Stellaris

Stellaris

13,615 ratings
((( NSC3 - Season 1 )))
229
61
49
219
28
78
32
31
15
11
32
14
27
18
15
13
5
6
5
5
2
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
84.947 MB
May 12, 2016 @ 7:05pm
Jun 4 @ 9:52pm
371 Change Notes ( view )

Subscribe to download
((( NSC3 - Season 1 )))

Description


June 4, 2025 - Season 1 - Update 19 (Mod Version 1.0.19)
New Save Game is Not Required
  • Special Note: We have seen repeated comments asking about the NSC Mod Menu. This feature has been removed from the mod pending a redesign for the upcoming Season 2 release. At this time, there are no special configuration options available in the mod.

  • Fixed a bug introduced in the 4.0.15 patch where the Explorer and Strike Cruiser could not equip vanilla reactors.

  • Increased the build limit of Titans, you should be able to build more per fleet capacity now, with a total maximum of 100.

  • Increased the build limit of Juggernauts to 4 total.

  • Increased the power levels for all vanilla reactors to match the progression of the NSC reactors.

  • Fixed a bug where the modifier for the Starbase Network Hub building was not working properly.

  • Fixed a bug where the stern section of the Lithoid Dreadnought was positioned too far away from the other sections.

  • Fixed a bug where the Overlord Bio Ships were not showing properly.

  • Fixed a bug where the Galactic Hopsital Tier 2 was only giving 2 jobs instead of 200.

  • Integrated the NSC Orbitals Outliner Fix mod https://steamcommunity.com/sharedfiles/filedetails/?id=3368185157 into NSC, so it is no longer required (Thanks Tia!)



May 23, 2025 - Season 1 - Update 18 (Mod Version 1.0.18)
New Save Game is Not Required
  • Increased the power levels of all vanilla reactors to compensate for NSC's higher power requirements.

  • Increased the Starbase reactor power to address reports of weapon slots not being properly filled.

  • Fixed multiple bugs with jobs produced by starbase buildings (hopefully we got them all this time, let us know if you spot any issues!)

  • Fixed a bug with the Corvette reactor power levels not scaling properly.

  • Fixed a bug where the Explorer didn't have the slot available to equip a cloaking device.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://steamcommunity.com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (7)
4
May 25 @ 2:21pm
Any way to play NSC late game without other mods to lower fleet power?
Terran
10
Dec 26, 2024 @ 10:14pm
Flagships still spawned en-mass for other empires.
Xeonzs
3
Feb 8 @ 1:26pm
Suggestions to make NSC mesh better with vanilla
Maty83
18,556 Comments
D Swinging 5 hours ago 
Is there a way to make it so ship component slots don't overlap like installing a UI mod? I sometimes have trouble making ship variants due to not being able to click some slots that I can see.
aslanarwen14 16 hours ago 
in the component below shiip's computer, I don't see all the available components, they extend beyond the window
tjimagineer 21 hours ago 
When I use just NSC and I am playing a progenitor hive with a biological shipset. The offspring Mauler ship has no graphics models it is blank. Any incite into this would be helpful.
CaptainX3  [author] Jun 14 @ 6:38am 
kyle - Yes, the Explorers are just advanced science ships, the game will treat them the same.
kyle.krigest Jun 14 @ 5:51am 
I am playing the treasure hunter origin that gives the ruler a trait that says "Whenever a Science ship surveys a system there is a 15% chance of doubling the resources" I'm just wondering if the Explorer ships are considered science ships in this regard and would be able to get that bonus?
Scruffy Jun 13 @ 4:21pm 
I MEANT SEASON 2
I mixed up the 2 and 9 reading the comment beforehand lol
CaptainX3  [author] Jun 13 @ 1:58pm 
Scruffy - That sounds fine, since we’re only on Season 2, I won’t have to worry about it for several years LOL
Scruffy Jun 13 @ 12:50pm 
I'm gonna try to manifest a return of the Drop Pods in Season 9.
I know it's not likely but All Things Are Possible After Snorting Enough Zro.
CaptainX3  [author] Jun 13 @ 7:09am 
Ethan - We’re shooting for the second half of July, but I can’t set that in stone. Season 2 will be the largest update in the 9 year history of NSC, with a very long list of new features and changes.
Ethan Jun 13 @ 6:50am 
Is there an estimated time frame of the expected release of Season 2?