Special K

Special K

Radio↓ Jul 12, 2020 @ 3:25am
Cold Steel II wrong resolution issue
SK makes the game render at a slightly bigger resolution than intended.
It's supposed to be 1080p and yet it renders at this weird 1936x1119.
I'm using fullscreen mode from the game's launcher settings.
https://imgur.com/ZZiBdfx

Edit: I think I "fixed" it by using the maximum resolution override and setting 1080p there
Edit2: Not quite fixed.
Last edited by Radio↓; Jul 12, 2020 @ 5:24am
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Showing 1-3 of 3 comments
Aemony  [developer] Jul 12, 2020 @ 4:13am 
Originally posted by Radio↓:
Edit: I think I "fixed" it by using the maximum resolution override and setting 1080p there

:thumbs:

Users usually fixes it by setting the max resolution field as you did, or by clicking on the "Device Resolution" row so that 1920x1080 gets set as the override resolution.

Based on the pixels involved, the issue is probably that the window resolution still retained the width and height from the window border itself. 39 pixels on the height (split between the titlebar at top and the window decoration at the bottom) and 16 pixels on the sides (both window decorations/borders on the side) sounds about right for that type of decoration.
Radio↓ Jul 12, 2020 @ 4:42am 
Hmm now it looks like the save thumbnails get corrupted when using the max resolution setting.
https://imgur.com/g7bv75d (first two are when the setting is in effect)

"or by clicking on the "Device Resolution" row so that 1920x1080 gets set as the override resolution."

Actually I did that first but it messed up parts of the game and it looked pixelated and wrong. Only after booting it again with the values set it worked fine (except the thumbnail thing).

After more testing and messing around I can't even go back to the point where the fix worked.
This whole thing is weird because I had no such issues in Cold Steel I and it looks like they share the same engine.

As much as it pains me, I'll have to play without SK for now until this is looked into more. I'm willing to do more testing and provide logs and stuff if it will be of any help.
Kaldaien  [developer] Jul 12, 2020 @ 2:58pm 
The game uses the swapchain backbuffer for screenshots. Flip model does't support that.
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