Total War: WARHAMMER III

Total War: WARHAMMER III

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Build Your Map - Map Scenarios and Randomisation
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Tags: mod
File Size
Posted
Updated
27.006 MB
Mar 24, 2023 @ 7:44am
May 8 @ 6:30pm
11 Change Notes ( view )

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Build Your Map - Map Scenarios and Randomisation

Description
Chaos Dwarfs Update
I've updated the backend to support the latest map and the Chaos Dwarfs subculture. Editing provinces and map randomisation should work 100% as normal. Map scenarios have been deactivated until I've updated and verified that they work, which will take a fair bit more work.


Description
Ever wanted to do some minor corrections to the campaign map? Maybe move your favourite LL to the other side of the map to freshen up the campaign? Or maybe you just want to remove a faction from the campaign. Build Your Map - Map Scenarios and Randomisation allows to do that and more!

Take note that some MCT pages may take a while to load up, especially the confederation page, so be patient

Via the MCT you can change the campaign map in several ways:
  1. Completely randomise the campaign map start with several options for how you want to configure the randomisation
  2. Change starting location and capital of a faction
  3. Change which settlements a factions get and at what settlement level they will start at
  4. Cross race confederation on campaign start
  5. Destroy any faction at campaign start
  6. Try out pre-configured map scenarios with custom win conditions


Are you looking for a different challenge than your typical campaign? Custom scenarios gives you the opportunity to try out campaigns with different goals.

Compete against others on the leaderboard for being the fastest to complete a Battle Royale scenario

Battle Royale modes
  • Fight for the Empire: Start as a united race in a province of the Empire and fight for supremacy. The map is limited the Empire/Kislev and any race losing all their settlements are wiped out. Every race is locked into war against each other. The map is limited to the Empire/Kislev. (Check out images to see the map)
  • Lustrian Thunderdome: Each region in the Southlands is inhabited by a major faction, diplomacy is unlocked, but only one faction may be left standing. The mpa is limited to Lustria. (Check out images to see the map)
  • Southlandsbowl: Similar to Lustrian Thunderdome, each region in the Southlands is inhabited by a major factions, however diplomacy is locked and every faction is at war against each other. The map is limited to the Southlands. (Check out images to see the map)
Others
  • Invasion of Chi'an Chi: Chi'an Chi has invaded Grand Cathay. With Cathay at the brink of destruction, can you save Cathay and stop Kairos' scheme for the Dragon Throne?
  • Lore accurate: Minor changes to IE campaign map to make it better reflect the lore.
  • United Empires: Every race with a few exceptions starts of confederated into massive empires.

For more in depth information about various scenarios, check out the the post here

Feedback and Feature Request
Got ideas for interesting map scenarios or a feature request?
Feel free to comment in the this thread
Please do not comment on the performance/speed of opening up a MCT page. It's an issue I'm painfully aware of and will try to fix as MCT develops new features to better handle the massive amount of options this mod offers. The current MCT version was not designed for mods the size of this one.

Roadmap
  • Support for custom factions
  • Chaos Invasion/End Times scenario
  • War of the Beard/ancient empires scenario
  • ???

Localisation
Korean localisation by 엄준식 can be found here.

FAQ
  1. Why is does it take so long to open some MCT pages? - MCT wasn't designed for mods this size. For some pages like the confederation page, more than 100k options have to be generated. Until there is a better solution in MCT, make sure to save often if you want to make a lot of changes in MCT. You can save your changes by exiting MCT.
  2. Does map scenarios support multiplayer? - Not sure, I don't have anyone to test MP with. I've written the scripts to avoid desync errors, but until others have tested the scenarios in MP, I cannot tell for sure. Please let me know if it works or not in MP, it would be much appreciated.
  3. Please add support for <the custom faction you like>! - In due time, I'd like to find a general/automated way to support custom factions instead of hard coding in support.
  4. Is it compatible with Mixer? - Yes, sort of. The mod won't be aware of the custom factions added by Mixer, but moving vanilla factions around or using the randomiser (without retain empire size) will still work 100% as normal.
  5. Is it save game compatible? - The mod changes the map on the start of a new campaign, loading a campaign, even on turn 1, won't affect your campaign.

