Persona 4 Golden

Persona 4 Golden

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ろらエ Jul 20, 2020 @ 5:45pm
Switch UI Buttons natively supported
I love that this game is one of the very few to natively include Switch controller button prompts in the UI. And maybe it's even indicative that we might also see a much desired Switch port~ If so I hope they eventually port Persona 5 to Switch and PC too. :heartpiece:
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Showing 1-12 of 12 comments
SenMithrarin85 Jul 20, 2020 @ 5:46pm 
with the insane api overhead, it would cripple the switch's cpu
The Rizzler Jul 20, 2020 @ 5:49pm 
Originally posted by SenMithrarin85:
with the insane api overhead, it would cripple the switch's cpu
what?
ろらエ Jul 20, 2020 @ 6:05pm 
Yeah.. what? I think if the PS Vita can handle a port of the game then the Switch sure as hell can. As for Persona 5, the Switch is more powerful than the PS3 and the PS3 can play it. I dunno, seems like a no brainer to me.
Kaldaien Jul 21, 2020 @ 12:24pm 
Originally posted by Griely:
Yeah.. what? I think if the PS Vita can handle a port of the game then the Switch sure as hell can. As for Persona 5, the Switch is more powerful than the PS3 and the PS3 can play it. I dunno, seems like a no brainer to me.
The Vita was a tile-based deferred rendering GPU. Draw call count really didn't have much impact on its performance. Switch and PC GPUs are immediate/forward rendering architectures, draw calls cripple performance and this game has ludicrous numbers of them.

Switch will drown on its own vomit if they don't do something to lower the API oveherhead associated with drawing 70,000 draw calls a frame.
Last edited by Kaldaien; Jul 21, 2020 @ 12:25pm
The Rizzler Jul 21, 2020 @ 12:28pm 
Originally posted by Kaldaien:
Originally posted by Griely:
Yeah.. what? I think if the PS Vita can handle a port of the game then the Switch sure as hell can. As for Persona 5, the Switch is more powerful than the PS3 and the PS3 can play it. I dunno, seems like a no brainer to me.
The Vita was a tile-based deferred rendering GPU. Draw call count really didn't have much impact on its performance. Switch and PC GPUs are immediate/forward rendering architectures, draw calls cripple performance and this game has ludicrous numbers of them.

Switch will drown on its own vomit if they don't do something to lower the API oveherhead associated with drawing 70,000 draw calls a frame.
Thank you I didn't understand what the insane API overhead was
ろらエ Jul 21, 2020 @ 1:08pm 
Originally posted by Kaldaien:
Originally posted by Griely:
Yeah.. what? I think if the PS Vita can handle a port of the game then the Switch sure as hell can. As for Persona 5, the Switch is more powerful than the PS3 and the PS3 can play it. I dunno, seems like a no brainer to me.
The Vita was a tile-based deferred rendering GPU. Draw call count really didn't have much impact on its performance. Switch and PC GPUs are immediate/forward rendering architectures, draw calls cripple performance and this game has ludicrous numbers of them.

Switch will drown on its own vomit if they don't do something to lower the API oveherhead associated with drawing 70,000 draw calls a frame.
Ahh right, fair enough. I have no idea if they'd be able to remedy that problem or not but I'd sure hope so. P4G on Switch would be great. Does Persona 5 have the same problem?
Kaldaien Jul 21, 2020 @ 1:22pm 
Originally posted by Griely:
Originally posted by Kaldaien:
The Vita was a tile-based deferred rendering GPU. Draw call count really didn't have much impact on its performance. Switch and PC GPUs are immediate/forward rendering architectures, draw calls cripple performance and this game has ludicrous numbers of them.

Switch will drown on its own vomit if they don't do something to lower the API oveherhead associated with drawing 70,000 draw calls a frame.
Ahh right, fair enough. I have no idea if they'd be able to remedy that problem or not but I'd sure hope so. P4G on Switch would be great. Does Persona 5 have the same problem?
No, Persona 5 is a completely different engine and was built for the PS4. That's a regular GPU, so an engine built for it is equally suited to PC and Switch.

Speaking of Persona 5, I'm kind of miffed that the Royal version didn't get HDR support :-\ They upped the resolution from 1080p to 4K (for PS4 Pros), but no HDR. If we get a PC port of P5, I'll definitely add HDR to it -- HDR is great for its kind of art style, it was a real missed opportunity.
The Rizzler Jul 21, 2020 @ 1:25pm 
Originally posted by Kaldaien:
Originally posted by Griely:
Ahh right, fair enough. I have no idea if they'd be able to remedy that problem or not but I'd sure hope so. P4G on Switch would be great. Does Persona 5 have the same problem?
No, Persona 5 is a completely different engine and was built for the PS4. That's a regular GPU, so an engine built for it is equally suited to PC and Switch.

Speaking of Persona 5, I'm kind of miffed that the Royal version didn't get HDR support :-\ They upped the resolution from 1080p to 4K (for PS4 Pros), but no HDR. If we get a PC port of P5, I'll definitely add HDR to it -- HDR is great for its kind of art style, it was a real missed opportunity.
I don't expect HDR support to get some real support until it's more adopted by your standard everyday user that's cool I have a really expensive HDR display most people don't and yeah you can get a cheaper HDR display but you're going to get a much weaker HDR effect
ろらエ Jul 21, 2020 @ 3:06pm 
Lol my 1440p 95hz IPS 27" Freesync Pixio monitor covers 100% SRGB, looks fantastic in SDR and has decent response times, but it also claims to be HDR when really it just supports high bit colour like 12bit which at most makes 12bit content exhibit less colour banding and at least otherwise does absolutely nothing. A lot of monitors claim to be HDR when they are not. Gives HDR a bad rep.
Kaldaien Jul 21, 2020 @ 3:13pm 
I can't think of any monitor sold in the past decade that doesn't cover 100% sRGB. That color space was defined in 1997 for office computers. LCDs did set the industry back about a decade, but we did eventually recover from that and get LCDs capable of displaying accurate colors in a colorspace defined for CRT.

