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He has the largest roster of units but basically no techs to buff them, so his demons are weaker than the monogods and his mortals are weaker than the WoC.
I also think his IE start isn't very fun.
Good on the other, they have access to the roster based on their "alignement". If you go with Chaos Undivided you will have the full roster but if you go with a dedicated playtrough then you can also have some good parts for your LL (if you go for Tzeentch be sure to do the Mirror of Madness mode first). That said, they have a few caveats, the LL skill tree is not really great to begin with, Tzeentch line for the "Tech tree" has more to offer than the 3 others, his Lords of Change/Great Unclean Ones/Keeper of Secrets are not great because they can't get more binding spells (which is a shame and not a good shame) and like Keiran said you can't really buff your units trough a "Tech tree" and "Skill tree" (but you can use more unusual style of army by mixing demons).
Matter of taste, i still like him far more than The Changeling (for me it's the worse) or Khorne type characters (Valkia or Skarbrand).
IE starts with strong legendary lords on either side only a few provinces away that you might not have ramped up enough to face yet before being stuck with nowhere else easy to expand to.
You can spec him into diplomacy quickly and make all the other chaos factions ignore you while you pound on all the mortal factions which gives your home province plenty of time to get developed without much risk.
Once you cross the rubicon of choosing a patron (or "none"), you can amass some major buffs and gear...though don't beeline for one god; fill up the meter for every one because once you choose you can't gain favor with anyone except your patron.
Dedicating battles to different gods also gives different benefits. Once you declare a god, you lose the benefits to all other options, so for me, since I chose Nurgle, I couldn't get gold by selling prisoners anymore.
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As for Norsca...they're in a weird place. They are a hell of a lot better than in WH1, but they are (mostly) lightly armored so they don't stand up in a fight, they have a lot of missile troops that are good versus large and armor, but they are outranged by everyone except skinks. I find they're fun but a bit more challenging than many factions.
Daniel can buff the stats of his units while the monogod factions can give their greater demons bound versions all of the spells in their lore.
A great unclean one that can heal itself and do magic damage for no winds cost is much better than one with slightly higher stats.
The changeling is a cool concept but in practice he's just overpowered. I wouldn't play him again. That said I won't play the build a demon again either. I would sooner play the changeling again. At least the changeling is completely overpowered. I would rather be overpowered than have to play a low eco faction with a bad lord.
But vanilla.. He's kinda meh..
If you pref factions with a lot of customization but not straight op army/income buffs it can be yours.
All his gear is crap though. The rewards for the trials are all basically bad. They're redoing all the game 3 factions eco because it's all so small. Not being able to afford armies is boring. The whole game is about building your eco, building armies and having tactical battles. Even with supply lines being so much better at higher difficulties it's a chore to play him.
Edit: I had way more fun playing nurgle that's how bad he is in my opinion. The bad eco and awful rate of generating units was better than that.