Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Its not a skill issue. I solo'd malenia with no bleed, frost, buffs, parrys only (and yeah after 20 hours of practice, I don't think she is a good boss, she is a fair boss but absolutely cruel to the average player). I am decent at this game. The boss design felt either boring or overtuned with no in between. The lack of openings and rhythms in fights starts to feel very frustrating towards endgame. The AOE attack spam is ridiculous, with some attacks feeling impossible to dodge.
Its not about bosses being beatable. Its about them being fun. I straight up did not have fun, and it just made me crave games with tighter combat like sekiro and lies of P.
I've been seeing the term phyyric victory being used more and more to describe these games and honestly I agree. We are at the point where these games are so difficult that it costs the average player too much.
If you want the game to be hard, nerf yourself. the game is all about self imposed difficulty. Do a rl1 run or something.
It is interesting that people who brag that they solo bosses because they learned all the moves and how to dodge them, seem to fail to acknowledge that they are fighting the same boss again and again. Beyond esthetics all bosses are the same.
I find this funny because Gaius must be universally considered the most bs boss in the DLC due to the bugges charge hitbox.
However, it seems you merely measure how good a boss is based on how difficult it is, so whatever.
It would be a valid point if AC6, that released last year from the same studio wasn't 1% away from being Overwhelmingly Positive.
I like the DLC, and I will play it several times again, and again, but pretending it's anywhere near the quality of other FS products is just beyond dishonest.
Obsolete upgrade materials everyhwere used as rewards, over 20 cookbooks containing a single item each, entire areas with 30 of the same exact enemy just randomly plopped down just so there's something there, that's the kind of stuff you see in a low budget korean MMO or something. 80% of enemies are straight up lifted from the base game and the few new ones are reused to an absurd extent, to the point that legacy dungeons are filled with enemies from the open world, which wasn't a thing in the base game.
It's beyond obvious that they designed the environments and they just didn't have the content to fill them, even with the absurd amount of repetition, there's huge areas with absolutely nothing in them.
I firmly believe that most if not all players could solo even the hardest bosses with enough practice and dedication. Its not demanding some kind of insane reaction time or skillset. Sure, some people may have physical limitations and they would be the exception.
Its like learning to perform an Eddie Van Halen guitar solo. Just takes a ♥♥♥♥ ton of practice. Some people will be able to apply skills they already know and learn it in an hour or 2. Some people will needs weeks or months to learn the fundamentals. It will never be as perfect as the original, sure; but for all, its is an achievable goal. Its not something inaccessible like competing in the olympics.
That being said, I think with each game from has released since ds1, the artificial difficulty meter went up incrementally. I think now we are reaching the point where the artificial difficulty has gone too far. Back to the original comparrison, Its like if Miyazaki started clipping the guitar strings every now and then while you were performing.
I can tell neither of you actually learned a bosses moveset
Tbf if you have to learn a moveset, the boss is badly designed, since it turns from a skill-based match to a learning-based match. This is my main complaint about delayed attacks, they inhibit skill (punishing it) and reward learning every move.
It turns a fast paced fight into a sweatfest where none of the attacks can really be predicted.
many bosses are absolute pushovers if you approach them already knowing their attack pattern or what they are weak to
yes, they are obviously over the top compared to bosses of older souls games, but you cant just squeeze yet another capra demon reskin and give it a boss health bar (nvm they did, they added one extra dog too)
my biggest complain is that 90% of dlc bosses have a second phase, it just feels silly after the 6th time
hora loux is the only boss the pulled second phase properly, from cutscen to actual fight
Drags the whole DLC and even the journey down. Really am worried about future games cause if this is what From Software thinks is a great way to make difficulty, I might stop being a fan. They're losing touch with what made us love the original Dark Souls 1, 3, and Bloodborne. They scored with Sekiro and there are people who even love Dark Souls 2.
But whatever they're doing with Elden Ring's DLC, like chill on the insane combos and tedious fights; they're NOT fun. It's a slog and just obvious they want people to co-op or use summons otherwise soloing these is really a drag. Final Boss especially I can't stand the final boss everyone I know hates it. Even if you like phase 1, NO ONE likes phase 2.