Torchlight II

Torchlight II

Brother-in-Arms: Warbounds
 This topic has been pinned, so it's probably important
doudley  [developer] Jan 8, 2017 @ 8:45pm
TIPS AND TRICKS
Having an ally that you can manage can be tedious. So, understanding your Warbound's behavior can be helpful and at the same time you'll know the mod better.

Features tackled:
  1. Uncalling a warbound
  2. Recalling a warbound
  3. Warbound scrolls
  4. Equipping a skill-tag
  5. Unequipping a skill-tag
  6. Auto-Stance hotkey
  7. Potions for warbound and aide
  8. Penalty system
  9. Consequence system
  10. Reward system
  11. Ally Detection Helpers
Last edited by doudley; Mar 28, 2017 @ 8:50pm
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Showing 1-12 of 12 comments
doudley  [developer] Jan 8, 2017 @ 8:55pm 
# 1 - The Realist
Our warbounds are really just summoned creatures, even though they looked like our second pet/companion. Uncalling a warbound will unsummon it and will lose all items in its panel, this means all armors, weapons, and skill-tags, equipped or not. So be cautious and transfer all items into your playable character first before you uncall your warbound.
Last edited by doudley; Mar 7, 2017 @ 11:56pm
doudley  [developer] Jan 8, 2017 @ 9:02pm 
# 2 - The Caller
Resummoning our warbounds is crucial, specially if we want them to level with our character constantly. The uncall and scroll casting are intuitive enough to use but sometimes resummoning on the same spot can cause the game to get confused.

If a warbound was resummoned but it seems that the inventory & hud was not targeted to him/her, this means the essence of the previous warbound is still around the area, just not visible. To avoid this happening, before you resummon a warbound, make a habit of moving to an area where the uncalled warbound's spot is away from the screen. Just move a little, you don't have to change maps or anything.

If it already happened to you and equipping your warbound is not being rendered by the game, uncall this warbound (remove items first) then follow the instructions above.
Last edited by doudley; Mar 28, 2017 @ 8:26pm
doudley  [developer] Jan 8, 2017 @ 9:11pm 
# 3 - The Collector
Warbound Summoning Scrolls has unlimited usage. They are placed inside your Inventory's Consumables and we don't have that many consumable items in Torchlight. You can place all of the Warbound Scrolls in there or place them in the lowest row so that they wouldn't be much of a bother while in an immersive playthrough.
Last edited by doudley; Mar 7, 2017 @ 11:42pm
doudley  [developer] Jan 8, 2017 @ 9:20pm 
# 4 - The Manager
The farthest left Skill-Tag slot is auto-equippable. Dropping a Skill-Tag to your warbound's render view would instantly equip to that slot or replace the item inside that slot. Now you can handle your warbound's skills wisely with less hassle.

Render View is the center part of the inventory panel where the character is shown.
Last edited by doudley; Mar 28, 2017 @ 7:37pm
doudley  [developer] Jan 8, 2017 @ 9:52pm 
# 5 - The Creative
Skill-Tag slots are limited, on higher levels we can only equip our warbound with little variety. Something to know about warbound's Skills, when casted, they will not be uncast just because we remove its Skill-Tag from the warbound's Skill-Tag slots. Summon skills have the longest duration and cooldown to cast. We are allowed to let our warbound cast a summon then replace that Skill-Tag with something he/she might use more often. In this way, we have maximized our warbound's Skill functions.
Last edited by doudley; Mar 28, 2017 @ 7:49pm
doudley  [developer] Jan 8, 2017 @ 10:06pm 
# 6 - The Commander
To be honest, our warbound's behavior can be stupid in some instances. They may heed for an enemy that they can't reach or sometimes they are missing in action, just knowing they are stuck in an edge somewhere. Learn to use the Stances. We have a hotkey for Auto-Stance and this will toggle from aggressive to passive stance easily.
Last edited by doudley; Mar 28, 2017 @ 7:52pm
doudley  [developer] Jan 13, 2017 @ 6:14pm 
# 7 - The Provider
We all know that our warbound and the aide doesn't take care of themselves at all but we as their leader and through the Bond that we uphold, if our allies are getting too much damage we can easily share some of our potions to them by dropping one at their portrait or at their health, mana, or charge bar.
Last edited by doudley; Mar 28, 2017 @ 7:52pm
doudley  [developer] Jan 25, 2017 @ 4:45am 
# 8 - The Friend
The Penalty System for warbounds can suck sometimes. Specially in a heat of battle, your warbound would be knocked unconscious while you are in a tight spot between hordes of monsters. Your warbound can recover its health rapidly while in passive stance, so watch out for its health to avoid letting it get Knocked Out and also avoiding its consequence of making the warbound go rogue.
Last edited by doudley; Mar 28, 2017 @ 7:52pm
doudley  [developer] Mar 8, 2017 @ 12:24am 
# 9 - The Bond Holder
The consequence feature of this mod can be disheartening and upsetting. But we can't go idle by it, it only happens for a minute, so let's enjoy the warbound's tantrum for a while or summon another warbound class to gang up on him/her. And let's be more cautious of our warbound's conditions, let's pretend that they are not just a skill-summoned creature that are dispensable. They are our warbounds. Lets honor the bond! ;)
Last edited by doudley; Mar 28, 2017 @ 7:53pm
doudley  [developer] Mar 8, 2017 @ 12:24am 
# 10 - The Earner
It is known that warbounds can go rogue when resummoned if got knocked out a few times. Fighting them can be fun and if you gotten to make their health below half, they will drop a unique item that can be returned to them or be sold for a large sum of gold. Although by returning the item to its owner, it will clear up the Knock Out count of that particular warbound. It is up to you, what you would do to it. It is your choice. ;)
Last edited by doudley; Mar 28, 2017 @ 7:53pm
doudley  [developer] Mar 16, 2017 @ 1:31am 
# 11 - The Gamer
Each and everyone of us has different playstyle. Some gamers would want a game with a world that compliment their own aesthetic views before they could immerse in the game and there are some who are contented with just having intensive battles to encounter with. To those who need not care much about beauty and sees function should be prioritized then in BiA: Warbounds, we have what I called "Ally Detection Helpers" on which our warbound and the aide will have an icon signifier above their head, enable us to spot them quickly and unavoidably during intense times.

This feature can be toggled by right-clicking the Warbound Panel Button or by pressing the dedicated hotkey in control settings.
Last edited by doudley; Mar 28, 2017 @ 7:54pm
doudley  [developer] Mar 28, 2017 @ 7:54pm 
# 88 - The Brotherhood
Having an animal pet, a warbound, a warbound pet, and an aide warbound still feels lacking for you? Do you feel like that more people characters should be in your disposal?

If so, then all I can say to you is this...what are you waiting for?! Get your own army of humanoid characters and subscribe to Brother-in-Arms mod too!!

By putting BiA mod on top of BiA: Warbounds mod in your mod order, not only you'll have a second character in TL2, you'll also have exclusive access to humanoid warbound pets!

Plus! If you are somehow an animal rights activist, you'll be relieved to know that with the combination of my BiA mods, animal abuse would be averted! :D
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