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http://i.imgur.com/gCa6qX2.png
http://i.imgur.com/GRVbuWt.png
I need to tone down the brightness of the color. I didn't add a normal map material because the normal map of the stock and body of the weapon is flat.
http://i.imgur.com/INHdwax.png
http://i.imgur.com/lKDr52X.png
http://i.imgur.com/etxHLUd.png
http://i.imgur.com/CYLG8re.png
http://i.imgur.com/tn97TUs.png
http://i.imgur.com/eRxxIvG.png
Actually I fixed those a while ago. Unless you want some details about the Normal Maps? Like how it's applied in the Material Editor?
This is the ConvSniper_NRM in the Mat Editor, compressed with NormalMapBC5, with sRGB turn off, with Min at -1, -1, -1, 0. ([0], [1], [2], [3], respectively). These are the settings that the texture uses, in the Texture Editor.
http://i.imgur.com/3wN4KB8.png
Looks messed up right? You thinking, how is something like this acceptable?
Well, XCOM 2 uses something called a Standard Shader for all of its materials, even in the WeaponCustomizable_TC. The Normal Map Texture Sample (ConvSniper, for example) connects to the input of Normal (V3). This Standard Shader then converts and outputs this NormalMapBC5 into a proper normal map that XCOM 2/Unreal will read and use. This is how it should look like. Mind the Constant (.5) connected to the Specular, this is just for an example.
http://i.imgur.com/JKqLl4l.png
This is how my weapon's normal map is setup, for non-customizable materials. This is what you should be getting.
http://i.imgur.com/mlHJysz.png
If you are using the Material Instance (Constant) WeaponCustomizable_TC (whatever it's called), it already does the job. You just need to compress your Normal Map to TC_NormalMapBC5. Check the XCOM 2 weapons' normal map for more information.
http://i.imgur.com/aXclU6v.png
I think it is because the vanilla stuff and Capnbubs' has stronger normal maps than mine. I'm using the normals straight from BLOPS, and they're kinda lacking compared to XCOM 2's.
I would have to completely redo the normal maps, and I would need the Hi-Poly version (the ones that the devs use) of the weapon. Another option would be to hand make the weapon, something that takes years to master, and I don't have that kinda time right now.
http://i.imgur.com/K8Vy3Ub.png
http://i.imgur.com/9fT0Yzh.png
http://i.imgur.com/pK4hkVh.png
http://i.imgur.com/rHJ71s2.png
I need to figure out why the animations won't line up
Yeah, I'm still working on more weapons, but right now, I'm looking into some things.
Would love to see the CZ805, but I guess that's up to the poll and, more importantly, your inclination.
I'd love to see this, or just a way to make the M14 mod purely cosmetic.