Team Fortress 2

Team Fortress 2

The Manatee Laser
Babyhoof 12 JUN 2013 a las 13:21
Stats?
What about

+50% firing speed
+100% clip size
+100% max ammo

-50% damage
-20% reload time

????
< >
Mostrando 1-15 de 20 comentarios
NovaShotgunner 24 JUN 2013 a las 7:18 
Maybe. It seems like to much though.
Babyhoof 24 JUN 2013 a las 9:47 
sorry if it is not good. just looks like thse stats fit it

how about

+50% firing speed
+100% max ammo

-50% damage
-20% reload time
fedja 25 AGO 2013 a las 12:29 
alt fire=one acurate shot that disables spy`s cloak for 3 seconds,disables the electro sapper for 5 seconds,does +20% damage and takes away 45 metal.
the projectile disapears after a certain range
-35% clip size
no random critical hits
doesn`t requre ammo
Última edición por fedja; 25 AGO 2013 a las 12:30
kisu_odd 30 NOV 2013 a las 0:01 
+ Freezes airbourne targets in the air for one second
- 50% Clip size
:crate:
Here's a thought...

- Fires Medium range beam of energy
- Ammo count: 120
- Consumes 2 Ammo per second
- 100% Critical chance on Soaked or Mad Milked Enemies
- Base Damage -25% (from Shotgun)
- Replaces Primary Weapon
- No Random Critical Hits

Ignolian I think that's decent. But I think more like

Shoots a projectile with -20% damage (of all pellets hitting with no ramp up or spread)
Projectiles minicrit wet targets
Projectiles make targets glow on hit (so like afterburn with no damage)
-17% clip
+3 reserve ammo (I hate uneven clip to reserver stuff, like all the syringe guns leaving you with 10 ammo)
76561198155129795 28 NOV 2014 a las 1:03 
PROS:

+Enemies glow on hit(thanks kolonel for idea)
+Fires a straight laser beam
+Sets enemy on fire for a fraction of a second.(Like when you get lit on fire as a pyro)
+10% damage
Alt fire:shoots a beam that richochets (however you spell it) for 3 seconds.
+Penetrates on head shot,up to three people

CONS:
-10% firerate
-20% primary ammo
-Fires a tracer beam
-Ammo count:20
-consumes 5 ammo per shot

Bonus:Cyborg Texan
Tiny Texan hat
Gunslinger
The Manatee Laser
Results: +5% more damage to Engineers using the Gunslinger
Your voice is cybernetic :D

Taunt:You toss up the laser gun and catch it,then put it over your shoulder.

Cyborg Texan Taunt:You spin the laser in your hand replaced with the Gunslinger,and then put it over your shoulder.
Minstrel 11 MAR 2015 a las 10:50 
+50% max ammo
-20% damage
Fill the power bar with hits,reduce it with every lost hit, the damage will be higher as the power bar fills, max +30%
Alt fire: (when the power bar reach his limit) gain mini crits for 5 secs, then the bar will reset

Deadprofile 17 MAR 2015 a las 20:10 
Balanced, new, short, and interesting stats:

(!) Shoots a single hitscan beam that does ~55-18 falloff damage.

Pros:

No ammo required.
For every sapper removed from a building, you gain +1 guaranteed stored critical shot.
Cons:

Beam only travels for 10 meters.
No random critical hits
Última edición por Deadprofile; 18 MAR 2015 a las 12:16
trencleman 21 MAR 2015 a las 6:59 
+ 20% More accurate
+ 10% Faster atack speed
- 15% Damage
HeadHunter996 19 ABR 2015 a las 0:35 
I like the idea of no ammo needed (like the pompson), but as for the other stats...

+10% fire rate
+mag refills quickly on it's own when not fireing for 2.5 sec.
-20% damage (vs stock shotgun)
-15% reload speed for manual reloads
ZetaPaladin 30 JUL 2015 a las 11:56 
+45% more damage
- Does not fire multiple pellets. Fires a straight laser that can penetrate enemies
-20% slower firing speed
On kill, gain 10 metal.
MR.pamps 9 ENE 2016 a las 4:11 
Publicado originalmente por Ignolian the Hermit:
Here's a thought...

- Fires Medium range beam of energy
- Ammo count: 120
- Consumes 2 Ammo per second
- 100% Critical chance on Soaked or Mad Milked Enemies
- Base Damage -25% (from Shotgun)
- Replaces Primary Weapon
- No Random Critical Hits
good but the 2 amm per second lose will be bad
mishael1 26 ENE 2016 a las 6:41 
I think, as a weapon that can replace the shotgun on all the classes that can use it, we need to go for a different mechanic entirely, similarly to the panic attack:

Stats:
  • Hold down fire to charge up a laser shot (single hitscan)
  • Requires no ammunition (of course)
  • -25% damage to buildings

"Hidden" stats:
Hold down fire up to 1.2 seconds, at which point it will fire off automatically. Maximal damage is gained when reaching 1 second, 60 Base damage (same as stock), but it is perfectly accurate. Spamming it won't increase the DPS, it damages proportionally to the charge, so at 0.5 seconds it will deal 30 base damage. It is subject to regular ramp up and ramp down.
Sex Doctor 28 ENE 2016 a las 14:39 
-Slows target
-Freezes on crit
-Gives cloaked spys "Light Up" Affect
Cons
-50% Max Ammo
-No damage on crit
-10% Damage
< >
Mostrando 1-15 de 20 comentarios
Por página: 1530 50