EDIT: sRGB spec was published in November 1996 ;)
Last edited by Kaldaien; Jul 21, 2020 @ 3:20pm
ろらエ Jul 21, 2020 @ 5:36pm 
Originally posted by Kaldaien:
I can't think of any monitor sold in the past decade that doesn't cover 100% sRGB. That color space was defined in 1997 for office computers. LCDs did set the industry back about a decade, but we did eventually recover from that and get LCDs capable of displaying accurate colors in a colorspace defined for CRT.

EDIT: sRGB spec was published in November 1996 ;)
You'd be surprised. Cheap monitors' coverage of the sRGB colour space is very poor, usually. And especially when it comes to VA and TN panels- it's usually only IPS that has good colour space coverage. TN panels are faster with higher refresh at the expense of poor colours and contrast, IPS has the best colour reproduction by far, and VA sits somewhere between the two whilst also providing the best contrast. Even a lot of the most expensive TN panels (240hz ones for example) can't produce 100% coverage of the sRGB colour space. It's why high refresh IPS panels have become the new big thing and are so lucrative and expensive.

The standard was, well, standardised in 1996 but that doesn't mean every display has been capable of covering it fully, especially not TN and VA panels, which make up the vast majority of cheap monitors and TVs. Which is also why most cheap monitors and TVs look like absolute ♥♥♥♥. There's some decent VA panels out there but I don't think TN is even capable of coming remotely near IPS in colour quality. Every TN display I've ever tried has been kinda naff to look at especially since I'm used to VA and IPS displays that actually are capable of fulling meeting the 1996 spec.

That aside, HDR and OLED are the future for monitors. I'd love an OLED monitor. I have a really good HDR 1000 OLED 4k OLED TV from Philips with ambilight and all that fancy ♥♥♥♥ and the contrast of the pure blacks OLED can produce alongside HDR 1000 with competent local dimming is absolutely stunning. A real game changer that we just haven't seen in the monitor market yet. Even if you pay for the very best HDR monitors, they still don't match the TV HDR experience because they don't use OLED. Good thing you can use a PC on the TV, eh? For now, that's the only option for me if I want to experience HDR games on PC without dishing out £3000 for a Samsung Odyssey G9 that still doesn't even match what my TV can do. IPS monitor for SDR desktop gaming, OLED TV for HDR couch gaming (and surround sound) I literally had to build two gaming PCs of similar performance to make this a convenient or even doable setup though. Can't stream in HDR with Steam Link. But building another PC for under £1000 is still less expensive than paying £3000 for an 'okay' HDR monitor.
Kaldaien Jul 21, 2020 @ 5:41pm 
Originally posted by Griely:
Originally posted by Kaldaien:
I can't think of any monitor sold in the past decade that doesn't cover 100% sRGB. That color space was defined in 1997 for office computers. LCDs did set the industry back about a decade, but we did eventually recover from that and get LCDs capable of displaying accurate colors in a colorspace defined for CRT.

EDIT: sRGB spec was published in November 1996 ;)
The standard was, well, standardised in 1996 but that doesn't mean every display has been capable of covering it fully, especially not TN and VA panels, which make up the vast majority of cheap monitors and TVs. Which is also why most cheap monitors and TVs look like absolute ♥♥♥♥. There's some decent VA panels out there but I don't think TN is even capable of coming remotely near IPS in colour quality. Every TN display I've ever tried has been kinda naff to look at especially since I'm used to VA and IPS displays that actually are capable of fulling meeting the 1996 spec.
That's my point. Every CRT in existence could fully staturate sRGB, it's only when we slipped backwards into the dark ages of display technology at the birth of LCDs that sRGB somehow became something that display manufacturers bragged they could display ;) It was always intended to be the least common denominator, not a forward-looking standard the way that Rec 2020 is.

Originally posted by Griely:
That aside, HDR and OLED are the future for monitors. I'd love an OLED monitor. I have a really good HDR 1000 OLED 4k OLED TV from Philips with ambilight and all that fancy ♥♥♥♥ and the contrast of the pure blacks OLED can produce alongside HDR 1000 with competent local dimming is absolutely stunning. A real game changer that we just haven't seen in the monitor market yet. Even if you pay for the very best HDR monitors, they still don't match the TV HDR experience because they don't use OLED. Good thing you can use a PC on the TV, eh? For now, that's the only option for me if I want to experience HDR games on PC without dishing out £3000 for a Samsung Odyssey G9 that still doesn't even match what my TV can do. IPS monitor for SDR desktop gaming, OLED TV for HDR couch gaming (and surround sound) I literally had to build two gaming PCs of similar performance to make this a convenient or even doable setup though. Can't stream in HDR with Steam Link. But building another PC for under £1000 is still less expensive than paying £3000 for an 'okay' HDR monitor.
I have a PG27UQ (4K HDR 144 Hz) monitor I haven't used in 2 years :P I also have 4 4K OLED HDR TVs I use on a regular basis. Right now I'm using a 77" 4K OLED as my monitor.

Of course, these are astronomically expensive displays :-\ But OLED as a computer monitor is a thing that can be done.
Last edited by Kaldaien; Jul 21, 2020 @ 5:44pm
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Date Posted: Jul 20, 2020 @ 5:45pm
Posts: 12