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tools are almost a mass product.
to repair an easy (and cheap) craftable tool... ? idk.
Maybe not tools then, but at least bows.
but once u have a bow - it wont break for many years.
repairing tools/weapons would be nice in "early game".
but to implement a "repairing option" only for the early game? idk.
i prefer, that the devs work at other things.
i thought about that, too.
but the longer u play...
The only real difference would be for tools you cannot yet make, but there cannot be many of these that people have/use.
Yes that seems like what we (or at least i) am thinking of. the amount of new sticks or stones to repair would ideally vary according to how degraded the item has become. it seems to to me that the main character that, on one early quest, help someone repair their... hoe (i think was), should be able to repair their own broken/degraded tools.
A good game to look at repairing objects would be "The Long Dark". So the more something is damaged (eg your clothing, from normal wear and tear, of worse, being mauled by a bear)... Once you get to a safe place (if you were attacke), you can work on repairing/sewing damaged items and clothing.
One thought though..
If the bow lasts for many years, how about it's performance? Will a bow at 30% condition have the same accuracy and shot length as a new bow at 100% ?
and how do you tighten the string here?
At Medieval Dynasty, products are not expensive enough to require repair. As you progress in the game, you will see that this situation, which you think is a problem today, is actually not a problem.
Imagine starting this game as a knight with all the technical possibilities. This would only make you happy for 5-10 hours. Then? Play and see what happened.
Ok, I understand. Never tried the bow irl though, since I am more a competition trap-shooter (clays) and we always fire the guns blind after a session, in order not to keep strain on the firing pin and springs. Same thinking
Ok, I will yield to all you experts :D
I am only 60 hrs into this game, so I guess you all are right.. this issue will soon become "peanuts" compared to the other stuff I have in front of me.
I know.. "it's a long way to Tipperary" but probably rewarding. I like when the hours fly away in certain games. Skyrim, Civilization 6 and Farming Simulator I guess I am up to way more than 1,000 hrs each of these if I include earlier versions.
Well, thank's for reply. I'd better go hunting now..
https://steamcommunity.com/sharedfiles/filedetails/?id=2400817213
There is perhaps a specific issue quite near the beginning of the game when you get given a longbow. This probably happens before you can make it yourself, so you really don't want it to break. Fortunately, longbows last a long time, and by the time mine needed replacing I had made sure I could make a new one, jealously keeping hold of linen threads from quests just for this purpose (later on, linen threads are no problem, but it takes a while to get to that point), In the same way, I also assiduously collected feathers for arrows, but I am not sure I actually made any in the end, since I always recover them (when they don't disintegrate) and most of the hunting quests reward you with some arrows. I even recovered one of Sambor's when we both shot at the same buck - I hadn't been aware he was close by - and it showed red as stolen goods in by inventory for ages. I've been avoiding him ever since.
Make handles, make iron feature. combine into 1 tool. then on tools, features get 4 lifespans, handles get 1. they break and you recombine. this would be perfect to me. Less feed the grind on ore and what not.