Showing 1-20 of 1,599 entries
Dec 8, 2020 @ 10:41am
In topic Where can i check what traits are on the game?
You can get several bonus up to 100 kills, I believe. Rifles are arguably the best weapon in the game. They get a 50% chance to get 1 AP back on a kill as a last perk, iirc. It's best to assign a weapon to a character early and stick to it to reap the benefits of accumulated kills. The boni are mostly stat increase when using the weapon.
Every weapon can get those. Not executions though, there would be no point.

Use a medical kit or healing skill to remove a STD.
Dec 8, 2020 @ 10:35am
In topic Is there a manual for the game?
Maria actually has 69 base Marksmanship (including traits). But she's holding a SMG which reduces that score. Still, it's pretty low for a Hired Gun so it's not someone I would recruit.

I made a spreadsheet with all values and the best characters for the money (taking traits into account), in their tier and profession are those:
5° Rocco, Grover, Clyde
4° Bau
3° Josephine, Eddie
2° Bernie, Bruno, Pearl
1° Madeline

You can easily clear the game with only T5 and T4. The ones I selected are more likely T3 material. T1 is rarely worth it with some characters being overpriced T3.
Con Artists are quite bad as a whole and have an awful talent tree. Melee is not efficient so that invalidates some builds and several characters.
I found Demolitionists and Hired Guns to be the strongest professions, perk or stat wise.
Dec 7, 2020 @ 5:04pm
In topic Honorary Deputy
I think you need a lot of it because I only got the position by finding a rare crate that substantially boosted relations with the Chicago police.
Dec 7, 2020 @ 5:03pm
In topic OK how to make a profit?
Originally posted by Elidrin:
By the way folks killing people in your home neighborhood is a bad idea. The more deaths the lower the prosperity and thus the lower all your rackets make. If you are going to farm for loot and cash pick enemies / buildings in other neighborhoods.

You can actually damage enemies passively by raising the violence in their neighborhoods. This can be killings, robberies, and blowing up buildings. All of these things affect a neighborhoods prosperity. Thereby lowering their profits directly, and lowering the level of alcohol they can sell also lowering their profits.

The simple way to say this: Don't crap where you eat.
Good post.
Dec 7, 2020 @ 4:57pm
In topic Suspicion
In my last game, I ran two years with 100% Suspicion everywhere and nothing happened. It kept rising from 0 to 100 in a matter of days so at one point I stopped bothering with the tedious task of closing and reopening rackets. I guess the system is just broken at the moment. That would make Deflect useless as well.
Nov 5, 2020 @ 5:53pm
In topic Isn't this game too hard?
Good advice, here. I'll give some of mine, as a recent players who's started several times over to get a more optimized start (Survival difficulty).

The early days could be quite difficult indeed, depending on your starting characters' stats and on the type of characters (looters) you could recruit early. Constant bad weather can also doom your party.

You should build accordingly. For example, if Depression is an issue, don't hesitate and build the Tavern quickly. I usually postpone building a Cooking Pot because cooking takes a turn and wastes some food. I mostly rely on raw food. Fishing doesn't require any equipment besides hooks (which are quite easy to produce) so, even though it's a depressing activity, it's a reliable food source as is the Harvesting Camp (though it can only feed a couple characters). Traps are a great and passive source but they're hard to craft in satisfying quantities.

I don't build the Dryer, the Pens or the Garden. I don't think they're worth the price in the early game. Since I tend to produce just the necessary food, I don't need to dry it not risk see it lost in the process. The Pens are useless without sheep and even then, those need expensive feeding. The Garden could be useful for Hemp but it needs watering and that could be tricky to safely ensure without good (bad) weather.

Find an Ancient Knowledge tablet as soon as you can so you can upgrade your Workshop, then your Lumber and Mining Camps (between day 15-20).

Crafting fast is important so any character skilled in it will be very valuable early on.

I suggest training Kira's dog to find more items and leave it doing that endlessly. That's a reliable way to get a steady supply of valuable Ropes and Fabrics.

I go to a 6 characters party by day 10 so you shouldn't fear expanding, as long as you have enough room and activity for everyone. And even then, you can rotate characters and leave some to rest.

