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I've always wanted that stupid "adapt adjust acclimatize" motto printed on a doormat.
I'm pretty sure you're wrong btw.
Demons Souls, DS 1 & 3, BB, Sekiro and ER are using the same engine - DS 2 I'm not so sure.
If you can show me evidence that isn't the case, I'll gladly admit I'm mistaken.
And what're you harping on about patterns for?
New IPs don't lift from previous games huh?
Kinda like how Fallout 3 wasn't a direct lift of Oblivion eh?
I think you might be projecting with your insults and have to rely on them since you can't back up what you're saying.
Running and rolling on the same button is not AT ALL a problem, if you know how to use it.
I guess your other problem is that you attack once too often? It happens to everyone.. You wanna roll away, but accidently press attack 0,1 seconds too long, so you die because of that.
Its not a bad mechanic, its just skill. But sometimes i wish they would make "correcting movements" at least a bit easier. Like at least chance from attack to role after 50% of the attack, when it didnt hit yet. Also why the moving around of the stick for 20 minutes after your mana is down? Sure.. I get the Soulslike typical punishment.. But at least make it half as long!
Besides that.. I dont really understand what you want tbh!?
Can we talk about something way worse tho?? SOME ENEMIES SKATE TO YOU, WHILE THEY SWORD ATTACK!!! It only happens rarely, but when it happens.. Ugh.. Sign of a horrible game.. Looks dumb AF..
I'm curious, what evidence would you accept aside from citing source code?
I just spent like a whole page teaching some other idiot what words mean. Go back and read. I'm not a charity and I'm not responsible for how the education system failed you.
Any evidence at all would be helpful, considering that all available information points to you being incorrect.
So you don't actually have an argument or examples? Your condescending tone and ad hominem might make you feel like you're being clever - but it just makes you look foolish and doesn't help the discussion.
You're whole argument now relies on pendantry around what words you've used, in order to avoid admitting you're wrong.
Want me to find some more examples of studios new IPs using existing engines and lifting gameplay?
Would that help you accept that the fault lies with you for your assumptions and expectations?
EDIT: You know, I've gone back and read through some of this thread again and I think some of the confusion going on here might be to do with you not actually understanding what a game engine is.
I could be wrong, but that would explain a lot.
To be clear I'm not trying to insult you by saying that, a lot of people don't and that's fine - but alongside your apparent insecurities about your own intelligence - would explain why this discussion has gone this way.
I can already foresee what's coming but, sure, I'll bite.
Before BB, the souls series has been deliberately slow. DkS2 is obviously using the same engine. Bloodborne, however, made enough changes to the base formula to warrant calling it uniquely crafted.
Implicit ranged weaponry, trick weapons simply existing, charged attacks actually meaning something, lower stamina consumption on dodge, the general gameplay being balanced around these changes. Sekiro made just as many changes, if not more, to totally differentiate itself from the Souls formula.
So, yea, I'd say BB and Sekiro are two separate IPs that managed to disconnect themselves from the souls games. Elden Ring, however, is Dark Souls 3 with a jump button.
I apologize. When I see a tree, I call it a tree. Next time, I'll take your advice and call it a scholar.
It doesn't.
You and the other dumbass seem to think pointing out something like "muh ubisoft" negates the argument when it was never an all or nothing deal. If I wanted to assert an absolute, I wouldn't use the word "typically".
Please, google the words you don't understand. I'm tired of explaining.
I'd rather you find an education.
I never mentioned a game engine. Again, reading comprehension.
That's nice.
You have nothing, got it.
You're trying to move the goal posts and your understanding of what constitutes a new game engine is wrong - which is ironic considering how pedantic you're being about the word "typically".
Wait for it
I love it.
So you fail to understand what an absolute is. You fail to understand what "typically" means. You fail to read the posts saying I was never advocating for an absolute. And you fail to understand the difference between a game engine and a combat engine.
So, simply put, you're a ♥♥♥♥♥♥♥ ♥♥♥♥♥♥.
Again, I'm going to call a tree a tree. And you're ticking all the boxes, mate.
Can't wait for the next dodge.
I can agree that that kind of stuff is also bad, I don't recall any elden ring bosses or enemies having this but I also haven't beaten the entire game yet so maybe I just missed it. I have noticed it in certain ds1 bosses specifically Ornstein really likes to just homing dash on you like his feet are made from motorized rollerskates, straight up making 90 degree angles just to hit you. Personally however I'd consider the dodgeroll delay to be the bigger issue as that problem makes it even harder for me to dodge those slip 'n slide attacks but I do understand that this is ultimately a me issue, but then that's also why I made this tread it was a frustration that no one seemed to share with me but it looks like there are quite a few people who have the same issue.
Right here the main topic of discussion was the game's engine, a topic which you did not object to.
With all due respect, you're not wrong for expecting more improvements in a new IP but at this point you're just arguing the semantics behind it; there's no meat behind any of the arguments and between the two of you, you seem to be the only one who doesn't realise this. You're just being petty for the sake of being petty and I'd like this to stop as it's clogging up both this thread and my notifications.
Combat engine != game engine.
Want the notifications to stop? Turn them off. Not my problem.
Reusing a combat system isn't necessarily a bad thing, if you want to argue that then you'll need to give arguements as to why reusing the system doesn't work which you aren't really doing. Personally I like the old DS combat system and I love how the open world recontextualizes this system. (not that that excuses bringing over old flaws as well)
Ok.