz Aug 16, 2023 @ 9:42am 
Originally posted by Sabaithal:
To the people pointing out dodge on release dodge on release has always been a thing throughout the souls series this is nothing new, and I've tested the delays personally, they are NOT innately longer than DS3. This is not the issue.

What some might notice is that there is slightly longer innate delay on M+KB for some bizarre reason that I haven't figured out. Its roughly 0.666 seconds for controllers and 1.0333 seconds for M+KB I believe.

Also in Elden Ring specifically there is a difference between medium weight dodge and lightweight dodge. The invincibility time is NOT longer, the difference is the dodge recovery time. Lightweight rolls can complete their animations much faster (more noticable using it compared to just seeing it).

I feel like these things combined might be the answer for the delay. I play on M+KB. I also tested out the lightweight for few hours yesterday and made more progress, but i doubt that i get fps drops with my setup and i think i would notice if that would be the case. The dodge on release might be something i have grown to after 100 hours into the game, but maybe it still gives me problems during hard fights.
Sonnenbank Aug 16, 2023 @ 11:08am 
Roll iframes are different from DS3 which makes it feel "wrong"

in DS3 if you roll the iframe starts
in Elden Ring if you roll the iframe starts ~ 30% into the roll
this makes you getting hit in so many situations when you come from Ds3 and then play ER
Last edited by Sonnenbank; Aug 16, 2023 @ 11:09am
Sabaithal Aug 16, 2023 @ 12:45pm 
Originally posted by Sonnenbank:
Roll iframes are different from DS3 which makes it feel "wrong"

in DS3 if you roll the iframe starts
in Elden Ring if you roll the iframe starts ~ 30% into the roll
this makes you getting hit in so many situations when you come from Ds3 and then play ER
Not sure where you got that info from, but its completely incorrect. The i-frames start at the start of the dodge animation just like Ds3, and have the same number of i-frames as well.

Demonstration: https://www.youtube.com/watch?v=uVs5Cl1iQZ8
Last edited by Sabaithal; Aug 16, 2023 @ 12:45pm
Sonnenbank Aug 16, 2023 @ 4:18pm 
Well i can play both games directly after each other and i have 60fps smooth in both games.
yet i have to press earlier in ER
sometimes its ridiculous how early i must press in elden ring.
And the roll starts but i have no i frames

So i got that info from playing both games directly after each other
both with 60fps stable

200h of DS3 and 300h of ER and being able to 0 hit most bosses in both games.
There is a very noticable difference
you can roll much later in DS3 and be protected by i frames

dont need any video of a single fight....

500h combined in both games and mastering almost all bosses
is enough to guarantee you there is a difference.
i cant 100% say what it is exactly but you have to roll earlier in ER
thats 100% a given

the very second i release the button on DS3 i am i frame protected
the very second i release the button in ER i am not iframe protected

either the roll starts later or the iframes are starting later.

I dont know how good you are in both games but if you dont notice that there is a difference you probably cant 0 hit most bosses in both games.

When i first started Elden Ring i rolled too late for the first 10h in almost every bossfight. And that was with being very good at DS3 bossfigts
After 200h of Elden Ring i returned to DS3 and i always rolled too early for the first 10h...
lol

when going back to elden ring last month i again rolled too late for the first 3-4h....

muscle memory doesnt lie

Once you get muscle memory used to DS3 and dont play ER for a while you roll too late...
And once you get muscle memory used to Elden Ring and didnt play DS3 for a while and then return you muscle memory roll too early
Last edited by Sonnenbank; Aug 16, 2023 @ 4:35pm
Sabaithal Aug 16, 2023 @ 10:41pm 
Okay well the video I just linked shows the exact frames in the animation, frame by frame, making it empirical evidence. So the amount of hours you have don't matter.

Its not the animation, you're having another issue, probably input lag if I had to guess.
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Date Posted: Aug 15, 2023 @ 1:42am
Posts: 28