Team Fortress 2

Team Fortress 2

The Manatee Laser
Babyhoof Jun 12, 2013 @ 1:21pm
Stats?
What about

+50% firing speed
+100% clip size
+100% max ammo

-50% damage
-20% reload time

????
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Showing 1-12 of 12 comments
NovaShotgunner Jun 24, 2013 @ 7:18am 
Maybe. It seems like to much though.
Babyhoof Jun 24, 2013 @ 9:47am 
sorry if it is not good. just looks like thse stats fit it

how about

+50% firing speed
+100% max ammo

-50% damage
-20% reload time
Sherlock Homeless Aug 25, 2013 @ 12:29pm 
alt fire=one acurate shot that disables spy`s cloak for 3 seconds,disables the electro sapper for 5 seconds,does +20% damage and takes away 45 metal.
the projectile disapears after a certain range
-35% clip size
no random critical hits
doesn`t requre ammo
Last edited by Sherlock Homeless; Aug 25, 2013 @ 12:30pm
(。・x・)つ Ayano Sugiura Nov 30, 2013 @ 12:01am 
+ Freezes airbourne targets in the air for one second
- 50% Clip size
Ignolian the Hermit Feb 5, 2014 @ 4:37am 
Here's a thought...

- Fires Medium range beam of energy
- Ammo count: 120
- Consumes 2 Ammo per second
- 100% Critical chance on Soaked or Mad Milked Enemies
- Base Damage -25% (from Shotgun)
- Replaces Primary Weapon
- No Random Critical Hits

KOlonel Jul 13, 2014 @ 12:25pm 
Ignolian I think that's decent. But I think more like

Shoots a projectile with -20% damage (of all pellets hitting with no ramp up or spread)
Projectiles minicrit wet targets
Projectiles make targets glow on hit (so like afterburn with no damage)
-17% clip
+3 reserve ammo (I hate uneven clip to reserver stuff, like all the syringe guns leaving you with 10 ammo)
FaolanDoesGaming Nov 28, 2014 @ 1:03am 
PROS:

+Enemies glow on hit(thanks kolonel for idea)
+Fires a straight laser beam
+Sets enemy on fire for a fraction of a second.(Like when you get lit on fire as a pyro)
+10% damage
Alt fire:shoots a beam that richochets (however you spell it) for 3 seconds.
+Penetrates on head shot,up to three people

CONS:
-10% firerate
-20% primary ammo
-Fires a tracer beam
-Ammo count:20
-consumes 5 ammo per shot

Bonus:Cyborg Texan
Tiny Texan hat
Gunslinger
The Manatee Laser
Results: +5% more damage to Engineers using the Gunslinger
Your voice is cybernetic :D

Taunt:You toss up the laser gun and catch it,then put it over your shoulder.

Cyborg Texan Taunt:You spin the laser in your hand replaced with the Gunslinger,and then put it over your shoulder.
A-Far-Man Mar 11 @ 10:50am 
+50% max ammo
-20% damage
Fill the power bar with hits,reduce it with every lost hit, the damage will be higher as the power bar fills, max +30%
Alt fire: (when the power bar reach his limit) gain mini crits for 5 secs, then the bar will reset

❤LibidinousDevil❤ Mar 17 @ 8:10pm 
Balanced, new, short, and interesting stats:

(!) Shoots a single hitscan beam that does ~55-18 falloff damage.

Pros:

No ammo required.
For every sapper removed from a building, you gain +1 guaranteed stored critical shot.
Cons:

Beam only travels for 10 meters.
No random critical hits
Last edited by ❤LibidinousDevil❤; Mar 18 @ 12:16pm
trencleman Mar 21 @ 6:59am 
+ 20% More accurate
+ 10% Faster atack speed
- 15% Damage
HeadHunter996 Apr 19 @ 12:35am 
I like the idea of no ammo needed (like the pompson), but as for the other stats...

+10% fire rate
+mag refills quickly on it's own when not fireing for 2.5 sec.
-20% damage (vs stock shotgun)
-15% reload speed for manual reloads
PSquiddy Jul 30 @ 11:56am 
+45% more damage
- Does not fire multiple pellets. Fires a straight laser that can penetrate enemies
-20% slower firing speed
On kill, gain 10 metal.
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