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The devs said they will consider opening it up to the modding community once they are done with adding new things to the game, but it's not a promise.
This is a sensible approach.
I have experience with a game that has updates and also opened up to modding.
It caused a lot of confusion and frustration in that game's community. Although for some reason it is not acknowledged as a problem by that game.
I guess it depends on the attitude and communication. Rimworld has had mods when it was still early alpha. People knew the game would still change and mods would have to be updated constantly. I think that situation is fine, even though people for some reason still complain about their precious mods not working after an update.
It's less fine if it's a finished game but tiny tweaks and bugfixes are also constantly breaking mods, and the devs are never clear about just what they've changed. Which is a pain for the modders trying to figure out why their mod broke.