Cyberpunk 2077

Cyberpunk 2077

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Driver for the PS1 has more of an open world than Cyberpunk
In driver you can get chased by police, you even have more realistic car damage in this game. It came out in 1999 btw.
https://www.youtube.com/watch?v=HFLkGvMEsL0
Last edited by Beaver Bologna; Feb 13, 2021 @ 5:30pm
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Showing 1-15 of 57 comments
peremptor Feb 13, 2021 @ 5:33pm 
Man that game was awesome but that tutorial was a BEEYAAAAAAAAATCH.
peon Feb 13, 2021 @ 5:39pm 
Yikes, the mental gymnastics it takes to try and compare a game like cyberpunk to a ps1 game.

I would expect a game whos sole gameplay relys on driving cars to have better car physics and ai than a game like cyberpunk which is more based on combat, hacking, and dialogue than driving.

I just think its funny as heck.
Beaver Bologna Feb 13, 2021 @ 5:41pm 
Originally posted by peon:
Yikes, the mental gymnastics it takes to try and compare a game like cyberpunk to a ps1 game.

I would expect a game whos sole gameplay relys on driving cars to have better car physics and ai than a game like cyberpunk which is more based on combat, hacking, and dialogue than driving.

I just think its funny as heck.
Ahh the first stage of grief, denial. I'm sorry.
-Lex Rock- Feb 13, 2021 @ 5:42pm 
Originally posted by peon:
Yikes, the mental gymnastics it takes to try and compare a game like cyberpunk to a ps1 game.

I would expect a game whos sole gameplay relys on driving cars to have better car physics and ai than a game like cyberpunk which is more based on combat, hacking, and dialogue than driving.

I just think its funny as heck.

implying that there arent other old open world games with better physics and ai than cyberpunk
Last edited by -Lex Rock-; Feb 13, 2021 @ 5:43pm
Beaver Bologna Feb 13, 2021 @ 5:55pm 
Cyberpunk is beaten by a 7 year old mobile game

https://www.youtube.com/watch?v=BAZ9A26i8ZI
A game entirely focused on driving, with the literal title of "Driver," has a better (albeit visually antiquated) driving system, physics model, damage model, and police pursuit system, than a game aspiring (successfully or not) to combine driving, first person shooting and melee, stealth, hacking, RPG elements, The Witcher 3 style story progression, and an orders of magnitude more geometrically complex world with ridiculous numbers of NPCs on screen at a time? I am shocked.

Shenmue, a game a small fraction of 2077's size, lacking player controlled vehicles, having vastly fewer NPCs on screen at a time, having fewer interiors, a far more linear narrative, far less content, less combat variety, a much less open world, locked to 30Hz refresh, and having areas separated by load screens, also has much more fully realized, scheduled, and scripted NPC behaviors than 2077 does. Why do you suppose that is?
Last edited by Defective Dopamine Pez Dispenser; Feb 13, 2021 @ 6:00pm
Beaver Bologna Feb 13, 2021 @ 6:00pm 
Originally posted by Aikido:
A game entirely focused on driving, with the literal title of "Driver," has a better (albeit visually antiquated) driving system, physics model, damage model, and police pursuit system, than a game aspiring (successfully or not) to combine driving, first person shooting and melee, stealth, hacking, RPG elements, The Witcher 3 style story progression, and an orders of magnitude more geometrically complex world with ridiculous numbers of NPCs on screen at a time? I am shocked.

Shenmue, a game a small fraction of 2077's size, lacking player controlled vehicles, having vastly fewer NPCs on screen at a time, having fewer interiors, a far more linear narrative, far less content, less combat variety, a much less open world, and areas separated by load screens, also has much more fully realized, scheduled, and scripted NPC behaviors than 2077 does. Why do you suppose that is?

There aren't any rpg mechanics, the first person feels terrible for combat, and also look above you a mobile game did it better than them.
Last edited by Beaver Bologna; Feb 13, 2021 @ 6:01pm
-Lex Rock- Feb 13, 2021 @ 6:01pm 
Originally posted by Aikido:
A game entirely focused on driving, with the literal title of "Driver," has a better (albeit visually antiquated) driving system, physics model, damage model, and police pursuit system, than a game aspiring (successfully or not) to combine driving, first person shooting and melee, stealth, hacking, RPG elements, The Witcher 3 style story progression, and an orders of magnitude more geometrically complex world with ridiculous numbers of NPCs on screen at a time? I am shocked.

Shenmue, a game a small fraction of 2077's size, lacking player controlled vehicles, having vastly fewer NPCs on screen at a time, having fewer interiors, a far more linear narrative, far less content, less combat variety, a much less open world, and areas separated by load screens, also has much more fully realized, scheduled, and scripted NPC behaviors than 2077 does. Why do you suppose that is?

said game also had far smaller budget,was designed around far weaker hardware and dont act like a open world rpg has not been done before
Originally posted by Beaver Bologna:
Originally posted by Aikido:
A game entirely focused on driving, with the literal title of "Driver," has a better (albeit visually antiquated) driving system, physics model, damage model, and police pursuit system, than a game aspiring (successfully or not) to combine driving, first person shooting and melee, stealth, hacking, RPG elements, The Witcher 3 style story progression, and an orders of magnitude more geometrically complex world with ridiculous numbers of NPCs on screen at a time? I am shocked.

