Total War: WARHAMMER III

Total War: WARHAMMER III

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ChaataiKhan Sep 20, 2022 @ 10:33am
I try Skarsnik. Advice?
Goblo survive..
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Showing 1-9 of 9 comments
Inardesco Sep 20, 2022 @ 11:12am 
Lots of gobbos.

Use sneaky stalkers against Thorgrim, not really needed against slayer spam due to them not having any armour.
identity Sep 20, 2022 @ 11:35am 
Skarsnik has a high chance to ambush (with the right skills), put an army in front of him and wait for the AI to stumble into your trap. Until you get Karak Eight Peaks, which better be soon, you will play more like Skaven than Greenskin. The longer you wait, the stronger the enemy gets with better units, and you already can't really compete 1 for 1. Nasty Skulkers are your bread and butter.
Last edited by identity; Sep 20, 2022 @ 11:37am
Alpharius Sep 20, 2022 @ 11:36am 
Go berserk with hero actions, use skarsnik's special poison upgrades for night gobbos and don't forget to use Night Goblin Squig hoppers.
Velber Sep 20, 2022 @ 11:44am 
Use the pointy end of the stick
GoatPusher Sep 20, 2022 @ 11:44am 
I unexpectedly found him to be the easiest greenskin campaing in immortal empire; starting with mount Gunbad gives you a ton of money that added with your reduced upkeep for gobbos let you field 3 armies by turn 15.
Just recruit a lot of nasty skulkers to deal with dwarves, field a second army as soon as possible and declare a Whaaaaag! for Karaz-a-karak (Thorgrim's capital) and drown the dawi with the goblintide. If you have a bad time dealing with full stacks just set an ambush in front of your settlements.
Then once you wiped out Thorgrim head to Karak Eight Peaks and keep snowballing your way to the victory.
Last edited by GoatPusher; Sep 20, 2022 @ 11:45am
titanopteryx Sep 20, 2022 @ 1:37pm 
Night Goblins with the Skarsnick's death juice upgrade are pretty good. Goblin Stalkers with the perfect vigor upgrade are good too. Or are they Goblin Skulkers? I'm forgetting right now.

One trick you can do is set the end game crisis to be greenskins and then when other greenskin trobes get a bunch of free armies, go beat up their faction leader and confederate them and get those free armies yourself. Well semi-free. They make your supply lines shoot up so your normal armies you have become super expensive and you might need to disband some.

Having multiple armies raiding is a good way to get scrap in my opinion. Each raiding army generates 2 scrap a turn.
ChaataiKhan Sep 20, 2022 @ 2:57pm 
Originally posted by GoatPusher:
I unexpectedly found him to be the easiest greenskin campaing in immortal empire; starting with mount Gunbad gives you a ton of money that added with your reduced upkeep for gobbos let you field 3 armies by turn 15.
Just recruit a lot of nasty skulkers to deal with dwarves, field a second army as soon as possible and declare a Whaaaaag! for Karaz-a-karak (Thorgrim's capital) and drown the dawi with the goblintide. If you have a bad time dealing with full stacks just set an ambush in front of your settlements.
Then once you wiped out Thorgrim head to Karak Eight Peaks and keep snowballing your way to the victory.
Yeah It is more easy in erly game than i tought.
ChaataiKhan Sep 20, 2022 @ 2:58pm 
Goblos are so sweety :D
Fendelphi Sep 24, 2022 @ 10:18am 
Originally posted by titanopteryx:
Night Goblins with the Skarsnick's death juice upgrade are pretty good. Goblin Stalkers with the perfect vigor upgrade are good too. Or are they Goblin Skulkers? I'm forgetting right now.

One trick you can do is set the end game crisis to be greenskins and then when other greenskin trobes get a bunch of free armies, go beat up their faction leader and confederate them and get those free armies yourself. Well semi-free. They make your supply lines shoot up so your normal armies you have become super expensive and you might need to disband some.

Having multiple armies raiding is a good way to get scrap in my opinion. Each raiding army generates 2 scrap a turn.
Is the deathjuice actually worth it?
The damage seems so low(the entire unit taking damage equal to stubbing your toe, per second), and when compared to an extra +5 AP(on every goblin attacking), it just seems worthless on melee units.
For ranged Night Goblins, it might be worth it.
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Date Posted: Sep 20, 2022 @ 10:33am
Posts: 9