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Also there's a W slot on motherships that is useless if you haven't decided to waste an ascension perk on the Colossus Project.
@Ragnarok: Fix is in, removed also this one Gray Warship full exaggeration.
Sorry but I found no incompatibility, can you be more concrete!? There is only a nanite factory which turns rare crystals (and volatile motes and exotic gases) into nanites. This mod has Nanite Foundries which turn minerals into nanites (also the living metal forge has no conflict).
Thoughts? Possible issue with a recent mod update? Vanilla BS?
So this must be all false to start the event regularly:
And starts this:
Always crashes on the 18th.
SaveGame:
https://www.dropbox.com/s/yv0lnv1iohe9aqw/TEMPEST%20CRASH%2018th.sav?dl=0
Mod List we were running:
https://steamcommunity.com/sharedfiles/filedetails/?id=1825739176
PS: You can also try to set A Deadly Tempest below the Crisis Manager!?
effect ={set_timed_global_flag={flag=CmtFlagLgateOpenedNow days=30}}
Yes the Grey Tempest is active, many worlds already have become balls of metal by their hand :D
No crash report to speak of far as i can tell, just straight freezes solid and only way out is essentially ALT+F4(tried letting it run, no result) Also memory usage shoots up to 11.2GB Both me and friend had it stop at exact same memory usage. Files requested below, we couldn't find anything at all saying anything about your mod.
https://www.dropbox.com/sh/ja7pboiebakty8v/AACDXeb5SHssSnIm_kC9eRWaa?dl=0
Tried already setting mod load order in last place and many other placements, same result, just tried again with your latest update 16/04/2020 10AM GMT update, same result.
Had no effect, same result, freeze on same day.
Also worth noting that mod worked fine in our previous save game, same mod list used, this was before 2.6.3 but highly doubt that has bearing to this issue lol
I could reproduce this, it can happen one times again and you should wait some time. After 1-2 min the game can continue and the loop dissolves. Oh man, worst case scenario indeed.
Yeah we found that out immediately that we could kill it and get past that trouble date with Crisis Manager, except we opted not to do that was the easy way out for us, plus just saying that and not bug reporting doesn't solve whatever happened. And i opted to obviously not just move on from such a mod/game breaking thing.
We just ended up disabling the mod in the end as just deleting the Tempest seemed like a cop-out.
We will try re-enabling it again in our next MP save, just really hope this problem doesn't come back to haunt. Also undecided as of yet whether to re-enable it for our current save-game for that sweet sweet nanite tech but oh well.
Latest fix/update[16/04/20 2:59PM GMT] to the mod didn't change the outcome of the save-game file.
Must say though we do love your mod, it adds so much to the tempest, as well as a risk reward to them and do hope the fix(s) you found hopefully eliminates this particular problem in the future.
Much thanks for you help though!