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I am on act 3 and only have 10 slots unlocked and im having no issues. You shouldnt be keeping heroes who dont align with you well in general.
So you're forced to put them in the crypt or dismiss them because they're at least 2 levels behind, which in later ACT you simply can't afford to bring them along.
I do think that since you can "hold" up to four in your castle, it would be nice to be able to swap them back and forth.
If you do a tyrant christian run you can next time do a rightful old run and use completely different heroes.
You arent meant to use all of the heroes in a single run
You play with 12 knights as Mordred's round table (including Mordred). The number is fine considering the amount of missions you have.
Even with replayability, how many times are you going to play the exact same thing over and over again? Even if you stick to recruiting to your alignment, you simply have too many knights, leaving you rotating Mordred, and 4-5 other Knights...
I don't really understand the counterargument to this, or rather that there is one to begin with. If the game changes to allow more Knights in some form, it won't force you to change the way you play. By all means stick to your round table and rotating mission knights, while some of us can explore and test an expanded roster of available knights, without having to dredge through the exact same campaign 2-3 times over.
That being said, even a simple change like increasing the number of aspiring knights and simply defaulting new recruits into the category would go a long way!
It's also my opinion that, why introduce cool new knights in mission campaigns, if it forces you to kick a knight that you like out of your round table? While I appreciate the arguments some of you have, from a mechanical stand point you can do all those things. But for those of us who are much more sentimental and invested in the story and characters, it really pulls you out of the game when you can no longer role play due to game limitations.
As others have written, the game was designed around this concept of 12 knights for Mordred's round table, so there aren't enough missions for you to keep all knights you meet along the story. The change you are asking is not simply increasing the number of character slots.
Not necessarily, in the first post I offered three different ways in which this could be solved or addressed. As for all the concerns on levels of the knights, to be honest I can blast my way through all missions so far with Mordred and one more of my veteran knights (Ector, for example) so I don't care much for having all heroes maxed out, it's not really necessary. But the whole alignment system rewards you with characters that, in order to play, you will need to kick people out, and if mechanics are the only important thing, I don't see a reason to play Morgana (for example) when by the time you get her you have plenty of people leveled up that will be more powerful than she is (as it happens with all characters that join in, if you are doing every sidequest and managing the roster well).
As for the replayability issue, I don't care about replayability, and even if I did, I don't think changing characters is that important on a replayable side. Sure, characters mechanically wise have some differences between them, but nothing as major to justify playing all over the game again. Not to mention, you still have the problem that most characters who join in early on will be over level when those additional characters can join in, so mechanically wise it is a bad choice to kick them and change them for new ones.
So, as has been pointed out, it's not a matter of mechanics (don't care or need to have maxed characters, the game ain't hard enough for it to be a requirement) nor replayability, it has to do with affection, lore and RP. I chose Old Faith for RP reasons but also because I wanted to play with Morgana but, when I get to unlocking her, I won't probably add her to my roster as the game stands, as has happened with most characters unlocked before. It's just not worth it from an RP/involvement/immersion POV and certainly not in a mechanical one either.