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The thing is that calories in this game are excessively off. They're way too low for the food they represent. You generate only 65 ish hunger per day. increased activity doesn't actually make your hunger rise faster (which is not how the human body works, you absolutely can work up an appetite)
Even assuming an idle lifestyle without further draining your calories, if all you ate was bacon, you'd still lose weight because 4 pieces of cooked bacon will give you 72 hunger, and only give you 640 calories.
If you actually looked at how much bacon 640 calories worth of bacon are, there's no way you'd be satiated an entire day on that.
So if you ate normally, you'll rapidly lose weight in PZ, and slow metabolism counters this problem. TIS offset this problem by giving a select few food items such as caught fish INSANE calorie values. They never properly balanced the system. So either you fish, you trap, or you overeat normal food.
Cars used as weapons? Wet cardboard now. Spear OP? Spear is now not even feasible. OP traits? 1 point and nerfed to hell. Or just gone entirely.
This has been how they change the game for many years now. They look at how people like to play and they break the meta by turning it upside down.
It's really rough. You actually need 10 strength, 10 fitness, combat boosts to do any real killing. I know it's supposed to be a slower game, but it already was a slower game and it just got incredibly boring. (And that's coming from somebody that doesn't mind the grind of clearing an entire city in CDDA)
Lets be real, the game released years back. They can hide under the early access title, but its just abusing it. Making major changes to the core gameplay loop of an eleven year old game is risky and could backfire spectacularly. It's their game though. I got my moneys worth long ago.
And they should have a over/under weight category thats separate of the metabolic trait, so we can have that normal metabolism, but we're a little late on shedding that 'christmas weight'.
But I also liked mods implementing other traits not being permanent, like smoker or alcoholic. You can absolutely shake those traits irl, but in a zombie apocalypse it should be hard, and being perma panicked and depressed for 2 months certainly had its drawbacks.
You could probably just take slow metabolism and enjoy not having to eat as much and still stay on weight target.
A lot of things have been nerfed or (artificially) slowed down. A lot of added micro management. A lot of it is fun, or at least interesting to the survival players but I feel a lot of things are just there to take away from the core aspect of the game: to be fun.
On the flipside, I think I largely have to agree with others that the new metabolism traits are overtuned to lean far more towards the negative for how little they actually grant in terms of points.
They're worth less than cowardly, a trait that is inherently impermanent by virtue of the game having a mechanic that makes you lose panic faster than you could ever possibly gain it after a certain amount of time survived, that makes zero sense with their permanency let alone with how overactive they actually are.