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Sometimes it's just the most obvious that gets overlooked, I didn't mean to portray you as dense.
No offense taken, i would probably assumed the same if i would be on the other end.
Alternatively you can use quickstep or bloodhound's step ashes of war, those are dodge on press, though their invulnerability frames were reduced significantly this patch, it may feel more comfy for you.
EDIT: Are you using borderless windowed mode? it lowers input delay somewhat.
To the people pointing out dodge on release dodge on release has always been a thing throughout the souls series this is nothing new, and I've tested the delays personally, they are NOT innately longer than DS3. This is not the issue.
What some might notice is that there is slightly longer innate delay on M+KB for some bizarre reason that I haven't figured out. Its roughly 0.666 seconds for controllers and 1.0333 seconds for M+KB I believe.
Also in Elden Ring specifically there is a difference between medium weight dodge and lightweight dodge. The invincibility time is NOT longer, the difference is the dodge recovery time. Lightweight rolls can complete their animations much faster (more noticable using it compared to just seeing it). I haven't tested to see how either compares to Ds3 animations, but I would bet lightweight dodge in Elden ring is the same as regular dodge in Ds3 in terms of speed and recovery time. If this is the case it would explain why Ds3 veterans feel that the default dodge (medium) in Elden Ring feels slower.
The first, the rolling feels almost spot on for DS3 to me, at least the medium roll does as that's what im usually working with in any souls game.
Second. Enemies, and especially boss type things with huge windups or impacts. Act a /lot/ like they did in dark souls 2, where they build up just a fraction of a second longer sometimes. I've found, if you wait and dodge a like.. Split second after you get that 'Hit the roll button' feeling. you're fine about 90% of the time.
I feel like these things combined might be the answer for the delay. I play on M+KB. I also tested out the lightweight for few hours yesterday and made more progress, but i doubt that i get fps drops with my setup and i think i would notice if that would be the case. The dodge on release might be something i have grown to after 100 hours into the game, but maybe it still gives me problems during hard fights.
in DS3 if you roll the iframe starts
in Elden Ring if you roll the iframe starts ~ 30% into the roll
this makes you getting hit in so many situations when you come from Ds3 and then play ER
Demonstration: https://www.youtube.com/watch?v=uVs5Cl1iQZ8
yet i have to press earlier in ER
sometimes its ridiculous how early i must press in elden ring.
And the roll starts but i have no i frames
So i got that info from playing both games directly after each other
both with 60fps stable
200h of DS3 and 300h of ER and being able to 0 hit most bosses in both games.
There is a very noticable difference
you can roll much later in DS3 and be protected by i frames
dont need any video of a single fight....
500h combined in both games and mastering almost all bosses
is enough to guarantee you there is a difference.
i cant 100% say what it is exactly but you have to roll earlier in ER
thats 100% a given
the very second i release the button on DS3 i am i frame protected
the very second i release the button in ER i am not iframe protected
either the roll starts later or the iframes are starting later.
I dont know how good you are in both games but if you dont notice that there is a difference you probably cant 0 hit most bosses in both games.
When i first started Elden Ring i rolled too late for the first 10h in almost every bossfight. And that was with being very good at DS3 bossfigts
After 200h of Elden Ring i returned to DS3 and i always rolled too early for the first 10h...
lol
when going back to elden ring last month i again rolled too late for the first 3-4h....
muscle memory doesnt lie
Once you get muscle memory used to DS3 and dont play ER for a while you roll too late...
And once you get muscle memory used to Elden Ring and didnt play DS3 for a while and then return you muscle memory roll too early
Its not the animation, you're having another issue, probably input lag if I had to guess.