Be very wary of resources attrition and make sure that they will go back to 100% or close in the morning so you don't accumulate unnecessary Fatigue, Depression and lose on resources gathered. If attrition rolled low you can consider working a second time for that day on the camp if its regenerative capacity allows it (usually not for the Mining Camp).

If you pay attention to this and optimize your turns, you should get by. Good luck!
Nov 4, 2020 @ 4:40pm
In topic games like BattleBrothers
Not exactly like Battle Brothers, closer to the Banner Saga and yet still relevant as a tactical game but on the managing side (that BB lacks). I'm enjoying it now on the Switch so, as a hardcore BB fan, I thought you guys might as well. It's turn based. The combat system is not very satisfying though.

https://store.steampowered.com/app/573120/Dead_In_Vinland/
Great tweak, great music, thank you!
I often wished we could find more Barbarians and this is the way.
Oct 31, 2020 @ 10:05am
In topic RNG of this game is rigged.
Yes, people are not actually complaining about RNG itself but about what they feel is fair or unfair and they take the first culprit they can think of. In fact, RNG isn't to blame but rather the use of it, it's implementation in the game and it's really where the debate is. However people never seem to understand that and, as a result, we just get more of these pointless conspiracy discussions.
Oct 31, 2020 @ 9:51am
In topic legendary location banner
https://www.nexusmods.com/battlebrothers/mods/69

All legendary locations should be present at the start. Problem is, some of these locations need you to get closer to get revealed, even if you've uncovered the fog of war around them.
In my opinion, these are unfortunate mechanics and I suggested that all locations use a standard visibility radius. But as it is, many people, mislead by the lack of fog of war, have complained about such locations missing when in fact they were just not revealed (though some seeds were indeed bugged).
Oct 31, 2020 @ 9:41am
In topic dmg calculator update
Nice! You should check turtle's own calculator, it's the most up to date (see his guide for a link).

Yes, as you guessed these are body armor attachments. They have no effect on head hits:
if (_hitInfo.BodyPart == this.Const.BodyPart.Body)
Oct 22, 2020 @ 9:32am
In topic BB-Edit, a save editor for Battle Brothers
Great work, as usual.
A missing entry:
["CA9A13FB",{"name": "Sword Blade","type" : "auxiliary"}],
Aug 30, 2020 @ 2:49am
In topic Brigand Tavern Rumor for Undead Location
This behavior has been reported several times over the years but never quite understood or even believed. Eriktion and I made some research and it seems that the code for tavern rumors is simply missing an entry for the Zombies faction type, causing locations belonging to this faction to respond to default Brigand rumors (for named items).

We are not sure whether this is a feature or a bug but posting this here, nonetheless!
Aug 29, 2020 @ 7:17am
In topic [Mod] Tweaks and Fixes
Sorry for the delay! The tweak (as well as a few others) has been updated.
Aug 25, 2020 @ 3:36am
In topic [Mod] Tweaks and Fixes
Hey! I've made the update but I'm waiting Adam's feedback on a mod hooks function that I've started using before releasing it.
Aug 9, 2020 @ 10:11am
In topic What are the drop rates for 100% gear?
Yes, Rap said it was fixed. So hopefully no more loot disappearing unjustly!
Aug 8, 2020 @ 2:34pm
In topic Why we can't sell indebets to cs?
The 'retire' button is actually a 'free' button when it comes to this background. I agree a slave trading system would have been interesting but as bossmuro said, it was probably too much work and/or controversial for OH to bother implementing it.
Aug 8, 2020 @ 9:16am
In topic BD Perk Changes Discussion
How do you cycle with Adrenaline costing 1 AP?
Aug 8, 2020 @ 5:55am
In topic What are the drop rates for 100% gear?
Originally posted by JCSato:
Originally posted by Abel:
You may find some answers there:
https://battlebrothers.fandom.com/wiki/Game_Guide
A bug will sometimes prevent undamaged armor from dropping (and possibly other items too).

Can you get a bit more into the specifics of what the actual bug is (here or privately)? I'm curious.
I'm sorry, I have no idea what's causing it. It's been happening since forever. I can only make that observation for body armors because they're the only item type to normally have 100% chance of dropping when undamaged. It just that sometimes, they won't.
A beautiful witch in the party, I like it :) ! Good job!
Showing 1-20 of 1,599 entries