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If the player character never dies the canon is the same, outside of any cutscene deaths.
For souls lore logic, one way to think if it is that every undead, ashen one or whatever that uses a bonfire resets the world, just like the player.
But each person has their own world. Think multiverse or Rick and Morty style.
It's the same reason co op works on lore.
But also, it's just a way to try and make it more lore based instead of just "when yo. Die you respawn here because it's a video game"
Short answer, this way, with no "game over" state, it doesn't take the player out of the world even when they fail. Also its likely most people will just reload a save after a "game over" anyway, so what does it matter?
If you're talking about self-imposed ironman runs, you can do that either way.
What I want to know is why do hollow NPCs not come back after you kill them, they dont have boss souls and you only turn hollow after turning undead, so why dont they come back?
There are some games that acknowledge death; maybe you'd like to check those instead.
They are asking a question that reveals their preference, as well as their ignorance about how the vast majority of games function. Yes, it's very reasonable to suggest that other games may be better suited to their fancy.
One of the biggest problems with people on steam or reddit or whatever is when they feel compelled to play games in which they're not interested.
Thematically, the point of it is that the character is cursed with undeath.
Mechanically, it's literally the same for every single video game. When I fall into a hole as Mario, I'm allowed to play the game still. My character doesn't die permanently. The game doesn't just shut down foever.
In fact it's not the mechanic itself, it's the fact that failure and death of the player are intra-diegetic, in my view, this way of making the character immortal kill the stakes : instead of telling the story of a hero, where the player fails sometime, but not the character, those games are telling the story of a character that can fail 329 times, or even 2973 times, but in the end they will prevail because after a sufficient number of tries, you will end up succeeding, even by sheer luck.
I don't even understand how DS1 can be undertitled "Prepare to die edition" when there is litteraly no death in the game (in my definition of death : becoming inanimated as opposed to having the appearance of a zombi but continuing your life).