Showing 1-20 of 1,645 entries
May 19 @ 10:51am
In topic We need more slots for heroes
As Oin said, there would be little point in having more slots as it's extremely difficult to keep everyone leveled even with 12 slots and upgraded Training Grounds.
Mordred does indeed mix some defending and control abilities. He doesn't excel at either but can bring some utility, depending on your party. For example, Chain Lightning value increases the more AP debuffs your team can apply.

However, he doesn't have the traditional supporting skills of Defenders in Taunt and Guard. So, while he'll hold out his own outnumbered, he won't be able to control enemies optimally and they may choose to ignore him and strike your back line. Of course, there are other variables that will affect that.

He will never perform as well as a specialized damage dealer for the reasons Njall expressed. The Keeper of the Excalibur trait (+5% damage/relic) was probably meant to compensate for the lack of Loyalty bonus but it's currently bugged and disappears after a time.

I would not grant him a spot in my ideal team but for me, he's more of a reliable choice when everything and everyone else fails (whatever the reason). Not ideal but reliable, especially in the early game.
May 17 @ 10:26am
In topic +1 AP / kill = kill the game :(
It's hilarious to see people complaining that their cheats and exploits are going to get fixed!
May 10 @ 10:32am
In topic Why this game Looks older than Homm3?
Remove 'art' from 'pixel art' and you have it.
Why would they downgrade better looking assets in the first place is beyond me.

The maps look so damn blurry that I have to squint to discern objects. On the other hand, the UI looks just fine. What a pity!
Hopefully, the gameplay is good enough that this pixel mush can be ignored.
Originally posted by Karambo:
does free roster means you need to have space in the fighting line or just having space overall?
The latter!
Renown. But it's also called Business Reputation in the files. That probably explains the mistake.
Apr 20 @ 3:27am
In topic HELP: holy war wont end!
Yes, for some reason, it doesn't end immediately. But it will.
Apr 19 @ 6:23am
In topic Settlement situations that never happen
Collectors is a new situation that got added with the last update. It doesn't have a description but it increases the price of beast trophies. I don't know about the others.
Apr 16 @ 12:18am
In topic What's use of "{}" in scripts?
I'm not sure where exactly you see unpaired brackets. The files seem fine to me. And yes, you should always enclose the code with two. If you don't, the file probably won't parse and the game will return an error.

Edit: oh, you're right, now I see it. Actually, this is inside a string so it doesn't seem like it will cause problems but maybe the displayed text will contain a bracket. It could be an oversight.
Apr 14 @ 4:09pm
In topic Oathtaker background base wage
Originally posted by Calandro:
Eh, in the Oathtaker's case I'd say it is to do with the background itself.
Yes, I meant that backgrounds account for little in the hiring price total bar a few exceptions like Swordmasters. But since possible equipment and levels are tied to a background it's not really visible.
Apr 14 @ 2:51pm
In topic Oathtaker background base wage
Yes, but you can find 3-4k HK and 2-3K Sellswords. The cheap backgrounds would need good rolls and the right talents to match the starting stats of these. Though, in fairness, I would hire them all as well.

Sometimes, you want the equipment (Oathtakers, Assassins, etc.) and you get a character as well. However, as UN said, some backgrounds are almost never worth it.

Originally posted by Hade's Dragon:
One oathtaker was like over 15 k. That's staggeringly expensive.
It has little to do with the background itself but rather with the character equipment and levels. And if, like me, you buy Coat of Scales and Full Helms, then 15k is a good price for more efficient armor.
Apr 9 @ 4:14am
In topic Taunt bugged?
Originally posted by kremik.of.thalia:
Well then the description of Taunt is incredibly inaccurate. "Forces to attack" is a pretty absolute statement.
It is how it is supposed to work so if what you describe is true then it is a bug.
Apr 5 @ 3:58am
In topic Codex Of War
That's a huge mod!
Originally posted by rapsdjff:
Not sure what you mean. The base method is always called from the overriding method, for all champions.
Yes, it's just that Orc Warriors have:
if (! { return false; };
Whereas other entities just have:
if (! { return false; }
So, essentially, the base method runs twice for Orc Warriors.
Apr 2 @ 4:14am
In topic Inconsistent Axe Properties
Not sure if there's any reason behind it or if it has any effect at all, not but I noticed inconsistencies with some properties.

For example, the 'IsAgainstShields' is not set for some axes, including:
- named_heavy_rusty_axe
- orc_axe_2h

Likewise for 'IsAoE':
- named_heavy_rusty_axe

I didn't check all weapons or all properties. It's just a few things I caught when browsing.
NgGH707 is working on something like that. But it might be a while before it's available.
Apr 2 @ 12:47am
In topic Revealing map locations
Discover all locations
Triggers discovery for all locations which will be visible if they aren't concealed by the fog of war. Ambitions related to location discovery will not be available. The Cartographer follower will not give rewards for discovered locations either.
Mar 30 @ 9:14am
In topic critical error
Originally posted by GLS:
i had davkul rising mod installed , but when i changed mod version , my save files worked properly , i don't know if it's because of that or not ... you sure it's because of that ? actually i make several saves , one of my saves is working which is in middle of a transporting quest , when i finish it and make new save , new saves don't work again ...
I'm just guessing here but it could be that if the serialization process was overhauled from version to version it made older saves incompatible. And from what you're saying, even saving over them doesn't seem to do any good.

You may want to contact the mod authors. But I fear you might have to start a completely new campaign.
Originally posted by rapsdjff:
All right!
On the subject of champions, I notice Orc Warriors are calling the ';' function, inside their own makeMiniboss() function, unlike other entities (that can be champions).
Showing 1-20 of 1,645 entries