Total War: WARHAMMER III

Total War: WARHAMMER III

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What are your expiriences with the Ai in the Immortal Empires map?
So often for me the ai factions do this:
Elves: big Donut ether gets unified by elves or N´kari
Malekiv: barly survives and dont be a thread anymore like the in the 2. game
normal Dwarves: unit in to two factions and become the biggest thread to the player sooner or later
chaos Dwarves: are around dont notice them much doing anything special
Wood elves: dont do much other than smoking weed i gues? until you piss them off or want to burn the trees :D
Skaven: are around and can be a annoying if you have them next to you
Cathey: gets wiped out by skaven, chaos, darkelves
Human Empire and the Horse worshippers: ether survievs and unites or ♥♥♥♥♥ of and die
Vampires: get there final rest sooner or later but never be a problem
Orks: since Warhammer 3 they are not a thret anymore at all ( just get news about a faild waagh!)
All the main chaos Demon factions: all barly survive despite N´kari that sometimes manage to conquer the big donut and enslave Morathi ( i asmue she likes it?) big dissapointment in my eys
lesser deamon factions: are around and can be annoying but not a big danger
Lizardman: die out like the dinosaur i gues?
Toomkings: buried by someone for good this time
Pirates of the karibian 1,2,3: only the Galion cemetery is around and nobody seems to bother with it
chaos warriors are only hard(long, annoying) to deal with since the chaos wastes they spawn in are such a pain with the low replenishment rate

no matter what race i play as. my expirience in the third game is so far is that only the dwarves or N´kari somehow can be a chalange in the late game and every other race just is around the area they start, if they not get wiped out. No other race becomes a major faction that outlifes or outplays oher factions. I would like to hear if other players have a diffrent expirience or if its all the same so far everytime
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Showing 1-15 of 16 comments
Captain Baldy Aug 5, 2023 @ 12:29pm 
I have no complaints about the AI (really). I'm mostly a silent watcher, zooming around the battlefield like a tourist, snapping screenshots or taking video. the only time I take full control of my armies is during capital sieges because sometimes the AI does things I would not do and that costs me more than I would like.
https://steamcommunity.com/sharedfiles/filedetails/?id=2799316652
Last edited by Captain Baldy; Aug 5, 2023 @ 12:30pm
forumcrybaby Aug 5, 2023 @ 12:53pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2853974146&searchtext=unnatural+selection

Use this and every campaign map will look different and the best part is YOU will have complete control over this
Captain Baldy Aug 5, 2023 @ 12:57pm 
Originally posted by brs:
https://steamcommunity.com/sharedfiles/filedetails/?id=2853974146&searchtext=unnatural+selection

Use this and every campaign map will look different and the best part is YOU will have complete control over this
Ooooh, I'm snagging that - thanks :WH3_clasp:
Man of Culture Aug 5, 2023 @ 2:00pm 
You want to talk about AI? Lets talk about endgame crisis. This is why I do not enable Grudge Too Far anymore.

https://i.imgur.com/cvSSabw.jpg

They will take over everything. Eventually.

I'll be fighting dwarves forever and that gets old as hell. It's already old as hell.
Last edited by Man of Culture; Aug 5, 2023 @ 2:10pm
jtordoff Aug 5, 2023 @ 2:21pm 
So far i would say Belegar is the big winner, he seem to dominate the area every game. Orks , skaven and ogres flair up and then get crushed by the Dwarf factions.

Lustria goes 50/50 skaven vs. lizards
Moot Aug 5, 2023 @ 2:30pm 
I would have more complaints about the ai, but CA wil be giving us the ability to lower the ai bonuses without modding. So soon most ai problems will be fixed. However I still hate the anti player focus.

" hi i just met you and this crazy, but im declaring war on you, because youre the player"! Which annoys me because theres no other ai empires out there because they all rush to you with their inifinite economies and other broken bonuses.

but ive noticed that grimgor is broken because of wagahs. I assume its similar for all ork Legendary lords...the ai is just programmed to measure your combat strength at the end of the day before attacking you.
Captain Baldy Aug 5, 2023 @ 3:12pm 
Originally posted by Moot:
I would have more complaints about the ai, but CA wil be giving us the ability to lower the ai bonuses without modding. So soon most ai problems will be fixed. However I still hate the anti player focus.

