Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's funny because I was literally about to report you for trolling, harassment, and spamming...
I suggest learning a new variety of social skills. Like perhaps not mocking people out the gate. Clearly you didn't respond well when you were spoken to with the same energy you put out. Learn from this bro. Don't let the reactive impulse rule you. Use Empathy.
Wow, you just got so mad at someone that you posted like 8 times before he could even answer. If you can't handle someone playing this game defensively, stop posting. Like seriously. Your kind of attitude is not needed here.
1) Focus on enemies that are part of the ancient grudges
2) Have factions declare war on you
3) Have a sacrificial settlement near your enemies.
Example, had a sacrificial settlement near Malus (he is part of an ancient grudge) He declared war on me, his army was worth 3k grudges after looting that settlement and all his Settlements were worth 1.5k. Then I send my main army and the previous age's grudge army and mop them up for 70-80% of my bar in a few turns.
New grudge ability to me makes me feel like a master manipulator of the dwarfs which is great as Malakai :)
I had it a few times, especially early-mid game and you just need a proper foe. Some naturally have alot like vampires/orks/chaos but usually when they raid or destroy some of your stuff they accumulate a bunch. Usually the longer a war lasts the more grudges they get.
I use enginners for movement speed and a mod that gives you (or the AI) a 15% movement speed bonus in your homeland so I never had issues catching them, most didn't even ran away that much luckily
I don't think you know what bully means.
You gonna find plenty of appreciation for these things here and in any other place where TW is discussed, so you're upset about something that exists only in your head. It's pretty much consensus that these were all good additions, just with some balance issues that will be addressed. OP complaining about the race against time — a criticism that the devs themselves agree with — in no way implies that he doesn't appreciate these other features.
they are changing that, everything is becoming more and more faced paced.
the problem is not that people have to interact with the game, the problem is that there used to be multiple ways of interacting with the game and they are shutting that down, alienating players who are not a fan of this new fast paced gameplay.
there are only a few slow paced factions in the game, most are more action oriented, one could very well say that there was no need to take the slower playstyle option away from the dwarfs.
there are plenty of factions for people that prefer faster oriented gameplay yet for some reason they had to give the dawi to those players to, leaving very little for people that prefer slower gameplay.
This change will still allow Grudge Targets to scale up/down depending on your local situation, but it won't get out of control after simply meeting new factions across the map.
We will be removing the control/growth penalties from the 2nd Age of Reckoning bracket (Skruff) and slightly lowering the debuffs from the 1st (Elgi).
While we don't want players to always hit the higher rewards each cycle, we also don't want them to struggle to get out of the negative brackets. By making the 2nd stage (Skruff) act more like a neutral stage rather than a second negative one, it will hopefully alleviate the pressure of needing to clear at least 50% each cycle to simply get out of the red.
We are looking to increase the Age of Reckoning durations to 15 turns from 10
By giving players a longer duration we hope it gives them a bit more freedom to take that 2-3 turn movement to a new target that might have more grudges rather than feeling like you always need to rush to the next closest enemy because you don't have enough time.
We will be adding a few more starting grudges to the world where appropriate
We will be reducing the size of the spawned grudge settler army, but allowing you to increase it more via techs.
Grudge settler units will no longer be free to recruit, but adding some recruitment cost reduction in midgame techs.
We're reducing the maximum grudge settlers reserved in the pool, and reducing the cap of grudge settler units that can be in each army at the start of the game, but adding more capacity to the tech tree.
The overall goal is that players shouldn't hit the maximum reward every time, but we don't want that to become a stressful experience for players who just don't want to receive debuffs, so we'll continue to test and monitor the changes over the following patches to ensure we hit that sweet spot."
Luckily though they are addressing all of those concerns soon.
Everyone had 8 years to play old dwarves XD.
Like 8 years still not long enough?
Tends to be the default for WH3 forums, whine and complain about how current things are, things change so whine and complain that they aren't the same anymore.
You can still interact with the dwarves however you want, they reward you more for playing the game instead of doing nothing which is what most hater dwarve players seem to really enjoy.
What was the default before this?
You still had grudges you had to settle or bad passive things would happen.
Now that I love and enjoy the new system there's a chance CA might remove or alter it so much because of how cruel, whiny and bratty the community is.
If you enjoy slow paced 4x strategy gameplay there are many other titles you could you play such as:
1. Dwarf Fortress
2. Song of Syx
3. Age of Wonders 1-4
4. Master of Orion
5. Stellaris
6. Sid Mier's Civilization
etc.
The realtime, battle combat of Total War is what alot of fans play their game for and is what most of the campaign is based around, buying units buffing your guys to have awesome real time battles.
Engaging with the game, expanding and playing a difficult challenge and succeeding.
https://steamcommunity.com/sharedfiles/filedetails/?id=3236146118
This one allows you to configure the age of recknoing timer and grudge max cap.
Just use it and enjoys the way it should be, right the wrongs beardling !
Just ignore it. The penalty isn't so bad you can't live with it.
What's really dumb is that almost all of the benefit that comes from actually doing the Age of Reckoning system is Grudgebringer Units, if you don't use Grudgebringer units then there's really no real penalty for just ignoring the entire mechanic, and it's not like I need Grudgebringer units to be successful in my campaigns, Dwarfs are plenty strong without them.
So what you have instead is a system where the Dwarfs feel even more irritating to play against as another faction because of these damn Grudgebringer Units that they can spam instant recruit, and meanwhile when I play Dwarfs I don't even use them because it's not worth dealing with the Age of Reckoning system.
The whole mechanic is poorly thought out. Dwarfs didn't need a blessed spawning system. The system would work better with more passive bonuses.
Early game? Sure. Eventually they grow disproportionately compared to what you can gain as grudges. Then you can't get that 5th stage anymore. If you say you can, i'll call your bluff and prove it.