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All of the modern iterations of Shadowrun (Returns, Dragonfall, Hong Kong) are absolutely stellar games. That said, they are a bit more linear than their forebears.
If you want a game that's basically a "choose your own adventure" book with all of the complexity that implies, you need either Disco Elysium (new) or Planescape: Torment (old). Other may disagree, but these are some of the best examples of pure, non-linear RPGs.
I would not recommend Fallout or Elder Scrolls games unless modded to remove or circumvent the main quest. I can tell you honestly that playing Skyrim without being the Dragonborn is a fairly "open" roleplaying experience.
2077 is not a failure of an RPG. It's just not a real world simulator that people thought it was going to be, where you can do anything you want. That's marketing setting expectations way too high. Actually Mass Effect again had similar problems. It was supposed to be the exact same type of game where you can do everything, but fell short (WHAT HAPPENED TO THE PROMISED EXTENSIVE PLANET EXPLORATION THIS SUCKS! PLANETS HAVE ONLY LIKE THREE MINERALS ON THEM AND A SMALL ENEMY OUTPOST!!!). Still great for 2005ish because it was so groundbreaking.
This game isn't really ground breaking at all, but more of a spiritual successor to Mass Effect gameplay if the whole game took place on the Citadel and it was much, much larger.
Except that you are suggesting something that the OP said that he was not looking for - fun "gunplay" - and later the OP specifically said the Shadowrun series isn't what he is looking for.
I played the Shadowrun series after hearing that it was supposed to be amazing and it was merely okay ... a lot of stuff was removed from the rpg or made so simple that it grew boring quickly, what was left was basically an interactive novel that you view remotely.
And you dismissed BL3 which is perfect for OP, you only having a few hours into, but perfect for OP.
Thats the thing for this setting there is no alternative. I did like the newer Deus Ex games and Human revolution was good especially but its not the same experience as this game. There is so many themes and things that go on that challenge your own moral core in this game. Some will say that those side quests are lightly sprinkled around but there is some good variety.
Elex was also a good game but its not a shooter and also has its own issues. Its a slow burner for one which isn't everyones idea of a good game.
I then mentioned Skyrim and Fallout 4. Honestly, if you mod Fallout 4 a bit and get yourself an alternative startup going, focusing only on the side quests and DLC quests can be a very rewarding RPG experience. The building of homes and investing in businesses helps too.
Fallout New Vegas... Outer Worlds
...
... thats all that fits these criteria. At least from what i played... and i played almost everything :D
See, for true RPGs where choices really matter, you should look at some tabletop stuff with tons of text, but basically nothing else, not even voiceacting - Disco Elysium, Torment Tides of Numenera, Pathfinder: Kingmaker, Pillars of Eternity etc.
Nothing from FPS genre i am afraid.
The only hope was resenance of genre started by Dragon Age: Origin... but Bioware destroyed that game serie totaly.
I do not beleive we have today any real RPG out there. Just few low quality indie titles.
The thing is, the creators today CANT even create inventory, menu or mouse control corectly.
If you cant do corectly basic primitve things, how can you make entire game?
What was last good RPG with great replaybility I played.... hm... hm...
I really dont remember.
Well I would never argue against mods, they can be simple and sublime or brilliantly ambitious and game-altering.
However, I will never play another modded bethesda game again - I intensely dislike the "creation club" concept and I will never give bethesda even a penny for someone else's work.
I found Skyrim was the first TES game I just got too bored with to ever finish.
I didn't like a lot of the changes they made - too simplistic!
They made sure the player got access to the cool stuff too quickly - for instance when I joined the companions I was going in thinking that this was the fighter's guild and that those sorts of missions were what I wanted to do but all of a sudden I am was werewolf and all the focus became on that new thing rather than on what I actually wanted to do.
Same with the vampire slayer dlc - they just make you into a vampire lord like they were giving out free samples at a grocery store and it felt really lame.
All the spells feel like they are abilities from some shooter or another, an odd arcade-y sensation that certainly didn't make feel like I was an actual wizard.
And I just got so bored of the whole Dragonborn thing and "shouts" so quickly.
Skyrim felt like it was a role playing game that was made to appeal to people who only really played CoD or Halo or something.
If you just want RPG mechanics, story, set in a Cyberpunk setting, as others mentioned Shadowrun is a great option. If you want first person perspective gunplay and mission approach flexibility in a cyberpunk setting, the original (and in my opinion Human Revolution) Deus Ex is a good option. If you don't care about shooting or the first person perspective, or even granular RPG progression systems, but just want a story where you choose paths and get different outcomes, then there are many, many options.
The thing with 2077 though is that it ticks all of those boxes (how well is a matter of opinion) in one game while also being open world, having vehicles, and letting you customize your character's appearance and, to some degree, backstory. If you want an alternative to it that also does all of those things... that doesn't exist. That was this game's whole appeal, honestly. And that ambition is a large part of why it falls short for many people in some of those areas. It isn't best in class or industry leading (imho despite loving the game personally) in any one of those areas.
Baldur´s Gate III EA, WL3, P:K etc etc etc.