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Повідомити про проблему з перекладом
But it's definitely a new way to be broken. Like they just plaster a transparent gray filter over the screen.
I'll try fiddling with some GPU settings, I guess. I'm using an ATI card, but IIRC I tend to keep scaling options disabled.
- lack of local dimming zones
- lack of peak brightness
- narrow colour gamut
The worst HDR compatible displays are basically just SDR displays with artificially saturated colours in HDR mode. This is rife with monitors especially, whereas TVs at least are getting more affordable & decent HDR options. It's annoying because obviously it's misleading and it leads to a lot of people getting a bad impression of HDR when they buy such a display and the image looks potentially worse than SDR.
If you're using an AMD then idk what you can do about this issue. It does sound a lot like what I saw with my issue though. Was driving me mad until I saw a post elsewhere.
Try switching the resolution back and forth and see if it ever appears "good" to you. I once had it stuck in non-HDR and it looked bad like that, this is what I did to fix it.
The HDR implementation seems pretty buggy, as it's the only game I've played yet that turns my screen purple for a split second when I turn it on, and it seems to turn itself on and off at will if I've changed the setting recently. Definitely very weird behavior.
I have a GeForce 2080ti and my monitor is an LG 27GL650F. The monitor looks great on games that properly support HDR, which at this point is mostly console games, unfortunately. Doom Eternal on PC looked pretty good but Gran Turismo Sport, Wipeout HD Fury, and Ghost of Tsushima really showed me what this monitor can do.
In the end, it's FromSoft's fault. As much as I love them, what they excel at is writing, art assets, and gameplay systems. Coding and optimization... not so much (remember the original Dark Souls PC release?). Sekiro's HDR implementation was pretty awful on both console and PC and it looks like they haven't learned their lesson with Elden Ring.
That monitor doesn't really support any HDR hardware features. It reads a HDR signal but the display itself is essentially SDR. It might perform some artificial saturation boosting or scene contrast adjustment, so it might look different or subjectively better in some cases, but I wouldn't expect it to look good in every case.
That said it could still be that a bug is causing the game to display improperly in HDR mode, but after fixing my issue (turning Nvidia image scaling off in the global profile) I haven't had a single issue with the implementation, thankfully.
For clarification, this monitor is optimized for latency so hardware features are limited, but they do exist. This is not an SDR monitor.
Yup I agree, they really ♥♥♥♥ the bed on these PC releases. That original Dark Souls release was so bad. At least it ran without slowdowns and stutters though. This has got to be the worst PC launch so far.
I still love and enjoy this game but damn am I disappointed by them never being able to launch PC games correctly. DS2 was a brief respite from the bad, as that launch was imo the best one to date.
It's disabled for me. Still got the problem.