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Chorfs can be dealt with.
On the other hand, The enemy fielding Thunderbarges was close to a instant lose with several armies (specifically those without ranged units and weak flyers). Haven't tested fighting them after the nerf, but they obviously needed one.
5 dreadquakes would probably be as bad as barges, but i haven't encountered such numbers ever.
Their army abilities are annoying at best too.
Honestly thunderbarges were pretty easy to deal with just using harpies. Trying to charge dreadquakes at the back of the map with the usual chorf end stacks is much harder than any Dawi army
If you want to take advantage of this, make sure one of them has to force march to get within range. This happens most easily from the southern approach near the minor settlement. Then you just retreat out of their attack range.
The army that was sitting in the minor settlement likely goes back there but the other army that force marched into range has little movement left so it's probably vulnerable to attack now. You can use a second army to retreat to if you need to get further inside their movement range to bait them out but make sure this army is not within reinforcement range initially. They're unlikely to take a 2v2 fight so that might scare them off but if they feel like they can take you on and they do attack, it's still a 2v2.
Use armies that can take them on 1v1.
Thunderbarges die to two archer units now o.o
All in all, they should fare quiet like dread saurians if focus fired and w.o. using afterbooster. Beeing a huge target is quiet a downside.
F8ck turin and whole this COMPETIVE( haha) community.
Corner players. Competive tw died in shogun 2.
Nothing quite like that, just some Arrer Boyz when I was fighting Grimgor lol
Arrer boyz don't get massive buffs from campaign stuff and in skirmish a barge ends in a tie vs 4 boys if you just fly in w.o. evasive manouvers or booster. If you do more than, well, nothing it gets a bit more onesided.
Try it yourself on legendary. Around turn 50 I was pushing grimgor with my slayers and two air ships. Had them floating around moving behind his back lines whilst my doomseekers took his front line and the giant slayers went around the flanks. Two orcy boys with sticks almost took out both blimps post nerf lol.
At this point two more slayer pirates seems better
I'd rather assume other stuff also shot your barge, like a gobbo/orc shaman with spells (iirc both magic missiles have quiet some BvL), some doomdivers hitting it or that it was already damaged.