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piercing and slashing type is good against scaly or light armor enemies but have fun getting your attack bounce off against a stone, heavy armor or shielded enemy
striking type is opposite. to break enemy armor, very few enemies have resistance against strike. best kind of physical damage
standard is standard.
https://eldenring.wiki.fextralife.com/Damage+Types
They do suffer from having absolutely awful Ash of War options (Nearly everything in the game isnt whip-compatible), but you can put Bloodhound Step on it to run circles around enemies while always being in range of your attacks, but out of range of theirs.
Edit: I didn't know you could get Urumi so early. Thanks.
My main co-op file is a dual whip / sorcerer hybrid. Both whips have Bleed/Frostbite, with the main one having Bloodhound Step. I've also got a staff in my off-hand slot with a bunch of high level spells. But since staffs and whips barely weigh anything, I can also rock ultra heavyweight armor. Even better, since off-hand staffs default to the weapon art of the main hand, I can Bloodhound Step around the fight constantly, either firing off spells from a permanently safe distance or dashing in and out to proc status while still having 2,000HP and heavy armor to take a hit if something actually does manage to hit me.
So far the only enemy that has been able to defeat me as a phantom has been the Elden Ring servers disconnecting me for the 100th time. Even most invaders can't do anything if you fire off a charged Stars of Darkness and immediately rush them down with the whips. Since I'm a caster, I have plenty of FP for Bloodhound Step and they're unlikely to wear me down before I can status them to death.
Only the stuff you have equipped adds to your equip load (all weapon slots, armor slots, and talismans).
Problem are tanky and high poise enemies, which don't get interrupted. Here, it's better to work with bigger weapons or R2 (jump) attacks.