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I was thinking of Empire but the useless counts stop me
Yeah it looks great, but I'm waiting too because of the vast emptiness
Modders really make this game shine.
More space between cities allows for walls to exist while also having plenty of open field battles. Biggest turn off to 3k for me personally was how close all the cities were to one another. Embrace the space.
I don't see how more empty space translates to more field battles in practice.
Defenders will always tend to be inside or just outside.
Are you assuming that every AI stack will remain in settlements and not be actively trying to campaign? Because if that's the case, sure. But if the Ai is actively trying to take land similar to the player, then most definitely more space between cities = more field battle opportunities.
I just took a roughly 3 month break from WH and went back to shogun, empire, and napoleon. Walking from Caracass to Colombia took like 7 turns and i had 3 field battles on the way. Ai behavior between empire and WH is a totally different conversation, I'm aware. But if every city is literally 1 turn move like most of IE and 3k, WTF did you expect with all the seige battles and lack of open field battles. Obviously this mod campaign doesn't directly address AI behavior (edit, to my knowledge), but its a step in the right direction as far as getting the complete formula correct IMHO.
If the AI's army is relatively the same strength or stronger than your army, it'll fight you head on in the open sure. You can see this in the vanilla game.
Otherwise (and this is the majority of the time) it'll just retreat to a nearby settlement where it gets help from garrisons (and walls if available) until you either siege the settlement, another AI army comes to assist, or you go into ambush and hope the AI doesn't detect you and then runs into your hidden army.
The player will do the same thing, resulting in the majority of fights being at or very near settlements.
I feel like more space between settlements just adds (at best) more places to potential ambush and at worst unnecessary tedium (more travel time) for no gain.
Also for the argument above: Look to Total War Pharaoh. They did make it take longer between cities. It did not change the fact that most battles where sieges.
what does it matter if you take 2 turns to get to a settlement as a negative if everyone s playing with the same rules, you don't get bonusses for completing in less turns.
turntimers aren't to bad and you actually make use of the 4-5 stances most factions have yet just use 2.
and there is gain, more oppertunity as skaven/beastmen to ambush. you need to be actually wary of said beastmen and skaven. hero actions affecting armies might have a practical use. there is so mutch that 2-3 turn distance between settlements does that the game was actually designed around that its weird they went t close up everything. only one that kinda needs to be checked is Khorne with its growth mechanic but that is quite easily done with just adjusting numbers