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For 3rd
If your allies will not be able to push the line further then you have then you get beat up by all 3 comps at the same time. Since AXIS cant build mortars you can expect all other kind of inf.
Very important is to destroy arty situated in the center of the map near ammo point. I sugest to block other ways by barbed wire and force them to move where you want.
You can win even if your teammates are incompetent noobs. In game what I played I killed 1700-1800 and lost like 300 units and game length was around one hour.
For 2nd
Keep your half track alive because its a long way to nearest VP. Also very important is to be efficient and dont loose units for nothing. Regrouping all 4 shock squads will costs you a lot so guards, MGs, mortars are good option for holding point and shocks should go only for easy pray.
and same problem is here as like for 3rd if your frontline is far then expect attacks from all 3 players.
2 should stay to the open side beside park, where the houses sink into water. Get plenty of MG and camp that spot until situation is under control. 2 should keep halftrack alive.
3 is so hard to play because it is so difficult. As the other guys said if 1 and 2 do not perform well then all the enemies spill onto 3. A solution to this problem can be to barb wire the right flank and use staircase only. At most the enemy will push you to staircase and you can use it as a MG shooting gallery. I won playing as 3 once with good allies and the second time by myself by using lots of MGs and Guards Rifles.
This map is easy or hard depending on your allies. If your allies are good and can hold the park at least, then the map is not too difficult. If you allies suck you will have a rainy walk in the park (see what I did there? :-D)!
It is a good map with night setting! I had exactly the problem you wanted! We need more of these!