Total War: WARHAMMER III

Total War: WARHAMMER III

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Jyggalag Jun 20, 2024 @ 11:19am
Mod that removes factions
Hello. I'm simply looking for a mod that allows me to remove the factions I want in my game.
Thanx you.

(I make sure that there are fewer factions so that there is more LoreLegit on my map and less mess (fewer demons for example or factions which are not present in those regions of the world.)
Last edited by Jyggalag; Jun 20, 2024 @ 11:29am
Originally posted by Velber:
you could use the map editor mod, which lets you delete entire factions or kills them off in the game.....
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Velber Jun 21, 2024 @ 1:12am 
you could use the map editor mod, which lets you delete entire factions or kills them off in the game.....
Jyggalag Jun 21, 2024 @ 2:18am 
Thanks for the information.
However this mod is obsolete BUT I found a recent equivalent.
Thank you sincerely for your recommendation.
Sigvuld Jun 21, 2024 @ 2:36am 
Originally posted by Grobert Gromaks:
Thanks for the information.
However this mod is obsolete BUT I found a recent equivalent.
Thank you sincerely for your recommendation.

Let people know what the recent equivalent is! Don't wanna join the seemingly infinite leagues of "nvm fixed" posts and frustrate anyone in your situation needing the same info you were after.
Jyggalag Jun 21, 2024 @ 9:11am 
2
Originally posted by Sigvuld:
Originally posted by Grobert Gromaks:
Thanks for the information.
However this mod is obsolete BUT I found a recent equivalent.
Thank you sincerely for your recommendation.

Let people know what the recent equivalent is! Don't wanna join the seemingly infinite leagues of "nvm fixed" posts and frustrate anyone in your situation needing the same info you were after.

I asked for the solution to my problem, someone answered me, I looked for the subject of their response. I found it but the mod is not up to date. So by typing the same name I find an equivalent on the workshop.
I don't have to tell others what I found. This is not the subject and I have no obligation.

Especially how you asked me so gently...
*sigh

So get on with it.
Kiss
Last edited by Jyggalag; Jun 21, 2024 @ 9:12am
Human bean Jun 21, 2024 @ 9:15am 
Remove factions. Hm, the idea gives me a nosebleed. Why is that?
Jyggalag Jun 21, 2024 @ 9:24am 
Originally posted by Human bean:
Remove factions. Hm, the idea gives me a nosebleed. Why is that?

It's the desire to make the Warhammer universe as faithful as possible by removing as many factions as possible that have nothing to do in many regions of the world where they shouldn't be (not true Nakai in Cathay or Albion) and stabilized to bring it as close as possible to what it was during the Fantasy Battle era (such as, for example, preventing the Empire from being crushed in the first ten turns or removing that Ogre nonsense that One shoot the border principalities and even better... reduced the number of demons like Skarbrand who walk around like that peacefully...or remove Azagh because he is dead in the lore.

Make Warhammer Total War closer to the lore.

Last edited by Jyggalag; Jun 21, 2024 @ 9:27am
Human bean Jun 21, 2024 @ 9:28am 
Originally posted by Grobert Gromaks:
Originally posted by Human bean:
Remove factions. Hm, the idea gives me a nosebleed. Why is that?

It's the desire to make the Warhammer universe as faithful as possible by removing as many factions as possible that have nothing to do in many regions of the world where they shouldn't be (not true Nakai in Cathay or Albion) and stabilized to bring it as close as possible to what it was during the Fantasy Battle era (such as, for example, preventing the Empire from being crushed in the first ten turns or removing that Ogre nonsense that One shoot the border principalities and even better... reduced the number of demons like Skarbrand who walk around like that peacefully...

Make Warhammer Total War closer to the lore.

If it's too complicated to understand as logic...
Well. Did you find that mod? Perhaps others share your view. Also, Warhammer has never been about stability (or logic). It was all about never ending wars :) Kind of like our own world
Last edited by Human bean; Jun 21, 2024 @ 9:29am
Jyggalag Jun 21, 2024 @ 9:41am 
Originally posted by Human bean:
Originally posted by Grobert Gromaks:

It's the desire to make the Warhammer universe as faithful as possible by removing as many factions as possible that have nothing to do in many regions of the world where they shouldn't be (not true Nakai in Cathay or Albion) and stabilized to bring it as close as possible to what it was during the Fantasy Battle era (such as, for example, preventing the Empire from being crushed in the first ten turns or removing that Ogre nonsense that One shoot the border principalities and even better... reduced the number of demons like Skarbrand who walk around like that peacefully...

Make Warhammer Total War closer to the lore.

If it's too complicated to understand as logic...
Well. Did you find that mod? Perhaps others share your view. Also, Warhammer has never been about stability (or logic). It was all about never ending wars :) Kind of like our own world


You can have endless wars and be consistent and logical...which is what Warhammer was for a long time (End Time doesn't count). (Also I'm talking about consistency with the lore).
The link
https://steamcommunity.com/sharedfiles/filedetails/?id=2951542645
Last edited by Jyggalag; Jun 21, 2024 @ 9:56am
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Date Posted: Jun 20, 2024 @ 11:19am
Posts: 8