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번역 관련 문제 보고
Offer it as DLC on pre-order and see if people are willing to pay for it I guess.
On the issue of controller support for *all* VR games. I will roll with what I get. If the game is good, then you are simply unaware of having anything in your hands at all. If you are thinking 'hey, why am I holding a Xbox controller?' - I would argue that the game itself is lacking.
Again, said with respect.
I am not sure if you read through this post, that I wrote.. ⤵⤵ (Linked below)
That Treebs reposed, and then you replied on.--
(And please excuse me mentioning another game, it is in a positive nature, nothing negative.)
And I specifically mention this game, and Dev team.
Because they too are a "semi indie," very competent, skilled group of devs.. Like yourselves.
As well as being a game, where you can pilot a lot of different vehicles.
--if you did. (read it.)
And saw the WHOPPING numbers gap between Subnautica 1- (with VR) and 2-(without it.)
There are two very "justifiable points for the implementation of VR in ES2."
I hope you read, and consider these. They are both unequivocal.
90+% of the "VR owners who are asking for VR implementation, are not in the slightest bothered, or expecting "motion controller support... Fact.
(Would it be nice...sure.)
However, given the choice between...
👍🏼Game pad, and or HOTAS, with the HMD.
👎🏼Or no VR....
I dont even need to complete this sentence... do I.
Seeing as this is a Space ship game, and Gamepad /HOTAS is awesome, with the HMD.
I am not sure what you read. Or who the "motion controller zealots" were, that screwed it for everyone else...
Both...
🥽🕹🎮 "The VR gamers, and "instant purchasers." If ES2 had HMD, with gamepad /HOTAS support.
As well as..
💲 You ROCKFISH Devs. from reaping the rewards of that "extra mile implementing it.
But be assured, if you do reconsider, and bring VR in the form of "HMD VR."
You WILL see a surge in sales, as a game, and kudos as a company, for listening to your fans /supporters.
But you are probably ahead of me already.
Those numbers. ⤵⤵⤵⤵⤵⤵⤵⤵⤵⤵ Down there, in that post linked below.
They are FACT.
And ........ Subnautica, does NOT have motion controller support. Whether in vehicles or even out.
And the response from the VR community is .. well...
SO, and this is not rhetorical.
Question for you Michael, and your team..
"In what world, galaxy, dimension.
Is NOT adding HMD gamepad / HOTAS, a "business decision, that makes any sense?"
(Again) From your standpoint, or (the massively enthusiastic fans) AKA.. ours?
Sorry but have to interject here, you can't keep using the difference between Subnautica and Below Zero as a barometer for VR popularity in a franchise. There are many factors which can affect a lower rating/amount of sales for Below Zero, one of which being that Below Zero is still in early access and isn't finished.
And regarding VR implementation being a business decision: every aspect of game development takes man-hours. What Michael means is that there's a fine balance between spending the time and resources on developing a feature and the amount of projected revenue said feature will garner. I develop apps for the company I work for and often deciding whether to include a feature is based on the amount of time it will take to develop versus the amount of time it will save the end user. While in my role I won't be paid any different for what I develop, I do have to factor in if it would be worth me spending 16 hours implementing functionality that will only save 1 hour total over the apps lifetime use.
Also this whole Subnautica comparison is wild considering in the end, Sub Zero is not a main series game and was lacking in plenty of areas aside from VR. Just remember that correlation is not causation, there are other factors than VR, and I'm positive VR was a minor factor in the overwhelmingly positive reviews.
I've detailed the exact situation as it is (and a little bit of my opinion/interpretation thereof), to hopefully inform more people that wouldn't make it to the forum and find out that they are stripping this game of the VR content.
I've encouraged those that read to join us here in adding their "no VR, no buy" to the many others here. I'd also like to invite those in this discussion that want this to gain more visibility to read my review and to mark it as helpful.
Unfortunately your "little bit" of interpretation is wrong.
Nowhere have they said they're not considering VR at all and they've said they'll consider adding it as a feature to the game after the 1.0 release - they've said nothing to even suggest they'll double-dip with a standalone VR version like you mention in your review. They're not "stripping" VR from the game either because it wasn't here in the first place.
If you're going to write a review slamming a game for something, could you at least make sure you're slamming it for something that's actually happening?
Otherwise you just harm the argument you're trying to make.
Dude, read Michael's latest response. He has literally made it clear they are not adding VR to ES2, but will only consider releasing standalone. If you're going to call me out on something at least get your facts straight.
And as far as I'm concerned, yes, it IS stripping a feature when it existed in the previous title. You're free to have your own opinion on that, this is mine.
Dude, read the thread and don't take a single comment out of its context. I know what Michael's comments were because I was the one replying to him and followed up. Go back and check from the one below.
The plan is still to revisit it as a feature in 2022 after the release of V1.0. Where do you get the info on a standalone version from?
"As you can read in the pinned response of this thread, we ruled out having optional VR in ES2, but that we will have a look at the topic after full release if a standalone, fully optimized VR version might be a good business decision, or rather spend our limited resources in adding more content and features to the "pancake" version."
Let me try to make it even clearer:
"we ruled out having optional VR in ES2" <-- Means VR WON'T be in this title
"but that we will ... release a standalone, fully optimized VR version" <-- Means they will release a separate product (maybe)
FFS man, what are you on? Telling me that *I* can't interpret when the man LITERALLY told YOU SPECIFICALLY what I said in my review. Sheesh
I missed the part where he mentioned standalone so I'll give you that, but he meant it as an option:
"or rather spend our limited resources in adding more content and features to the "pancake" version"
He means they'll decide what they're doing after the release of V1.0, whether that be creating a standalone VR game or adding features like VR to the existing build, just like they did with ES1.
Apparantly the argument against VR has been the expectation from some of the community for a full-fat VR port when noone in this thread has expressed a desire for one.
We then went on to discuss that nobody has mentioned here the desire for a fully fledged motion control version (discussing keyboard, hotas and controller support) and that HMD functionality in the current game would please most people.
Context. My criticism of your review is that you've dealt with absolutes, like VR will only be a thing as a standalone and they've said they're definitely not adding it as a feature, which just isn't true.
Erm.. Yep... I really can make a comparison.
1- SN = With VR option = loved, and huge purchases.
2- SN2 = No VR option = not loved, and way.. WAY less purchases..
Sure there are "differences" in the game. Or I would hope so, as subzero is, well, the "second" game"... So y'know.. its... its a, "different game."
(I didn't buy SNSZ, simply because it doesn't have..... well, you know...)
And..
The..... "its still not finished." chestnut...
I'm sorry.... I will try to forgo being sarky here.
But it was released, pretty fleshed-out, way way back in January 2019...
2 years ago.. Not last month.
So that argument just doesn't hold water.. "Even frozen water."
Oh and.
"What Michael means." ....
Really?
Thank you Michael's proxy.
No hate man, but that did make me smile. 🤭
"or rather spend our limited resources in adding more content and features to the "pancake" version." (which implies they may decide later)
as
"rather than spend our limited resources in adding more content and features to the "pancake" version." (which implies they'd rather not spend any of their "limited resources" at all)
which seemed like a naturally conclusion to that sentence.
My interpretation still stands, but they haven't put out as hard of an anti-inclusive stance as I first interpreted, so thanks for helping me to understand that, but you haven't invalidated my opinion and review and I feel it's still important to make their decision be known. I'll make a minor edit to it to rectify it accordingly.