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how about
+50% firing speed
+100% max ammo
-50% damage
-20% reload time
the projectile disapears after a certain range
-35% clip size
no random critical hits
doesn`t requre ammo
- 50% Clip size
- Fires Medium range beam of energy
- Ammo count: 120
- Consumes 2 Ammo per second
- 100% Critical chance on Soaked or Mad Milked Enemies
- Base Damage -25% (from Shotgun)
- Replaces Primary Weapon
- No Random Critical Hits
Shoots a projectile with -20% damage (of all pellets hitting with no ramp up or spread)
Projectiles minicrit wet targets
Projectiles make targets glow on hit (so like afterburn with no damage)
-17% clip
+3 reserve ammo (I hate uneven clip to reserver stuff, like all the syringe guns leaving you with 10 ammo)
+Enemies glow on hit(thanks kolonel for idea)
+Fires a straight laser beam
+Sets enemy on fire for a fraction of a second.(Like when you get lit on fire as a pyro)
+10% damage
Alt fire:shoots a beam that richochets (however you spell it) for 3 seconds.
+Penetrates on head shot,up to three people
CONS:
-10% firerate
-20% primary ammo
-Fires a tracer beam
-Ammo count:20
-consumes 5 ammo per shot
Bonus:Cyborg Texan
Tiny Texan hat
Gunslinger
The Manatee Laser
Results: +5% more damage to Engineers using the Gunslinger
Your voice is cybernetic :D
Taunt:You toss up the laser gun and catch it,then put it over your shoulder.
Cyborg Texan Taunt:You spin the laser in your hand replaced with the Gunslinger,and then put it over your shoulder.
-20% damage
Fill the power bar with hits,reduce it with every lost hit, the damage will be higher as the power bar fills, max +30%
Alt fire: (when the power bar reach his limit) gain mini crits for 5 secs, then the bar will reset
(!) Shoots a single hitscan beam that does ~55-18 falloff damage.
Pros:
No ammo required.
For every sapper removed from a building, you gain +1 guaranteed stored critical shot.
Cons:
Beam only travels for 10 meters.
No random critical hits
+ 10% Faster atack speed
- 15% Damage
+10% fire rate
+mag refills quickly on it's own when not fireing for 2.5 sec.
-20% damage (vs stock shotgun)
-15% reload speed for manual reloads
- Does not fire multiple pellets. Fires a straight laser that can penetrate enemies
-20% slower firing speed
On kill, gain 10 metal.
Stats:
"Hidden" stats:
Hold down fire up to 1.2 seconds, at which point it will fire off automatically. Maximal damage is gained when reaching 1 second, 60 Base damage (same as stock), but it is perfectly accurate. Spamming it won't increase the DPS, it damages proportionally to the charge, so at 0.5 seconds it will deal 30 base damage. It is subject to regular ramp up and ramp down.
-Freezes on crit
-Gives cloaked spys "Light Up" Affect
Cons
-50% Max Ammo
-No damage on crit
-10% Damage