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The easy way is to vent the main area, then open the cockpit and let it decompress. It won't be a problem.
The safe way is to enter the ship, go into the cockpit without venting the main area, vent the cockpit, then cut your way out through the cockpit glass. Then go back in through the airlock and vent the main area.
There were other ships with the same problem, and my usual method of ended up with the engine exploding...for some reason.
The only thing I did differently was that I had to cut through the door rather then opening it since the lever broke off.
It appears most ships can't be decompressed without having to deliberately open a pressurized area. The trick is knowing when and where to do so to minimize potential damage.
Enter main bay through airlock, go to cockpit and open the door, then hug the doorway closest to the regulator where you can activate it. make sure your body is outside the door and activate the regulator. If done right you will stay inside main area that is pressurized and the door will slam shut on your arm which your cutter will happily pull back through closed door. Then depressurize main cabin and viola, entire ship has been vacated for atmosphere
Mackerel for example, should be decompressed from the cockpit. Basically, go into cockpit, decomp, then open door. Stuff will blast INTO the cockpit, so nothing will fly toward the reactor and damage that. Just make sure you have taken important stuff like utility key or data drive BEFORE decomp.
If you cut open the doors between rooms (and they're all pressurised) then you depressurise any of the rooms, it causes explosive decompression even though it shouldn't.
full decompression
https://steamcommunity.com/sharedfiles/filedetails/?id=2430512537
https://steamcommunity.com/sharedfiles/filedetails/?id=2430737239
It's because the crawlspace section is also pressurized, and the door to it closes automatically when I depressurize the crew area.
Generally, I check which section has the least amount of floating debris, and just open-door-depressurize those.
It's also a pain (and has caused me to die twice recently) if you forget to depressurize a Mackeral head before disconnecting it from the rest of the ship, meaning you can no longer open the door and have to cut it out.
The resulting explosion slams the entire thing into me, causing my helmet to break, and my thrusters are too wimpy to get me to the Master Jack in time to repair it.