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luftfisch Oct 14, 2019 @ 5:55am
Please add difficulty settings for jumping puzzles
Dear devs,

I bought pine after reading it's story description and expected an open world adventure game, where exploration, diplomacy, fighting and crafting are the key activities. But then I had to find out in my first vault that the essential feature are frustrating jumping puzzles, which are neither mentioned in the description nor shown in the pictures.

Maybe there are players who like to spend an hour trying the same set of platform jumps over and over and over again, or some who have the magic fingers to do it at once, but for me, it was just frustrating and game breaking.

Should Pine be game for jump and run heroes? Then please write that in your headline! Or should it be an adventure game, where the story is more important than jumping skills? Then please add some options where elder players with two left hands like me still can find a way to proceed:

- please add a quicksave/quickload option, that saves the exact player position as well as levers and pins at any time.
- please add difficulty settings that modify speed and duration of moving/folding platforms.
- improve controller sensitivity for slow turns/direction adjustments and timing tolerance for forward jumps.

and most important:
- please add different ways to solve quests!

In an open world adventure game there should always be different ways. One way maybe by doing impossible jumps, another one by fighting or by piling up boxes or crafting a ladder or a grapping iron to climb up, where you cannot jump.

Also players who got problems with combat skills should always have the option to stay longer in easy areas until they leveled up their armors and weapons.

Please make Pine a game that everyone can enjoy, hardcore jump puzzle freaks as well as barefoot nature lovers!
Last edited by luftfisch; Oct 14, 2019 @ 5:58am
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Showing 1-11 of 11 comments
Acriflex Oct 14, 2019 @ 6:15am 
Just wait for the Fox race, then you'll be pulling out your hair. Jumping puzzles are the least of your concerns i am afraid.
Séveki Oct 14, 2019 @ 6:24am 
Originally posted by Acriflex:
Just wait for the Fox race, then you'll be pulling out your hair. Jumping puzzles are the least of your concerns i am afraid.
Yeah, just do the Gobbledew quest first. Once you get hop potion, the Foxel race becomes a piece of cake (provided you shoot the targets BEFORE starting the race).
VideoJones Oct 14, 2019 @ 8:03am 
Originally posted by Séveki:
Originally posted by Acriflex:
Just wait for the Fox race, then you'll be pulling out your hair. Jumping puzzles are the least of your concerns i am afraid.
Yeah, just do the Gobbledew quest first. Once you get hop potion, the Foxel race becomes a piece of cake (provided you shoot the targets BEFORE starting the race).
You can just jump up there straight away without doing the race with the hop potion.
luftfisch Oct 15, 2019 @ 9:38am 
Each time you start the game, the races are at different locations or different races occupy the first vault I try. So thanks, but there are no Gobbledews where I need them...

However, reading this forum, I guess that many quests in Pine are all about speed, reaction and finger acrobatics. That is not the type of adventure game, I was looking for and it's not what the game description promises.

DEVS: PLEASE ADD DIFFUCULTY SETTINGS to make Pine more playable for average adventure fans!
OmaTana Oct 15, 2019 @ 6:44pm 
Yes please, give slow jumpers to chance to finish the game. I have severe problems with the jumping stuff. But please don't exchange jumping with fighting, because I don't like to fight against intelligent species. A riddle or crafting would be good instead of jumping or maybe easier jumping tasks or better jumping skills for grandmas.
luftfisch Oct 16, 2019 @ 12:31am 
It's mostly TIMING PROBLEMS: I often walk on a platform [W] and want to jump [SPACE] on the edge but Hue doesn't jump but instead walks off the platform. It seems like jumping only works at at certain states of the walking animation (foot on the ground?) or the jump request is somehow delayed, specially when playing with keyboard and mouse.

In combat it's strange for me that ATTACKS are always in DIRECTION of the characters current position and not in direction where I aim with the mouse. Usually when I aim at an enemy I should be able to hit him. In Pine I must first turn my character around to face the enemy with my body. The character should turn himself in the direction where I aim and attack.
Last edited by luftfisch; Oct 16, 2019 @ 12:31am
Csontzuzo Oct 16, 2019 @ 7:27am 
i am terrible with platformers (cant even complete many levels on easiest difficulty in Cuphead lol) and i completed the game and done fox race for like the 3rd time. It is not hard, you can skip parts of it, you just need to pass the checkpoints but you can make shortcuts.
Last edited by Csontzuzo; Oct 16, 2019 @ 7:29am
alsothings Oct 16, 2019 @ 10:17am 
Originally posted by luftfisch:
It's mostly TIMING PROBLEMS: I often walk on a platform [W] and want to jump [SPACE] on the edge but Hue doesn't jump but instead walks off the platform. It seems like jumping only works at at certain states of the walking animation (foot on the ground?) or the jump request is somehow delayed, specially when playing with keyboard and mouse.

In combat it's strange for me that ATTACKS are always in DIRECTION of the characters current position and not in direction where I aim with the mouse. Usually when I aim at an enemy I should be able to hit him. In Pine I must first turn my character around to face the enemy with my body. The character should turn himself in the direction where I aim and attack.
So much this. I'm pretty ok at other platform and timing games (e.g. I lost too much of my life to the Binding of Issac) but the jumping and combat seem to both be very sensitive actions but the control doesn't do what I expect in a repeatable way, which is really frustrating. Reading the rather varying experience makes me wonder if my keyboard setup is not optimised well, but I've messed with the sensitivity and it just tends to be awkward in different ways rather than better. If anyone has setup tips for keyboard+mouse users to help, that'd be useful. Really enjoy the sim part of this game but the real-timey bits are extrodinarily frustrating
alsothings Oct 16, 2019 @ 10:18am 
Originally posted by Csontzuzo:
i am terrible with platformers (cant even complete many levels on easiest difficulty in Cuphead lol) and i completed the game and done fox race for like the 3rd time. It is not hard, you can skip parts of it, you just need to pass the checkpoints but you can make shortcuts.
can I ask what your control set up is? I've never though of myself as terrible at platformers, but find the controls get in the way here and I'm just trying to get to the top of the dune vault, which I gather is easier...
Twirlbound  [developer] Jun 24, 2020 @ 4:00am 
Hey all, it's taken some time, but we've made platforming more pleasurable and forgiving in this latest update! It won't affect those who didn't have problems with platforming before, but it adds a window of opportunity (called coyote time) for those who had timing issues and sometimes jumped too late.

It's in patch 8, together with much more! Hope you like it <3
https://steamcommunity.com/games/1042780/announcements/detail/2484246672676569654
joule_jb Jun 24, 2020 @ 4:47am 
The platform puzzles are not just difficult. They are breaking the immersion of the game.
Some of the smaller ones make sense but most of them are totally absurd. I quit playing this game when I started spending so much time solving puzzles that it was breaking the general feeling of immersion.
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