Known Bugs
  1. MCT randomly taking way too long to load certain page. It's a known issue and not something that I can easily solve. It's unfortunately the cost of providing this many options to the user.
  2. Giving a settlement to a faction you are confederating will create a zombie faction in the settlement it's given.

My other mods
  1. Less Red more Art A mod the brings more art into the campaign UI alongside new main menu backgrounds with music

  2. Looking for Vampire Coasts sea shanty and other background movies? Menu Movies Expansion 1

  3. Looking for the Ogre Chant and other background movies? Menu Movies Expansion 2

  4. Cult of Pleasure Mechanics for Morathi A mod that gives Morathi's faction a new fleshed out cult mechanic, a new cultist hero and the seductive influence mechanic from Slaanesh

  5. Tired of all the vent pop ups? Event Suppression allows you to suppress event messages.

  6. Katarin always win the supporter race A mod that ensures Katarin always win the supporter race and confederate Walmart Rasputin

  7. Seductive Influence *all races A mod the expands the number of seducible races

Credits:
Groove Wizard for developing and adapting MCT for ever changing requirements.
DJ Fro-Fro For developing RPFM.
u/UncommonCandy For the awesome work of blending the three game's main banner. It can be seen when playing the Fight for the Empire Scenario and in this mod description.

Want to learn more about modding? Join the modding den[discord.gg].
Popular Discussions View All (6)
38
Mar 24 @ 6:48pm
Feedback and Feature Request
Ulrik H.D
4
Apr 25, 2023 @ 4:12am
Scenario Overview
Ulrik H.D
0
Mar 24, 2023 @ 7:56am
Scenario leaderboards
Ulrik H.D
248 Comments
Ulrik H.D  [author] Jun 1 @ 2:54pm 
@Qubic Scenarios should be disabled other than the randomiser?

@FriskyCheeks Buidlings aren't swapped, only the factions controlling it
Qubic May 26 @ 10:28am 
When I load a scenario I cannot move the characters or end the turn (turn 1).

I only use this mod and the mod configuration tool.

Any ideas? thanks in advance.
FriskyCheeks May 19 @ 7:52am 
Does anyone have any tips for swapping settlements? I check the box and the cities do not swap?

Do the unique buildings not swap as well?
Elemental Israelite May 17 @ 7:30pm 
@EffectivePuma49 you need the MCT (Mod Configuration Tool). It will appear as a little button in the top left corner of your screen that looks like two mechanical gears interlocking
EffectivePuma49 May 16 @ 6:59pm 
I can’t figure out how to use the mod, like where do I go to create or load a map?
Ulrik H.D  [author] May 8 @ 6:42pm 
The mod has been updated with the latest tables of the game, new DLC lords should be available in the settings now. The randomiser work when I tried it.

Just to make it clear, I'm not returning to modding TWW and will not work on new features or do any maintenance that requires hours of my time. I got burned out by CA's neglect of the game, and while they seem to be improving, my interest for game hasn't returned. I rarely log into steam so please don't take it personal if I don't reply to comments. If it's important, commenting on my profile is more likely to be seen.

@The Blind Wound This mod is mostly ~20k lines of python/lua code that is used extract data via the Assembly Kit and autobuild the mod. Updating the mod is done via extracting 10 tables and running 2 python scripts. Maintaining the mod via the pack file you guys download would be next to impossible unfortunately.
The Blind Wound May 7 @ 4:55pm 
Someone should really take over this mod.
Zero Apr 7 @ 1:35am 
It still work, but without new lords
Elemental Israelite Mar 24 @ 6:47pm 
Does this still work??
👻GypsyBastard Mar 14 @ 5:13am 
Any chance to add OVN races and Mixus to the batch? I dont realy think we can choose 'em there!