Project Zomboid

Project Zomboid

ecrazy12 Dec 10, 2023 @ 10:22am
what weight should i be at?
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Showing 1-13 of 13 comments
Goose Dec 10, 2023 @ 10:28am 
i keep mine around 70 to 80.
WillieSea Dec 10, 2023 @ 11:13am 
If you go below 75 you get the debuff for underweight. I usually try to stay at 78 so I have some room to play either way.
Coolranch (Banned) Dec 10, 2023 @ 11:26am 
I recently spent a day making bowls of stew to stick in the fridge.. ate a few leftover bits of meat patty and ham slices.. not a lot.. then had 2 days where I wasn't able to do much because of intense fog.. my weight skyrocketed to 89. Get mild exertion from just walking around. Taking forever to work it back down to normal.
Foster Dec 10, 2023 @ 2:43pm 
76 - 84 is considered "normal" weight and won't incur penalties for being under or overweight.
I would recommend trying to hover between 76 and 80 though because it's much easier to build weight up than it is to burn it because of the rather bizarre restriction of 1 unit of weight per day being able to be lost vs a theoretically infinite amount of weight being allowed to be gained per day as long as you eat plenty of foods with lots of carbs, lipids and fats in them.

Because of this restriction I would also recommend taking underweight or very underweight every time as a way to get points for a build instead of overweight or even worse, obese, because those latter two will take weeks of veggies only, sprinting in circles and fence-hopping just to get to 84.

Counterbalance hearty meals or junk food binges with extensive exercise every time as well, either do the aforementioned running in circles and fence-hopping or try to save weight-gaining foods for when you're planning on slaughtering a horde or chopping down a bunch of trees as those burn weight rapidly.

One final note: Getting any weight debuff will keep you from going beyond level 6 Fitness and having any of the most extreme-end weight debuffs keeps you from gaining Fitness experience period.
Last edited by Foster; Dec 10, 2023 @ 2:44pm
Envixity Dec 10, 2023 @ 5:52pm 
I would honestly recommend 65, and it's really the only weight my character can be at.
I've just learned to live with it.
Amaryllis Dec 11, 2023 @ 1:06am 
you can be delicious at any weight
Jambie Lionheart (Banned) Dec 11, 2023 @ 1:17am 
Here's a question. Has anyone tried finding how fat we can get? I kinda wanna try but I'm not ready to kill my character yet >.>
rmemech Dec 11, 2023 @ 5:30am 
if you see your weight growing too fast, you can keep the hunger moodle as long as you eat SOMETHING once or twice a day. I would suggest a stew or soup, make 2 bowls from a full pot, then just eat 1/4 of a bowl when your health heart on the left side of the screen starts shaking back and forth demanding you eat so you don't die from starvation. The hunger moodle only affects how much weight you can carry, unless it starts shaking the heart on the screen indicating you are actually losing health from starvation.
bee sting Dec 11, 2023 @ 5:44am 
I stay around 79-80.
rmemech Dec 11, 2023 @ 5:46am 
@CtMurphy

This guy did a weight gain/loss experiment. very enlightening

https://www.youtube.com/watch?v=uRXc5Tz2Xc8
pzhda'tan Dec 12, 2023 @ 6:51am 
Originally posted by Foster:
76 - 84 is considered "normal" weight and won't incur penalties for being under or overweight.
I would recommend trying to hover between 76 and 80 though because it's much easier to build weight up than it is to burn it because of the rather bizarre restriction of 1 unit of weight per day being able to be lost vs a theoretically infinite amount of weight being allowed to be gained per day as long as you eat plenty of foods with lots of carbs, lipids and fats in them.

Because of this restriction I would also recommend taking underweight or very underweight every time as a way to get points for a build instead of overweight or even worse, obese, because those latter two will take weeks of veggies only, sprinting in circles and fence-hopping just to get to 84.

Counterbalance hearty meals or junk food binges with extensive exercise every time as well, either do the aforementioned running in circles and fence-hopping or try to save weight-gaining foods for when you're planning on slaughtering a horde or chopping down a bunch of trees as those burn weight rapidly.

One final note: Getting any weight debuff will keep you from going beyond level 6 Fitness and having any of the most extreme-end weight debuffs keeps you from gaining Fitness experience period.
Wouldn't it be easier to lose weight in an insanely rare loot setting where Butter, lard and cereals are not something to find in every house? I never tried either underweight or overweight but sometimes their +6 points are really tempting and they seem to be better than slow healer.
Foster Dec 13, 2023 @ 12:04pm 
Originally posted by pzhda'tan:
Wouldn't it be easier to lose weight in an insanely rare loot setting where Butter, lard and cereals are not something to find in every house? I never tried either underweight or overweight but sometimes their +6 points are really tempting and they seem to be better than slow healer.
Fishing, trapping, foraging and farming all give you food as well and the former 3 aren't affected by loot scarcity to my knowledge.
Fishing and trapping are consistent methods of obtaining hearty foods full of fats and lipids, and potatoes are a great source of carbs.
It's not hard to build up the experience for food gathering skills either, foraging in particular is literally the easiest skill in the game to level because you get so much baseline XP per find (whether you pick it up or discard you get XP to boot.)

Also, food markets and especially gas stations are great places to hit up early on to make sure you have a stockpile of perishable and non-perishable food even if you're doing a high scarcity run.

As one final thing, if you're playing a high scarcity run then you're going to be building around it, you're probably not going to just go with stock standard negative and positive trait picks.
Consider it carefully and figure if you want to be able to ignore eating as much as possible, maybe then overweight and only overweight would be worth it.
On the flipside remember that you can only burn 1 unit of weight off a day after a ton of exercise and eating one thing with just a few too many calories and fats/lipids/carbs in it can reset the timer on you losing that one unit of weight, obese starts you off with a whopping 105 units of weight and even overweight still starts you off at 90.
To get down from 90 to 84 would take well over 6 days of strict dieting and sprinting/fencehopping from the word go to achieve and then you would be able to go right back into being overweight immediately by pure accident.
Good luck doing that with no proper base set up and zombies all around you early on as compared to eating fat-inducing foods during the more lethargic spell most players go into shortly after starting a run where they're generally spending a lot of time sitting around reading skill books and watching Life and Living so they can then be more proactive later on and get more value for it.

If you're also doing something like a 6 months/10 years/30 years/etc. later run or what have you where you won't be worried about life and living, and you don't intend on sitting around reading skillbooks despite it being the only way without editing things further to gain XP at a reasonable rate for any given skill then I think you're playing so far outside the bounds of what people generally play the game like on average that you need to consider that what you do for a build is once again going to differ from the usual positive/negative trait and occupation setups enough that this isn't really a worthwhile criticism to level at advice aimed towards more generally applicable rulesets for gameplay.
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Date Posted: Dec 10, 2023 @ 10:22am
Posts: 13