Cyberpunk 2077

Cyberpunk 2077

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Z0MBE Sep 2, 2024 @ 7:37pm
why aren't drones a big thing in this game ?
Get a drone, flying, or something capable of stealth that moves - and is a camera that you can use to hack things - without infiltration - wish that was a thing
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Showing 1-11 of 11 comments
ShelLuser Sep 2, 2024 @ 8:12pm 
Now, I can only speculate... I am somewhat familiar with the lore, but hardly enough to come up with in-depth analyses and what not.

Still, my guess would be lack of efficiency and increase of risks. Why bother with a separate entity which has more risks of getting detected vs. just hacking a network from the "background" and then get everything you need from those channels?

We're basically mercenaries and within that line of work... drones just aren't are useful anymore, due to other advancements.
GreySky Sep 2, 2024 @ 8:31pm 
Netrunning is just definitively the way to stealth the way you're describing. In a world of high-end optics capable of locating physical tech floating in the environment and the noise a drone makes it's just not useful in the way you're wanting.

When you see NCPD, Corps, and Corpo's with high-end home security utilizing drones it's meant to be deterrents as well as offensive - they're not meant to be "hidden". Kinda like a bomb squad using a bomb disposal bot to enter dangerous areas and perform tasks humans wouldn't want to.
tbloyzz Sep 2, 2024 @ 10:18pm 
Take control over any vehicle, change view and you have your drone, albeit not a flying one.
Velber Sep 3, 2024 @ 12:28am 
actually i believe someone made a mod like that....but thats all
Bjørn Sep 3, 2024 @ 2:10am 
Might be useful if you play a non-netrunner character or something.

Kind of like the Norwegian micro-drones that are in use by many countries' military forces today.

"The drone measures around 16 × 2.5 cm (6 × 1 in) and provides troops on the ground with local situational awareness. It is small enough to fit in one hand and weighs 18 g (0.7 oz) with its battery.[5]"

https://en.wikipedia.org/wiki/Teledyne_FLIR_Black_Hornet_Nano

But not sure they'll be in use in 2077, when we have netrunners... :lunar2019grinningpig:
Silverbane7 Sep 3, 2024 @ 5:57am 
Originally posted by Pseudomonarchiadaiymo:
actually i believe someone made a mod like that....but thats all

yup.
unfortunately you have to go via a GitHub to get 'Drone Companions V2' because the original maker passed away, so someone else is working on making it work for the 2.0+ version.
(tho if you are still rocking the older version of 1.63 legacy you should be able to enjoy it still)

@ Death Approaches woah, i remember those things!
i so wanted to try one, even tho im not much of a tech/war kind of player. they looked so damn cool.

i also like and remember shadowrun ^^
(man, sometimes i feel old X lmao) still have a sourcebook knocking about someplace for it, maybe one of the novels too.
My memory might be messing with me, but I want to say much earlier in development there was a Techie branch planned and plans to allow manual control of the Flathead drone. But, if I recall (I'm too tired to look it up right now, someone else can provide more accurate specifics I'm sure) they felt the Techie and Netrunner stuff had too much mechanical/functional overlap (since high level netrunner builds can basically make cameras functionally into all of that anyway, both in terms of surveillance and offense, just without the fun of controlling a drone) so they scrapped and rearranged that stuff and ditched manual Flathead control and relegated it to the quest element early in the game that we see now.
Velber Sep 3, 2024 @ 9:47am 
Originally posted by Silverbane7:
Originally posted by Pseudomonarchiadaiymo:
actually i believe someone made a mod like that....but thats all

yup.
unfortunately you have to go via a GitHub to get 'Drone Companions V2' because the original maker passed away, so someone else is working on making it work for the 2.0+ version.
(tho if you are still rocking the older version of 1.63 legacy you should be able to enjoy it still)

@ Death Approaches woah, i remember those things!
i so wanted to try one, even tho im not much of a tech/war kind of player. they looked so damn cool.

i also like and remember shadowrun ^^
(man, sometimes i feel old X lmao) still have a sourcebook knocking about someplace for it, maybe one of the novels too.
oh you mean that mod? i meant the one where you can buy one from the cyberware shop and use it like a mobile camera, good to know that ones been updated though i loved it
Silverbane7 Sep 3, 2024 @ 10:11am 
Originally posted by Defective Dopamine Pez Dispenser:
My memory might be messing with me, but I want to say much earlier in development there was a Techie branch planned and plans to allow manual control of the Flathead drone. But, if I recall (I'm too tired to look it up right now, someone else can provide more accurate specifics I'm sure) they felt the Techie and Netrunner stuff had too much mechanical/functional overlap (since high level netrunner builds can basically make cameras functionally into all of that anyway, both in terms of surveillance and offense, just without the fun of controlling a drone) so they scrapped and rearranged that stuff and ditched manual Flathead control and relegated it to the quest element early in the game that we see now.

yeah, we got to see the 'netrunner' and 'solo' builds in the 2018 E3 deep dive video.
you are not miss remembering.
ther were 4 'roll's' that were planned for the game originally (the cyberpunk version of 'classes' in other roleplaying games)

one being solo (tank/warrior) one being netrunner (kind of mage in some ways, rogue/thief in others when it comes to stealing data or opening locks ect)

i remember mentions of techie (which i think they were merging with med-techie since most people were going to chrome up, so it made sense that a techie might be closer to a ripperdoc than an engineer)

i also remember mention of the flathead being a pet kind of thing, before that got dumped.

can't remember if they said the last slot of the four was going to be corpo or cop tho.
having said that, corpo's became 'execs' to seperate them from the average grunt mooks of the corp world.
and cops became 'lawman' again, probably to seperate them from the average beat cop.
Bjørn Sep 3, 2024 @ 10:15am 
Originally posted by Defective Dopamine Pez Dispenser:
My memory might be messing with me, but I want to say much earlier in development there was a Techie branch planned and plans to allow manual control of the Flathead drone.

Nice, that would have made that flathead mission much more fun!

There are some games ('Deliver us'-series) where you can take control of a little hovering drone that otherwise follows you everywhere, in first person mode (simulating you watch its camera feed on a screen). You fly it through air-ducts to reach closed off areas and such, and it can weld and interact with things in other ways. Fun stuff! :steamhappy:

But again, you can basically do all this in this game by hacking into cameras and such. Would still be fun to have a little flying companion drone in this game! :cyberpunkbird:
Good to know my memory still works at least somewhat lol. (Increasingly an uncertain thing these days.)
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Date Posted: Sep 2, 2024 @ 7:37pm
Posts: 11