Shenmue, a game a small fraction of 2077's size, lacking player controlled vehicles, having vastly fewer NPCs on screen at a time, having fewer interiors, a far more linear narrative, far less content, less combat variety, a much less open world, and areas separated by load screens, also has much more fully realized, scheduled, and scripted NPC behaviors than 2077 does. Why do you suppose that is?

There aren't any rpg mechanics, there the first person feels terrible for combat, and also look above you a mobile game did it better than them.

Irrelevant to the point (I also disagree that aren't RPG mechanics, but that too is beside the point.) Which was that a game solely focused on what it is literally named after is going to be much more likely to excel at that singular focus than a game trying (again, as I said, successfully or unsuccessfully) to achieve all of the things listed. Whether you think they achieved that well or not is a separate issue and I'm not arguing on that basis.
Last edited by Defective Dopamine Pez Dispenser; Feb 13, 2021 @ 6:11pm
CadaveR Feb 13, 2021 @ 6:04pm 
Originally posted by Beaver Bologna:
Originally posted by Aikido:
A game entirely focused on driving, with the literal title of "Driver," has a better (albeit visually antiquated) driving system, physics model, damage model, and police pursuit system, than a game aspiring (successfully or not) to combine driving, first person shooting and melee, stealth, hacking, RPG elements, The Witcher 3 style story progression, and an orders of magnitude more geometrically complex world with ridiculous numbers of NPCs on screen at a time? I am shocked.

Shenmue, a game a small fraction of 2077's size, lacking player controlled vehicles, having vastly fewer NPCs on screen at a time, having fewer interiors, a far more linear narrative, far less content, less combat variety, a much less open world, and areas separated by load screens, also has much more fully realized, scheduled, and scripted NPC behaviors than 2077 does. Why do you suppose that is?

There aren't any rpg mechanics, the first person feels terrible for combat, and also look above you a mobile game did it better than them.

Interesting, i found first person great for combat. Oh, and there's a lot of Crpg mechanics.
Hellsmoke (Banned) Feb 13, 2021 @ 6:18pm 
Originally posted by Aikido:
Originally posted by Beaver Bologna:

There aren't any rpg mechanics, there the first person feels terrible for combat, and also look above you a mobile game did it better than them.

Irrelevant to the point (I also disagree that aren't RPG mechanics, but that too is beside the point.) Which was that a game solely focused on what it is literally named after is going to be much more likely to excel at that singular focus than a game trying (again, as I said, successfully or unsuccessfully) to achieve all of the things listed. Whether you think they achieved that well or not is a separate issue and I'm not arguing on that basis.

I agree with you on games that are focused on one mechanic will always be better at that mechanic than one that tries to do it all, that said there are games that do it all much better like GTA and probably several others.

This was supposed to be "next gen" and "the most extensive open world experience to date" which it is not..not by a long shot.
-Lex Rock- Feb 13, 2021 @ 6:24pm 
Originally posted by Hellsmoke77:
Originally posted by Aikido:

Irrelevant to the point (I also disagree that aren't RPG mechanics, but that too is beside the point.) Which was that a game solely focused on what it is literally named after is going to be much more likely to excel at that singular focus than a game trying (again, as I said, successfully or unsuccessfully) to achieve all of the things listed. Whether you think they achieved that well or not is a separate issue and I'm not arguing on that basis.

I agree with you on games that are focused on one mechanic will always be better at that mechanic than one that tries to do it all, that said there are games that do it all much better like GTA and probably several others.

This was supposed to be "next gen" and "the most extensive open world experience to date" which it is not..not by a long shot.

yeah i really question their priorities when they claim a game without some features from the 2000s makes "the most beliveable city to date".
Last edited by -Lex Rock-; Feb 13, 2021 @ 6:25pm
peremptor Feb 13, 2021 @ 6:37pm 
Man the original driver games where awesome. Gaming is good guys!
voidofopinion Feb 13, 2021 @ 6:46pm 
Originally posted by Beaver Bologna:
Originally posted by peon:
Yikes, the mental gymnastics it takes to try and compare a game like cyberpunk to a ps1 game.

I would expect a game whos sole gameplay relys on driving cars to have better car physics and ai than a game like cyberpunk which is more based on combat, hacking, and dialogue than driving.

I just think its funny as heck.
Ahh the first stage of grief, denial. I'm sorry.

Ironic, as the 5 stages of grief are an outdated constructed that did terrible harm to the average persons view of healthy grieving rather than seeing their experience and expression of grief as being unique to them and their situation.

So instead people who only learned about mental health from television parrot off that s**t while trying to look like tough guys on the internet.
lolic_lol (Banned) Feb 13, 2021 @ 6:47pm 
I think the problem here is how the CDPR understood the expression "open world". Instead of making a full, seamless, interesting and lively world, they simply "open" what was. They removed the borders and released the players into an empty map that was supposed to be background. And on the last day, they filled it with procedurally generated fillers.
The final step is to pay a few fans on the forums to annoyingly call these cheap fillers and maps a living open world.
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Date Posted: Feb 13, 2021 @ 5:29pm
Posts: 57