King Arthur: Knight's Tale

King Arthur: Knight's Tale

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Sepherim May 19, 2022 @ 8:29am
We need more slots for heroes
Hello! First of all, I'm enjoying the game a lot. Playing on hard mode and I've already reached the Fisher King mission having completed all sidequests prior and all that. And I'm finding myself with a problem that can't be solved due to game design, which is that I can't have enough slots for heroes as I'd like. Got the castle completely updated (as far as heroes go) and got 12 slots (nice touch!), but I've taken a liking to a lot of the characters that have been joining me since the beginning. And yet, now I get the choice to add Merlin and other charismatic characters from the arthurian mythos and I can't... either I permanently expel someone I already have invested in or I don't get those characters (sure, I could also let them die, but ain't happening if I can avoid it).

So, as far as the way the game is designed, it doesn't encourage trying out characters, builds, or approaches. It helps to just keep the ones you got early with you, which you already know how to play with and have leveled up to your liking, and ignoring all the other characters... which are a lot and plenty of them very charismatic. I think there are a couple easy work-arounds to the problem:
-Add more character slots, breaking the 12 character limit.
-Make some characters "not count" towards the limit: Mordred shouldn't count, and neither should the most classical characters like Tristan or Guinevere.
-Allow you to have a roster of inactive characters in a pool where you can place them to free some space but recover them later on, instead of permanently expelling them from the round table.

Those are the solutions I can think of quickly.
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Showing 1-15 of 18 comments
My Killer Shack May 19, 2022 @ 9:02am 
how are you struggling with 12 character slots oO.

I am on act 3 and only have 10 slots unlocked and im having no issues. You shouldnt be keeping heroes who dont align with you well in general.
Jack the Roamer May 19, 2022 @ 9:11am 
Agreed, you end up benching interesting characters that are weaker than your current party when you recruit them sometimes (like Tristan), and since there is no way to pass time to train or do 'filler' missions, they end up being left behind and severely under-leveled no matter how much training you do.

So you're forced to put them in the crypt or dismiss them because they're at least 2 levels behind, which in later ACT you simply can't afford to bring them along.
Last edited by Jack the Roamer; May 19, 2022 @ 9:11am
Sepherim May 19, 2022 @ 9:19am 
Not a matter of power or struggling, I'm not struggling at all and am advancing quite well. But the game mechanics give you tons of characters that you're never gonna play because there is no space for them. What sense is there in having so many heroes available if you end up using only the first 12 (more or less) for all the game? It would be more fun to have options to try and play and see those other characters as well, outside the missions in which they spawn as a fifth character.
Mace May 19, 2022 @ 9:25am 
Morality and traits can determine who you decide to keep. However, if castle bonuses and loyalty bonuses like extra damage and AP don't mean anything to you, then just dismiss who you like.

I do think that since you can "hold" up to four in your castle, it would be nice to be able to swap them back and forth.
Sepherim May 19, 2022 @ 9:32am 
Swapping them back and forth is one of the options I suggested and I think it would benefit the fun of the game to be able to do it. The problem with dismissing "who you like" is that I actually have grown attached to a lot of the initial characters after fighting a good number of missions with them. I have already dismissed a few of them, but those that remain I like, and yet important characters like Morgana and so on are yet to be able to join me, and so unless I kick a lot of characters I like, I won't be able to play with those characters from the mythos that I liked even before the game.
My Killer Shack May 19, 2022 @ 9:45am 
Originally posted by Sepherim:
Not a matter of power or struggling, I'm not struggling at all and am advancing quite well. But the game mechanics give you tons of characters that you're never gonna play because there is no space for them. What sense is there in having so many heroes available if you end up using only the first 12 (more or less) for all the game? It would be more fun to have options to try and play and see those other characters as well, outside the missions in which they spawn as a fifth character.
the point of having so many heroes you "cant use" is for replayability.

If you do a tyrant christian run you can next time do a rightful old run and use completely different heroes.

You arent meant to use all of the heroes in a single run
Rodi May 19, 2022 @ 10:09am 
Originally posted by My Killer Shack:
the point of having so many heroes you "cant use" is for replayability.

If you do a tyrant christian run you can next time do a rightful old run and use completely different heroes.