" hi i just met you and this crazy, but im declaring war on you, because youre the player"! Which annoys me because theres no other ai empires out there because they all rush to you with their inifinite economies and other broken bonuses.

but ive noticed that grimgor is broken because of wagahs. I assume its similar for all ork Legendary lords...the ai is just programmed to measure your combat strength at the end of the day before attacking you.

The thing is that is a bit like apples and oranges because you have just described the things I actually like about the AI.

I want the AI to see me as a target, I want their animosity, I want it all. I know it is not animosity but I find it very easy to pretend that it is. I can get past the initial early stages and begin to fight back and become a true servant of Nurgle and at that stage the game (to me) is simply amazing.

The illusion of intelligence is there if you overlook certain things and admire and enjoy the things that actually work well. I use a lot of AI mods so perhaps their combination of changes to the AI make for a better experience. I cannot say but what I can say I think it easy to overlook the AI because the game (in my rancid opinion) wins me over not just because of how well it "thinks" but how well it keeps me entertained.

I think I have about 1300 hours now with just this game and about 1000 with the previous.

I really don't think it is all that bad. :WH3_nurgling:
https://steamcommunity.com/sharedfiles/filedetails/?id=3015217421
Last edited by Captain Baldy; Aug 5, 2023 @ 3:15pm
Soji Aug 5, 2023 @ 3:21pm 
A very poor one. Without mods you'll deal with the most asinine behavior every campaign with factions declaring war on you, you can't even see on the map and then spending 5 turns marching straight at you in forced march just to have them lose their territories back home.
Moot Aug 5, 2023 @ 3:42pm 
Originally posted by a mite of Nurgle:
Originally posted by Moot:
I would have more complaints about the ai, but CA wil be giving us the ability to lower the ai bonuses without modding. So soon most ai problems will be fixed. However I still hate the anti player focus.

" hi i just met you and this crazy, but im declaring war on you, because youre the player"! Which annoys me because theres no other ai empires out there because they all rush to you with their inifinite economies and other broken bonuses.

but ive noticed that grimgor is broken because of wagahs. I assume its similar for all ork Legendary lords...the ai is just programmed to measure your combat strength at the end of the day before attacking you.

The thing is that is a bit like apples and oranges because you have just described the things I actually like about the AI.

I want the AI to see me as a target, I want their animosity, I want it all. I know it is not animosity but I find it very easy to pretend that it is. I can get past the initial early stages and begin to fight back and become a true servant of Nurgle and at that stage the game (to me) is simply amazing.

The illusion of intelligence is there if you overlook certain things and admire and enjoy the things that actually work well. I use a lot of AI mods so perhaps their combination of changes to the AI make for a better experience. I cannot say but what I can say I think it easy to overlook the AI because the game (in my rancid opinion) wins me over not just because of how well it "thinks" but how well it keeps me entertained.

I think I have about 1300 hours now with just this game and about 1000 with the previous.

I really don't think it is all that bad. :WH3_nurgling:
https://steamcommunity.com/sharedfiles/filedetails/?id=3015217421
what mods do you use. I have contemplated using mods, but I want to win on VH before tweaking the ai. However I will say this. The ai presenting a challenge is one thing, but it's another when you play diplomatically the whole game and still get declared on by everyone in your region. I'm sitting in empire territory fighting balthesar gelt and kislev and out of nowhere lyonesse declares war on me.

and im like, " ♥♥♥♥♥ it's been 150 turns and i havent even touched ikit claw or the border princes. Why are you declaring on me randomly"?
Holeypaladin Aug 5, 2023 @ 3:46pm 
Playing as Empire is much more masochistic now due to internal threats and Imperial authority. First forty turns are spent bailing out elector counts from vastly superior armies of Chaos, hyper-aggressive wood elves commanded by a crazy beech, aggressive orcs, and a certain immortal vampire who units all of Sylvania within six turns and is impossible to kill with tier 1 and 2 Empire trash units without using auto-resolve, and respawns the turn after even when you do.

