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Just as an apropos.
But yeah, in this case it is that landmark.
Barridaces and inner towers can do quiet some dmg as well.
The ai is not smart enough to handle sieges.
> complains
lol
Sometimes it is quite educational to look at a player's post history. If someone makes a strange post or complaint, odds are it's not the only one they've made.
I've already quoted exactly what is written on the landmark and how it warns (heck, the description itself contains "Warning!") you about the fact that the undead are going to try and stop its construction.
*You* chose to ignore the description, *you* chose to avoid reading the description, it's not the game's fault.
At this point a reasonable person would just say "thank you guys, didn't know it worked like that. I'll pay more attention from now on" instead of doubling down.
But since you've proven yourself to be anything but, let me give a simple word of advice before putting you on the ignore list: stop digging a hole when you're already in one.
You do know that as others have mentioned it is far from impossible for VC to amass an army like this, and stronger by turn 28.. (Seems we getting it earlier and earlier, is it an attempt to make it sound harder ?)
You should at the least be able to get handgunners by this point, they will shred 3 of the 5 grave guard units in no time as they are unshielded, the last 2 you hopefully can handle, same with the wraiths.. All the large targets cant get on the walls giving you plenty time to pepple them with shots, and really 1 or 3 mortis engines hardly makes a huge difference, 1 drains as much as 3 in a large cluster.
Vargeist and terrorgeist are the remaining problem then, those you have plenty of time to handle as they can't cap.
Leaving 1 unit of Lance armed weight cav to actually cap points, with enough movement to pose a problem for dwarfs.
The biggest problem really is those 2 Grave guards+ the 2 wraiths i would say.
When building towers inside your settlement dont pay extra for the high AP ones, the only armour you face is hopefully not getting past your walls, in other words more towers is better.
His lord is a necromancer should be easy to kill if he gets close, make sure to check his spells as to not line up for the WoD...
You read that far ?..
why did you need to write a novel for this? doubling down on what? i've already fixed it, why are you dying on this hill? what hole am i in? immortalis ignore list? LOL
dunno bro, i haven't seen a crazy stack like that until later in the game where it is easy to manage. it was turn 23-28 in there.
It says on the building that the undead will try and stop you.