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Probably making additional passive over steadfast for buildings, which will limit max received damage per second, so 2% per second will allow our Ancient receive damage for 30 seconds in total.
In view of the fact that Ancient cannot be regenerated and good match in Serengaard can last for hours, it will be better system than we have now.
Having 420000 armor on wave 100 means only pure damage units can deal actual damage to this.
Standing on spawn points and healing each other with Ancient Ritual ability instead going for our ancient.
Making them a little bit aggressive is needed.