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Why does magic have so much homing?
If I run away sideways from magic it still isn't enough to avoid getting hit. If I jump away from magic while running sideways it's still not enough to avoid getting hit. Especially in PvP
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Showing 1-15 of 30 comments
Sabaithal Jun 29, 2023 @ 4:02pm 
You have to move a certain way to avoid getting hit. I'm not sure how to explain this clearly...

If you're far away from a magic bolt when its fired, and you immediately start trying to sidestep it, its going to home in a lot earlier and track you better unless you suddenly reverse direction when it gets close.

Whereas if you only move to evade it when it gets closer it won't track you nearly as well, you can dodge it much easier.

On another note, your dodge grants you temporary invincibility at the start of the animation, to about the halfway point. You can use this to phase right through most oncoming attacks in general, including projectiles.
Last edited by Sabaithal; Jun 29, 2023 @ 4:05pm
Originally posted by Sabaithal:
You have to move a certain way to avoid getting hit. I'm not sure how to explain this clearly...

If you're far away from a magic bolt when its fired, and you immediately start trying to sidestep it, its going to home in a lot earlier and track you better unless you suddenly reverse direction when it gets close.

Whereas if you only move to evade it when it gets closer it won't track you nearly as well, you can dodge it much easier.

On another note, your dodge grants you temporary invincibility at the start of the animation, to about the halfway point. You can use this to phase right through most oncoming attacks in general, including projectiles.
I know about roll i-frames of course. Rolling to avoid magic is easy and low skill though
Sabaithal Jun 29, 2023 @ 4:27pm 
Originally posted by QuackHead:
I know about roll i-frames of course. Rolling to avoid magic is easy and low skill though
Then learn through trial and error. Or just look up a video I guess.
Heimdall313 Jun 29, 2023 @ 4:27pm 
Giving a tracking projectile a simple, predictable movement is the worst way of handling it.
Constantly jittering the analog stick on a controller, mini circles, and reversals, you'll see stuff get confused af. Works on archers too. Dodge into the projectile, it isn't going to reverse.

https://eldenring.wiki.fextralife.com/Ash+of+War:+Carian+Retaliation
+
https://eldenring.wiki.fextralife.com/Ice+Crest+Shield

+40 Robustness (Bleed/Frost resist) even if you're two-handing, 71% Magic Resist with magic infusion if you screw up the parry, and an excellent physical and magic parry. 3 weight. Doesn't need smithing stones. If you don't want to dodge it for whatever reason, keep thy backhand strong.
Last edited by Heimdall313; Jun 29, 2023 @ 4:28pm
Alby Jun 29, 2023 @ 4:48pm 
little tricky trick here, right when the spell is about to hit, try pressing alt followed by f4 itll save your life
Clail Jun 29, 2023 @ 8:08pm 
Because magic would be pretty worthless without it. See previous souls games.
Originally posted by Clail:
Because magic would be pretty worthless without it. See previous souls games.
Like Dark Souls 1 where magic was the easy mode of the game and 1 shotted bosses??
Or Dark Souls 2 where there was some specific few spells that did crazy ♥♥♥♥.
Or Dark Souls 3 where homing soulmass spam is viable
Sprint left or right while running towards the ennemy generally does the job.
Cootswig Jun 30, 2023 @ 12:42am 
Originally posted by QuackHead:
If I run away sideways from magic it still isn't enough to avoid getting hit. If I jump away from magic while running sideways it's still not enough to avoid getting hit. Especially in PvP
So rolling is easy but side stepping is not enough? What's your problem exactly besides to complain about the fine magic arts just for the sake of complaining
Originally posted by QuackHead:
Rolling to avoid magic is easy and low skill though

what a weird mindset
Scheneighnay Jun 30, 2023 @ 3:16am 
Originally posted by Albob:
Originally posted by QuackHead:
Rolling to avoid magic is easy and low skill though

what a weird mindset
"Why is it so hard to avoid?"
"Have you tried the basic tool for avoiding things"
"No that's too easy!"
Originally posted by ajv941:
Originally posted by QuackHead:
If I run away sideways from magic it still isn't enough to avoid getting hit. If I jump away from magic while running sideways it's still not enough to avoid getting hit. Especially in PvP
What, yes it is. Even the highest tracking spell wont hit you by doing this. You can see streamers do it all the time. You're sprinting right?
That's what I'm doing
Dr.Falcon Jun 30, 2023 @ 10:29am 
You can sprint to dodge, mostly, any spell in the game. Spells similar to Stars of Ruin, Glintstone Stars and Star Shower, linger around during their tracking long enough to catch through I-frames. Stars of Ruin, despite being way more balanced than at launch, still chips through rolling.

However, spells like Comet, Comet Shard, Glintstone Dart, and most other spells can be side stepped. If your opponent locks on to you while casting it's fairly easy to side step or run. A player would have to free aim really, really well in order to fire accurate spells at you that can still be dodged or quick-stepped.

Carian Slicer and Carian Piercer must be rolled through as their tracking is really, really good. Adula's Moonblade also requires a roll most of the time, unless if your far enough away to run away from the cast.

You may be starting to run too late. There is a specific timing you can get down to notice when your opponent is casting a spell to start sprinting perpendicular to their cast. On a good connection against "filthy wizards :praisesun:" in the arena, I personally don't find it challenging to dodge spells. There is a timing to get down and any amount of practice can help. :er_heart:
Originally posted by Dr.Falcon:
You can sprint to dodge, mostly, any spell in the game. Spells similar to Stars of Ruin, Glintstone Stars and Star Shower, linger around during their tracking long enough to catch through I-frames. Stars of Ruin, despite being way more balanced than at launch, still chips through rolling.

However, spells like Comet, Comet Shard, Glintstone Dart, and most other spells can be side stepped. If your opponent locks on to you while casting it's fairly easy to side step or run. A player would have to free aim really, really well in order to fire accurate spells at you that can still be dodged or quick-stepped.

Carian Slicer and Carian Piercer must be rolled through as their tracking is really, really good. Adula's Moonblade also requires a roll most of the time, unless if your far enough away to run away from the cast.

You may be starting to run too late. There is a specific timing you can get down to notice when your opponent is casting a spell to start sprinting perpendicular to their cast. On a good connection against "filthy wizards :praisesun:" in the arena, I personally don't find it challenging to dodge spells. There is a timing to get down and any amount of practice can help. :er_heart:
Okay that sounds good.
An Irate Walrus (Banned) Jun 30, 2023 @ 12:10pm 
Originally posted by QuackHead:
Originally posted by Clail:
Because magic would be pretty worthless without it. See previous souls games.
Like Dark Souls 1 where magic was the easy mode of the game and 1 shotted bosses??
Or Dark Souls 2 where there was some specific few spells that did crazy ♥♥♥♥.
Or Dark Souls 3 where homing soulmass spam is viable

So...you're just mad about magic, then?

Could've said so from the start, though I suppose "rolling is low-skill" should've been the tipoff.
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Date Posted: Jun 29, 2023 @ 3:57pm
Posts: 31