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I would recommend trying to hover between 76 and 80 though because it's much easier to build weight up than it is to burn it because of the rather bizarre restriction of 1 unit of weight per day being able to be lost vs a theoretically infinite amount of weight being allowed to be gained per day as long as you eat plenty of foods with lots of carbs, lipids and fats in them.
Because of this restriction I would also recommend taking underweight or very underweight every time as a way to get points for a build instead of overweight or even worse, obese, because those latter two will take weeks of veggies only, sprinting in circles and fence-hopping just to get to 84.
Counterbalance hearty meals or junk food binges with extensive exercise every time as well, either do the aforementioned running in circles and fence-hopping or try to save weight-gaining foods for when you're planning on slaughtering a horde or chopping down a bunch of trees as those burn weight rapidly.
One final note: Getting any weight debuff will keep you from going beyond level 6 Fitness and having any of the most extreme-end weight debuffs keeps you from gaining Fitness experience period.
I've just learned to live with it.
This guy did a weight gain/loss experiment. very enlightening
https://www.youtube.com/watch?v=uRXc5Tz2Xc8
Fishing and trapping are consistent methods of obtaining hearty foods full of fats and lipids, and potatoes are a great source of carbs.
It's not hard to build up the experience for food gathering skills either, foraging in particular is literally the easiest skill in the game to level because you get so much baseline XP per find (whether you pick it up or discard you get XP to boot.)
Also, food markets and especially gas stations are great places to hit up early on to make sure you have a stockpile of perishable and non-perishable food even if you're doing a high scarcity run.
As one final thing, if you're playing a high scarcity run then you're going to be building around it, you're probably not going to just go with stock standard negative and positive trait picks.
Consider it carefully and figure if you want to be able to ignore eating as much as possible, maybe then overweight and only overweight would be worth it.
On the flipside remember that you can only burn 1 unit of weight off a day after a ton of exercise and eating one thing with just a few too many calories and fats/lipids/carbs in it can reset the timer on you losing that one unit of weight, obese starts you off with a whopping 105 units of weight and even overweight still starts you off at 90.
To get down from 90 to 84 would take well over 6 days of strict dieting and sprinting/fencehopping from the word go to achieve and then you would be able to go right back into being overweight immediately by pure accident.
Good luck doing that with no proper base set up and zombies all around you early on as compared to eating fat-inducing foods during the more lethargic spell most players go into shortly after starting a run where they're generally spending a lot of time sitting around reading skill books and watching Life and Living so they can then be more proactive later on and get more value for it.
If you're also doing something like a 6 months/10 years/30 years/etc. later run or what have you where you won't be worried about life and living, and you don't intend on sitting around reading skillbooks despite it being the only way without editing things further to gain XP at a reasonable rate for any given skill then I think you're playing so far outside the bounds of what people generally play the game like on average that you need to consider that what you do for a build is once again going to differ from the usual positive/negative trait and occupation setups enough that this isn't really a worthwhile criticism to level at advice aimed towards more generally applicable rulesets for gameplay.