Brets are overwhelmed by Grom, Beastmen, and Orion, who is now pretty aggressive on his own. Bailed out Louen, who is the sole surviving Bret, by allying with him. Ogres declare war on Gelt for no real reason only to be repelled at Fort Soll and eventually defeated by undead pirates. Some of the dwarves decide it's a good idea to invade Averland, forcing a war to reclaim Imperial territory. Similar situation seems likely with Rasputin in the north.

Norsca is Norsca. They quickly confederate under Throgg and become the main enemy, like they do in every other Empire game (though sometimes it's Wulfrik). Kislev manages to hold their own against Norsca and Chaos, though... props to them, thought they'd die pretty quickly but nope. Karak Kadrin goes to war with nearby Chaos Dwarves and actually does pretty well, while Thorgrim doesn't do as well against Greenskins and Skaven without some Imperial reinforcements. Belegor confederates those dwarves who invaded Averland, so have to kill him. Also have to kill Orion in order to reclaim human cities, and burn down his big tree while we're at it. He's just as pain in the arse to fight as Vlad, but at least I have handgunners by this point so riddle him with a million bullets (since that's about how many it takes). I can't see Cathay, but my diplomacy screen tells me they're doing just fine, hiding behind that big wall of theirs and gradually confederating under their two LLs.

Belakor is... surprisingly easy to defeat, as are his vassals. I expected more from him, like constant invasions through those shadow portals, but the AI doesn't seem to use them. Wurrzag confederates the southern Greenskins and sends a huge Waaagh against me, but once I crush it, he is no longer a threat whatsoever. Guess he put all his eggs into that one basket. Tomb Kings build massive empires in the south, but so do Jeanne d'Arc (who, like her historical basis, is very much stronger than her king) and Volkmar, and they fight each other constantly. Dark elves confederate under the harem queen while high elves maintain their many tiny kingdoms. Lizards build huge empires all over the world and huntmaster gains some territory only to lose most of it it big lizards.. guess I'll send some armies across the ocean to bail him out next...
Last edited by Holeypaladin; Aug 5, 2023 @ 4:51pm
Captain Baldy Aug 5, 2023 @ 4:22pm 
This :steamthis: (brilliant)
Ashardalon Aug 5, 2023 @ 4:24pm 
didnt expect to find someone who likes factions not playing their factions or acting sensibly, caring about their survival and prosperity
seems weird to have a game with so much lore behind it and not want any of it to influence the game
but i guess someone had to like everything being meaningless and the ai acting as if they where a single faction and just charging itself to death onto you
Captain Baldy Aug 5, 2023 @ 4:51pm 
Originally posted by Ashardalon:
didnt expect to find someone who likes factions not playing their factions or acting sensibly, caring about their survival and prosperity
seems weird to have a game with so much lore behind it and not want any of it to influence the game
but i guess someone had to like everything being meaningless and the ai acting as if they where a single faction and just charging itself to death onto you

Your perspective on what constitutes a faction's sensible behaviour just differs from mine, but I understand where you're coming from, and I respect your preferences. It's a matter of personal taste rather than being "weird".

While the AI's way of caring about its survival might not align with your preferences, it works adequately for me, and my mind can easily bridge any gaps. It's not weird; it's just a unique experience since I can meet the AI halfway and overlook any shortcomings.

To me, the game is like an artistic canvas where I can mould it into what I desire, all within the boundaries of the lore. Lore holds great importance for me, and I am perplexed if it seemed like I implied otherwise; Lore in my view gives context and from that, perspective. The game would be a steaming pile of **** without lore, like any other game.

Regarding the AI fulfilling its intended purpose, I believe on the whole that it does deliver, especially with the assistance of the extensive mod list I've been using for quite some time now. The immersion it adds to the experience is quite remarkable.

