Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
The only overall comparison to others is when I've used my Samsung HDR TV to my monitor or when switching HDR off vs. on under my normal settings for both and what I've experienced in the difference.
There are most definitely times in games that the HDR is an afterthought or a lackluster experience from what you would imagine. But there are also times that it really stands out and makes you really wonder if you're actually experiencing that difference. Especially those games with a lot of vivid coloring or contrasting scenes stand out.
I wish there was an easier way to show each other HDR experiences, it's just such a hard experience to showcase.
To me I had to take someone's word for it when I didn't have an HDR display that it really is a next step in video/cinema/game enjoyment. The last time I can think of that is a similar comparison would be when only 60hz (or lower) LCD displays were around and 120hz starting coming in. I read a few different reviews describing how different it was to play games at 120hz vs. 60hz, they described it as something you had to be there for to truly understand. It wasn't until I got a 120hz display those years ago that made me realize what I was missing. It also made me think back to the days of CRT displays and how smooth they were to play on as well. (Speaking of, old 60hz LCD displays really were a sore spot on gaming).
And yes, EDIDs would be GREAT for this if TVs actually implemented dynamic EDID as implied by the HDMI 2.1 spec.
Alas, no TVs do, so the EDID values don't change with picture modes, even when different modes changes ynamic range, color temperature, and other parameters. And it's not defined which (if any) picture mode the EDID display metadata refers to.
A lot of the challenges with Windows HDR for desktop use is that Windows uses that EDID data for tone mapping. That EDID data is frequently incorrect, resulting in poor tone mapping. This absolutely happens with games as well as movies and PC UI.
Exactly, I think because it's so hard to describe or to outline those different variables like screen type, some reviewers don't even look at HDR, it's not easy to get into without talking about technical details. In addition, as you mentioned, many people don't have HDR or are working with displays limited to 400 nits, hard to compare that with displays going to 1000+ nits, OLED displays, etc... Now there are brightness adjustments for HDR in windows as well, hard to talk about all that stuff and maintain consistency and readability.