You arent meant to use all of the heroes in a single run
This ^
You play with 12 knights as Mordred's round table (including Mordred). The number is fine considering the amount of missions you have.
_Oin_ May 19, 2022 @ 10:23am 
Think about the effects of having more slots. Number of missions is finite. Thus XP is finite. If you keep swapping knights, you may end up underleveled and stuck, having to start from scratch. 12 is fine. Main team, backup team and... heroes to put into buildings. There's really no point to have more. Dismissing and replacing with better knights is part of experience.
*TRF* Viceseer May 19, 2022 @ 10:34am 
The problem I have with this system is that any hero you recruit gets automatically asigned a table slot. I would like for new recruit to be put on as prospective members first so that you can decide yourself if you want to put them on the table or not without deliberqatly not unlocking new table slots to prevent the automatic recruitment (and the likely event of booting or killing off Characters) which , if nothing else, does not fit for RP purposes.
Abel May 19, 2022 @ 10:51am 
As Oin said, there would be little point in having more slots as it's extremely difficult to keep everyone leveled even with 12 slots and upgraded Training Grounds.
kbiz May 19, 2022 @ 11:09am 
Twelve is plenty. I like that you have to make choices as to who gets a seat at the round table. You can play the game again concentrating on different characters and classes.
Jack the Roamer May 19, 2022 @ 12:36pm 
With over three dozen knights to choose from, I don't think it is enough. A change like this would have to have additional changes made to the game so you don't fall into the aforementioned problems of being spread too thin.

Even with replayability, how many times are you going to play the exact same thing over and over again? Even if you stick to recruiting to your alignment, you simply have too many knights, leaving you rotating Mordred, and 4-5 other Knights...

I don't really understand the counterargument to this, or rather that there is one to begin with. If the game changes to allow more Knights in some form, it won't force you to change the way you play. By all means stick to your round table and rotating mission knights, while some of us can explore and test an expanded roster of available knights, without having to dredge through the exact same campaign 2-3 times over.

That being said, even a simple change like increasing the number of aspiring knights and simply defaulting new recruits into the category would go a long way!

It's also my opinion that, why introduce cool new knights in mission campaigns, if it forces you to kick a knight that you like out of your round table? While I appreciate the arguments some of you have, from a mechanical stand point you can do all those things. But for those of us who are much more sentimental and invested in the story and characters, it really pulls you out of the game when you can no longer role play due to game limitations.
Rodi May 19, 2022 @ 1:49pm 
Originally posted by Jack the Roamer:
But for those of us who are much more sentimental and invested in the story and characters, it really pulls you out of the game when you can no longer role play due to game limitations.
It's impossible to please everyone, while some players don't like the idea of being forced to keep "only" 12 knights, there are other players who prefer the way it is.
As others have written, the game was designed around this concept of 12 knights for Mordred's round table, so there aren't enough missions for you to keep all knights you meet along the story. The change you are asking is not simply increasing the number of character slots.
Vice May 19, 2022 @ 4:38pm 
What they should do is allow you to only have 12 fighting knights...and then allow the aspirants to hold offices so that they're at least somewhat useful and also allow them to perhaps go on missions that can grant you gold or other resources. a win-win imo
Sepherim May 19, 2022 @ 4:44pm 
Originally posted by Rodi:
It's impossible to please everyone, while some players don't like the idea of being forced to keep "only" 12 knights, there are other players who prefer the way it is.
As others have written, the game was designed around this concept of 12 knights for Mordred's round table, so there aren't enough missions for you to keep all knights you meet along the story. The change you are asking is not simply increasing the number of character slots.

Not necessarily, in the first post I offered three different ways in which this could be solved or addressed. As for all the concerns on levels of the knights, to be honest I can blast my way through all missions so far with Mordred and one more of my veteran knights (Ector, for example) so I don't care much for having all heroes maxed out, it's not really necessary. But the whole alignment system rewards you with characters that, in order to play, you will need to kick people out, and if mechanics are the only important thing, I don't see a reason to play Morgana (for example) when by the time you get her you have plenty of people leveled up that will be more powerful than she is (as it happens with all characters that join in, if you are doing every sidequest and managing the roster well).

As for the replayability issue, I don't care about replayability, and even if I did, I don't think changing characters is that important on a replayable side. Sure, characters mechanically wise have some differences between them, but nothing as major to justify playing all over the game again. Not to mention, you still have the problem that most characters who join in early on will be over level when those additional characters can join in, so mechanically wise it is a bad choice to kick them and change them for new ones.

So, as has been pointed out, it's not a matter of mechanics (don't care or need to have maxed characters, the game ain't hard enough for it to be a requirement) nor replayability, it has to do with affection, lore and RP. I chose Old Faith for RP reasons but also because I wanted to play with Morgana but, when I get to unlocking her, I won't probably add her to my roster as the game stands, as has happened with most characters unlocked before. It's just not worth it from an RP/involvement/immersion POV and certainly not in a mechanical one either.
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Date Posted: May 19, 2022 @ 8:29am
Posts: 18