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for pvp it's 80% f2p since you can get all of the top meta weapons for free. However, trials and its weapons are locked behind the latest expansion (Witch Queen after 02.22)
Also, 9 light subclasses are locked without DLC.
So yes, it's pay to have fun unless all you want to do is play the Control and Survival PvP modes.
VERDICT: BUY DLC
But if you're looking to get back into the game there is a lot you can do for free until Witch Queen launches while you decide if you want to buy into it or not: https://steamcommunity.com/sharedfiles/filedetails/?id=2691498745
Paid players get access to addition content and gear but regardless of how good some of that gear mag be it doesn't give anybody a direct advantage.
Some of the Quest lines are 90% locked, as are most of the vaulted special weapons, and several instannces. (which is stupid)
Im fairly sure the Forsaken Questline is currently Fully open though... but only to the ..20th?
where the Zone tied to it will apprently be archived.
So multiple $10 paywalls that accrue over 4 years to over $150? If $10 isn't a wall should we use another word... Paygate? Payfence?
Also, I would sincerely appreciate it if you would drop a link to the $10 option to "keep up" with Witch Queen. I'm serious. If there's a $10 option to get the game, I am completely oblivious of it and would love to get the expansion for that price.
Subclasses are the only major game changer imo, as 2/9 of the Forsaken middle tree light subclasses are meta (Well & Thundercrash) while everything else is mostly an alternative. Even Stasis is not meta anymore after the massive nerfs, though Shadelock and Revenants still have good utility in PvE.
Pretty much everything else content-wise is pay to play rather than pay to win, as both free and paying players ultimately reach the same end point.
Basically, unless you're playing collector or want to experience the story more, you can get by without DLC; although, if you have to buy anything, then the Forsaken pack is your best bet.
so dont 'buy' this game thinking you can backlog it beyond a certain considerable amount of time has passed. its in a perpetual albeit kinda slowish conveyer into oblivion.
This game as a free to play game is just a generous trail that doesn't run out. You get a taste but that's it. You have to pay to experience everything in destiny so in essence it is pay to win only because it assumes all players are paying players or will be eventually.
That's like trying to say a game that offers a free demo is P2W or FF14 selling expansions is P2W: both of which are nonsense claims.
P2W = a system in which you buy an advantage over other players, typically with the more money you spend, the bigger the advantage. Pokemon Unite is P2W, because you can literally spend real money to give huge boosts to your pokemon's stats in a MOBA environment. One of those Korean MMOs where you can buy "augment gems" or whatever to infinitely boost the power of your weapon with exponentially increasing odds of failure unless you pay real money to ensure each upgrade has a 100% success rate is P2W.
Destiny 2 isn't Pay 2 Win. There is nothing you can buy that gives you an inherent advantage over everybody else, even in Crucible. Anybody that tries to go "durr hurr but what about *insert weapon I don't like* that is from an expansion" is full of it. That's not P2W, it's paying for additional content.
The idea of what constitutes P2W has become so muddied lately as people try over and over again to apply the term to any game they personally dislike without any respect for the actual malicious design of systems like that and how important it is to actually be able to identify them and avoid products that participate in such systems.
The only case of crucible paying for an advantage (If you can really even call it that) is some skins giving a very slight range increase due to a longer barrel length.