Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For bosses in quick succession: some bosses are fought pretty much next to each other. Last 3 bosses for example. Could be 4 depending on your order of areas.
Later parts of the game are definately more heavy on that, since you've already done all the exploring except for the endgame unlocked areas.
the birds.... birds.... thems the hardest enemies. died to those way more than bosses lol
♥♥♥♥ those giant crows way more though. God those things are annoying.
That's what I did. No regrets.
Tho it does seem like double bosses have less hp each then they'd otherwise have. (based on godskin duo, and how fast first gargoyle died)
Twin gargoyles...wtf???
Anything with spastic movement in general just annoys me and is my biggest issue with this game. I have resorted to a bleed / rot build for my remaining playthroughs just so I can avoid the BS
If you cannot kill them in a good way (for example, burn them down with Comet Azur) I would assume those to be a "just get around them" challenge. I mean they don't drop important items or a lot of runes iirc.