Hardspace: Shipbreaker

Hardspace: Shipbreaker

View Stats:
How do I fully depressurize a ship?
Whenever i empty the main bit, the cockpit closes, I can't seem to have both main bit and cockbit depressurized at the same time.
< >
Showing 1-15 of 19 comments
morbosfist Mar 31, 2021 @ 4:10pm 
From context, it's clear you mean the Mackeral. The Mackeral cannot be depressurized safely without some tricky maneuvers.

The easy way is to vent the main area, then open the cockpit and let it decompress. It won't be a problem.

The safe way is to enter the ship, go into the cockpit without venting the main area, vent the cockpit, then cut your way out through the cockpit glass. Then go back in through the airlock and vent the main area.
World's best Fox Mar 31, 2021 @ 4:34pm 
Originally posted by morbosfist:
From context, it's clear you mean the Mackeral. The Mackeral cannot be depressurized safely without some tricky maneuvers.

The easy way is to vent the main area, then open the cockpit and let it decompress. It won't be a problem.

The safe way is to enter the ship, go into the cockpit without venting the main area, vent the cockpit, then cut your way out through the cockpit glass. Then go back in through the airlock and vent the main area.

There were other ships with the same problem, and my usual method of ended up with the engine exploding...for some reason.

The only thing I did differently was that I had to cut through the door rather then opening it since the lever broke off.
morbosfist Mar 31, 2021 @ 5:12pm 
Decompression sends objects flying and those objects can cause explosions if they hit things. That usually doesn't happen unless it's a big decompression, though. Decompressing internal areas into other internal areas usually doesn't have that problem.

It appears most ships can't be decompressed without having to deliberately open a pressurized area. The trick is knowing when and where to do so to minimize potential damage.
Last edited by morbosfist; Mar 31, 2021 @ 5:15pm
OB1Fashobi Mar 31, 2021 @ 5:34pm 
I have found that most cockpits have a pressure regulator right near the door so you can cheese it per say.

Enter main bay through airlock, go to cockpit and open the door, then hug the doorway closest to the regulator where you can activate it. make sure your body is outside the door and activate the regulator. If done right you will stay inside main area that is pressurized and the door will slam shut on your arm which your cutter will happily pull back through closed door. Then depressurize main cabin and viola, entire ship has been vacated for atmosphere
Dr. Lizard Mar 31, 2021 @ 7:41pm 
IDK why nobody is saying this, but just open the door with the button and hold onto the wall to depressurize safely. Cutting through stuff (like doors you mentioned) is what makes ♥♥♥♥ go boom and causes problems.
kschang77 Mar 31, 2021 @ 9:13pm 
Depressurize in the direction you don't care about (generally, form the core OUTward).

Mackerel for example, should be decompressed from the cockpit. Basically, go into cockpit, decomp, then open door. Stuff will blast INTO the cockpit, so nothing will fly toward the reactor and damage that. Just make sure you have taken important stuff like utility key or data drive BEFORE decomp.
Geck0 Apr 1, 2021 @ 4:19am 
There's currently a bug that just cheated me out of a tonne of salvage too.
If you cut open the doors between rooms (and they're all pressurised) then you depressurise any of the rooms, it causes explosive decompression even though it shouldn't.
!?! Apr 1, 2021 @ 4:33am 
Open the cockpit door, collect hard drive, depressurize main area, open cockpit door while holding onto the wall.
Derpykat5 Apr 1, 2021 @ 8:41am 
Unless you really care about those computer terminals and glass it might not be worth depressurizing the cockpit at all.
Geck0 Apr 1, 2021 @ 9:40am 
Originally posted by derpykat5:
Unless you really care about those computer terminals and glass it might not be worth depressurizing the cockpit at all.
It becomes more relevant with big ships though, learning to fully depressurize that is. You can avoid the cockpits, sure, but good luck preserving the reactor in a javelin when you need to depressurise (and i mean literal luck, I've done the same thing four times and twice the decompression decided to ruin me)
Haha nanocarbon go boom!
-av Apr 1, 2021 @ 12:15pm 
Last edited by -av; Apr 1, 2021 @ 12:17pm
hearwade Apr 1, 2021 @ 3:08pm 
The task may seem impossible but we have faith you will be victorious!
morbosfist Apr 1, 2021 @ 5:06pm 
Originally posted by Geck0:
It becomes more relevant with big ships though, learning to fully depressurize that is. You can avoid the cockpits, sure, but good luck preserving the reactor in a javelin when you need to depressurise (and i mean literal luck, I've done the same thing four times and twice the decompression decided to ruin me)
I'm not sure what you're doing to cause this result, but you're doing it wrong. Javelins have very simple decompression, and the reactor room clears with a single regulator. Even if you have to clear it the messy way, it shouldn't be an issue because there's only one variant that I know of that has free-floating material.
Summercat Apr 1, 2021 @ 9:56pm 
Originally posted by morbosfist:
Originally posted by Geck0:
It becomes more relevant with big ships though, learning to fully depressurize that is. You can avoid the cockpits, sure, but good luck preserving the reactor in a javelin when you need to depressurise (and i mean literal luck, I've done the same thing four times and twice the decompression decided to ruin me)
I'm not sure what you're doing to cause this result, but you're doing it wrong. Javelins have very simple decompression, and the reactor room clears with a single regulator. Even if you have to clear it the messy way, it shouldn't be an issue because there's only one variant that I know of that has free-floating material.
Huh? I"ve had issues with the forward and rear sections of javelins, especially with the cockpit sidecars.

It's because the crawlspace section is also pressurized, and the door to it closes automatically when I depressurize the crew area.

Generally, I check which section has the least amount of floating debris, and just open-door-depressurize those.

It's also a pain (and has caused me to die twice recently) if you forget to depressurize a Mackeral head before disconnecting it from the rest of the ship, meaning you can no longer open the door and have to cut it out.

The resulting explosion slams the entire thing into me, causing my helmet to break, and my thrusters are too wimpy to get me to the Master Jack in time to repair it.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Mar 31, 2021 @ 3:43pm
Posts: 19