The player bias in the game is something I see as part of the total war experience, and it is, if memory serves, one of the game's selling points. As a Nurgle player, I relish the opportunity to unleash my misanthropic tendencies fully. The concept of waging pitiless war and seeing my pestilence spread brings a unique sense of satisfaction, especially after a long day. The emotional impact of the screams and laments of the peasantry, lords and whomever (humans are my preference) adds an unparalleled thrill that surpasses any other form of relaxation, even binaural beats.

https://steamcommunity.com/sharedfiles/filedetails/?id=2799316652
https://steamcommunity.com/sharedfiles/filedetails/?id=2935815665
https://steamcommunity.com/sharedfiles/filedetails/?id=2948757115
https://steamcommunity.com/sharedfiles/filedetails/?id=2927709646
https://steamcommunity.com/sharedfiles/filedetails/?id=2851263234
https://steamcommunity.com/sharedfiles/filedetails/?id=2926849712
https://steamcommunity.com/sharedfiles/filedetails/?id=2853069797
https://steamcommunity.com/sharedfiles/filedetails/?id=2927235297
https://steamcommunity.com/sharedfiles/filedetails/?id=2798690094
https://steamcommunity.com/sharedfiles/filedetails/?id=2858804223
Last edited by Captain Baldy; Aug 5, 2023 @ 6:36pm
John Cena Aug 5, 2023 @ 5:37pm 
The battle AI is pretty good. It's certainly not competitive with a human but for the most part it behaves in a sensible matter even during sieges (unless you have a bunch of arty and bombard them, they won't sally out or anything). Considering the wide unit variety, faction powers, spells, and unit abilities the AI has to deal with it's probably the best battle AI out of all the Total Wars.

The campaign AI is where the game completely falls apart. Shogun 2, Three Kingdoms, Troy, all had significantly better campaign AI. The campaign AI here is pretty terrible.

On release, the campaign AI could not handle corruption. At all. After the first couple waves of rifts the entire map would be covered in corruption and the AI couldn't handle it. They've alleviated the issue moderately, but I find that if the AI ever falls behind in the corruption mechanic (loses an important building or hero) it will take ages to recover if it ever does.

Another problem is that the AI seems to serve as the antagonist to player. This is fine to a certain degree, but it seems that it values strict antagonism over any actual strategy or self preservation.

For instance, I was the Chaos Dwarfs and I got into a war with Wurrzag beating several of his armies and reducing his strength to near 0. Skrag was nearby and had taken the Border Princes provinces. After watching Wurrzag lose his armies and provinces, Skrag declared war on me. I have multiple elite level armies nearby and am rank 1 in strength. So, a neutral nomadic faction who has the "Opportunist" trait declares war on me when Wurrzag is down and soon to be out.

Instead of taking joining the Wurrzag beat down, or actually being nomadic and moving away, or looking to colonize any ruins I leave behind, or looking to negotiate with me, they choose to die with Wurrzag and antagonize me for several turns by running straight into the provinces I captured, sacking a few settlements, and getting cut off from any escape.

Such instances of antagonism happen consistently in the game. This doesn't increase the difficulty of the game at all. It's just annoying. Would what increase the difficulty of the game would be if Skrag took Wurrzags provinces after siding with me, used the new territory to set themselves up for the future, took out the other Greenskins while under my protection, and eventually when and if they garnered enough power seceded from me and started a war. He is supposed to be opportunistic, but I guess CA just means opportunistically suicidal.
forumcrybaby Aug 5, 2023 @ 6:55pm 
Originally posted by a mite of Nurgle:
Originally posted by brs:
https://steamcommunity.com/sharedfiles/filedetails/?id=2853974146&searchtext=unnatural+selection

Use this and every campaign map will look different and the best part is YOU will have complete control over this
Ooooh, I'm snagging that - thanks :WH3_clasp:

Spread the word. I can't even count how many times I have seen people complain about "x" faction snowballing or being too strong or being tired of seeing the same enemies on the map. This one mod alone allows you to set up every campaign exactly how you want it.
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Date Posted: Aug 5, 2023 @ 12:23pm
Posts: 16