Cyberpunk 2077

Cyberpunk 2077

Statistiche:
HDR in this game
I'm not sure if anyone is having problems or theirs is working just fine in the game as I haven't really experienced HDR issues.

However, I gotta say...this is one of the best looking implementations of HDR I've seen in a game. Going from HDR back to turning it off is a world of difference. The contrast of the image, ranging from the color scheme to the dark variance is just stunning at times. To me I could compare it from turning on/off every single ray tracing possible on a game (say Control), it's that vast of a difference. Luckily the game doesn't allow HDR to get too bright, as I've had in some games where it basically blinds me. The blacks when you're in a dimly lit room or in the black of night is almost impossible to see in. I'm assuming some people that might have issues with HDR in this game or in general probably have the "HDR capable" displays, but are barely HDR enabled (such as HDR400, or less).

This post was not to brag, but possibly for anyone that has a HDR display to try it out if they haven't and give it a comparison side-by-side. I haven't really seen many articles or discussions talking about HDR vs. non-HDR in the game. Remember however that you won't notice much of a difference in SDR->HDR if your display can't bring up peak brightness past 400nits, let alone should be at 1,000 nit peak brightness; if it's mastered at that.

For comparison or if anyone is wondering what I'm playing the game on it is a Samsung CRG9 49" ultrawide. Currently I've been playing the game at 5120x1440 and dropped down to 100hz so I can use 10-bit color.

I've played a decent amount of games in HDR and so far most of them are subtle to say the least. This one brings it up a notch. I can only imagine seeing this game on an LG OLED TV, would be beautiful.
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is there a process to enable HDR? when i tried to check the HDR box there isn't an option and it had a message that said "confirmation required"
Set the colorspace to HDR10 or scRGB and you're done.
Messaggio originale di Umakurokoto:
Messaggio originale di Kaldaien:
Then you're measuring display devices, and you can do that with any content.

Spoiler: OLED is superior.

We can agree to disagree on this one.

Measuring HDR has three points I'd like to see, in an ideal world, in any review: medium, calibration and display technology used.

The medium is of course the game, in this case, calibration is at least a broad overview of settings and modes used on the display and display tech is whether it's a microled, etc... Without this information, it's impossible to gauge why someone may suggest HDR lacks detail in super bright or super dark scenes, etc

If someone's playing on an OLED, this massively affects perception of dark scenes. If someone's playing on an ultrabright FALD display, they'll be able to appreciate brightness range the OLED can't touch (2000+ nits, for example), but darkness often will not have as much detail.

Either way, the experience is fundamentally altered by the display and each display may show different strengths and weaknesses in the way HDR is mastered in the game. Therefore, I would always mention the display tech in any review or overview, you can't separate that from the experience.
I agree with what you've said Uma. However it's hard to describe sometimes or compare to other HDR displays when you only have one, or possibly two with a HDR TV to compare to as well.

The only overall comparison to others is when I've used my Samsung HDR TV to my monitor or when switching HDR off vs. on under my normal settings for both and what I've experienced in the difference.

There are most definitely times in games that the HDR is an afterthought or a lackluster experience from what you would imagine. But there are also times that it really stands out and makes you really wonder if you're actually experiencing that difference. Especially those games with a lot of vivid coloring or contrasting scenes stand out.

I wish there was an easier way to show each other HDR experiences, it's just such a hard experience to showcase.

To me I had to take someone's word for it when I didn't have an HDR display that it really is a next step in video/cinema/game enjoyment. The last time I can think of that is a similar comparison would be when only 60hz (or lower) LCD displays were around and 120hz starting coming in. I read a few different reviews describing how different it was to play games at 120hz vs. 60hz, they described it as something you had to be there for to truly understand. It wasn't until I got a 120hz display those years ago that made me realize what I was missing. It also made me think back to the days of CRT displays and how smooth they were to play on as well. (Speaking of, old 60hz LCD displays really were a sore spot on gaming).
Messaggio originale di Kaldaien:
If you can't separate it, then the engine is not tone mapping correctly.

Displays have EDID for their gamut and luminance capabilities.
I'm on the board of the Ultra High Definition Alliance, which provides certification for high-end HDR TVs, provides customer education, best practices, and interoperability evaluations. Filmmaker Mode is one of our efforts, which I contributed significantly to.

And yes, EDIDs would be GREAT for this if TVs actually implemented dynamic EDID as implied by the HDMI 2.1 spec.

Alas, no TVs do, so the EDID values don't change with picture modes, even when different modes changes ynamic range, color temperature, and other parameters. And it's not defined which (if any) picture mode the EDID display metadata refers to.

A lot of the challenges with Windows HDR for desktop use is that Windows uses that EDID data for tone mapping. That EDID data is frequently incorrect, resulting in poor tone mapping. This absolutely happens with games as well as movies and PC UI.
Messaggio originale di Warsaw:
Messaggio originale di Umakurokoto:

We can agree to disagree on this one.

Measuring HDR has three points I'd like to see, in an ideal world, in any review: medium, calibration and display technology used.

The medium is of course the game, in this case, calibration is at least a broad overview of settings and modes used on the display and display tech is whether it's a microled, etc... Without this information, it's impossible to gauge why someone may suggest HDR lacks detail in super bright or super dark scenes, etc

If someone's playing on an OLED, this massively affects perception of dark scenes. If someone's playing on an ultrabright FALD display, they'll be able to appreciate brightness range the OLED can't touch (2000+ nits, for example), but darkness often will not have as much detail.

Either way, the experience is fundamentally altered by the display and each display may show different strengths and weaknesses in the way HDR is mastered in the game. Therefore, I would always mention the display tech in any review or overview, you can't separate that from the experience.
I agree with what you've said Uma. However it's hard to describe sometimes or compare to other HDR displays when you only have one, or possibly two with a HDR TV to compare to as well.

The only overall comparison to others is when I've used my Samsung HDR TV to my monitor or when switching HDR off vs. on under my normal settings for both and what I've experienced in the difference.

There are most definitely times in games that the HDR is an afterthought or a lackluster experience from what you would imagine. But there are also times that it really stands out and makes you really wonder if you're actually experiencing that difference. Especially those games with a lot of vivid coloring or contrasting scenes stand out.

I wish there was an easier way to show each other HDR experiences, it's just such a hard experience to showcase.

To me I had to take someone's word for it when I didn't have an HDR display that it really is a next step in video/cinema/game enjoyment. The last time I can think of that is a similar comparison would be when only 60hz (or lower) LCD displays were around and 120hz starting coming in. I read a few different reviews describing how different it was to play games at 120hz vs. 60hz, they described it as something you had to be there for to truly understand. It wasn't until I got a 120hz display those years ago that made me realize what I was missing. It also made me think back to the days of CRT displays and how smooth they were to play on as well. (Speaking of, old 60hz LCD displays really were a sore spot on gaming).

Exactly, I think because it's so hard to describe or to outline those different variables like screen type, some reviewers don't even look at HDR, it's not easy to get into without talking about technical details. In addition, as you mentioned, many people don't have HDR or are working with displays limited to 400 nits, hard to compare that with displays going to 1000+ nits, OLED displays, etc... Now there are brightness adjustments for HDR in windows as well, hard to talk about all that stuff and maintain consistency and readability.
Ultima modifica da Umakurokoto; 30 giu 2021, ore 16:41
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Data di pubblicazione: 7 gen 2021, ore 15:46
Messaggi: 50