Stellaris

Stellaris

A Deadly Tempest [3.14.☠]
925 Comments
Lord-Siver May 18 @ 11:21am 
Love this mod. Hope it gets an update but please don't feel pressured. Hope you doin good. Love your mods.
✧Starshadow Melody✧ May 7 @ 4:49pm 
next overhaul :P
AzoorFox May 7 @ 4:48pm 
UPDATE WHEN??????
Vrishnak92™ May 5 @ 10:12pm 
4.0 update came out, do we know if this mod is still compatible?
RECKLE$$ Apr 23 @ 11:43am 
thats great stuff thanks for hearing me out, i forgot to add onto that though about tamed L Drakes to merge with fleets also this makes it much more viable to go after them if you can bunch them together. i can see a scenario where Gray commands all of the L Drakes like his nanite dogs of war lol
FirePrince  [author] Apr 23 @ 4:41am 
@RECKLE$$: done, added also a feature to get Gray if you own the whole L-Cluster, like "Meet Gray 100%" (not recommended)
RECKLE$$ Apr 22 @ 1:06pm 
please allow Gray to merge with fleet he is useless on his own, but makes for an excellent flagship and fleet admiral
FirePrince  [author] Apr 21 @ 3:54am 
Will be fixed next update, thx for report (didn't test multiplayer)
Vrishnak92™ Apr 21 @ 2:34am 
Just thought i would mention that the in-built crisis manager menu triggered for someone else when i was the host to a multiplayer session (and did not trigger for myself). Any chance this could be fixed?
Tamman Mar 21 @ 9:49pm 
Thank you very much. love your mod :)
FirePrince  [author] Mar 21 @ 1:17am 
@Tamman: yes, fixed! Somehow the the new inline_script compat technique has a fault.
Tamman Mar 20 @ 9:17pm 
I'm not sure which of the last 2 or 3 patches did it, but this mod used to be compatible with gigastructral engineering & more. Recently when I start a new game the ai science ships just keep flashing return to starbase and never survey. This means the ai never expands.

I tested it with only giga and deadly tempest activated to confirm it was just these to mods. Giga has not undated since the problem occured and deadly tempest has so I'm figuring it must have been one of the recent patches.
✧Starshadow Melody✧ Feb 16 @ 5:15am 
NSC should not be Sans Undertale.
Kamen Rider Nexus Feb 15 @ 10:53pm 
You guys should BOTH just *shut up* about NSC...
✧Starshadow Melody✧ Feb 15 @ 6:12pm 
NSC should be banned off the workshop.

(sorry about the wait.)
MajorGeneralPike Feb 15 @ 12:23pm 
LET'S GO NSC support ASAP WTF
✧Starshadow Melody✧ Feb 15 @ 11:44am 
NSC should be banned off the workshop.
LSJHoward Feb 8 @ 6:33pm 
The L-Gate close/open decision is not working with the new dlc
NuclearDragon Feb 7 @ 4:01am 
Hi, in description i see what new nanite ships don't have upkeep like vanilla nanite ships but how i see in game they have upkeep. Its bug or feature? I think for mothership you just change price of building to 1million or something and zero upkeep
SepphorisVT Feb 5 @ 3:30pm 
Not sure why, but the L-Drakes WERE hostile to me, until they stopped being hostile in the middles of a fight. I don't think I did any events or such, they are just perma neutral now to me and every other diplomatic empire.

I can attack them of course, but I'm curious what could have caused this. Any ideas?
✧Starshadow Melody✧ Jan 31 @ 6:50am 
NSC should be banned off the workshop.
A Phantom Pain Jan 30 @ 9:23pm 
Now this has just GOTTA be bait. Time to go fishing, guys.:phil:
MajorGeneralPike Jan 30 @ 8:20pm 
No one cares make it work with NSC
A Phantom Pain Jan 26 @ 2:31am 
Just wanted to say that me and my friend really appreciate all the work you've done keeping this functional. Safe to say this has been a key reason we've survived a lot of galaxy-sweeping apocalyptic events and crises, and the L-sector has found itself an endgame stronghold that's permitted us to bounce back from what would've otherwise been guaranteed losses.

We always found ourselves asking "Man, why didn't Paradox let you do X or Y?" and this mod just straight up gave us all those things we were after that we figured were just pipe dreams. Kudos! :dssmile:
ph34rthe1337 Jan 26 @ 1:59am 
screw that guy, and screw nsc its an over-bloated crap mod that has added so much extra crap that its harder to keep anything compatible with it than it is stay compatible with the constant gamebreak updates from paradox
✧Starshadow Melody✧ Jan 25 @ 8:34pm 
Wow, entitled much?
MajorGeneralPike Jan 25 @ 12:42pm 
The amount of lazyness that you don't feel like making this mod compatible with NSC is pretty hysterical. Let's go get off your lazy ass and make it work
Kaplan Jan 18 @ 4:03am 
This mod disables the AI, they don't build any ships. Any idea why ?
Old Ways Jan 5 @ 3:18pm 
Hello, does this work with ACOT and Gigastructures?
FirePrince  [author] Dec 9, 2024 @ 1:34am 
Fixed L-Gate : After Dragon of Desire gave me his playlist, I found an incompat with Ancient Empire, ADT should be loaded after, added a savegame fix.
FirePrince  [author] Dec 7, 2024 @ 9:55am 
I'll look for a fix tomorrow.
@<c=FFFF0000>Diiablox</c>: Maybe i'll add a more clear option, but The submod is fully supported.
@FoLZer: it is related, the mod is for advanced...
FoLZer Dec 6, 2024 @ 9:44pm 
Is there a reason why this mod disables tutorial events entirely? They don't seem to be connected in any way to the mod
Diiablox Nov 29, 2024 @ 10:27am 
Update: I can use the crisis manager to open the L gate that way. Will that still work properly for the Never Empty L Cluster submod, so multiple L gate things can happen at the same time? I don't think it did, as when I opened it normally (back before I re-loaded because I wasn't ready) the dragons came out, and then the tempest came out, but using the crisis manager I would only get the one I chose.

Is there a way to still get more than one when I have to open the gates this way?
Diiablox Nov 29, 2024 @ 9:53am 
I had an issue where I stopped my research ship halfway through the special project to open an L gate (because I was NOT ready for the tempest yet) and then ages later when I was ready, I discovered that the special project had just disappeared from the log and there was nothing I could do to open the gates (even went and captured another gate, still nothing)

Is there a debug command or something to cause the gates to open?
I could revert to a save where the project was still there but that was an incredibly long time ago
Cosmoros Nov 29, 2024 @ 3:07am 
It has something to do with megastrucutre folder lgate structure that is supposed to never spawn. Dont remember well if this was this mod that broke it or other mod.
sni Nov 28, 2024 @ 10:58am 
> all the L-gates in the galaxy turn into blank megastructures

I think it is for games that were started before latest updates (don't know which exactly).
I have added one gate manually (using this mode) and all initial gates turned to blank megastructures, only added manually opened correctly.
When I checked save file - old gates and new gate had differences:
type="lgate_disabled" - for initial gates
type="lgate_base" - for created manually
FirePrince  [author] Nov 28, 2024 @ 8:43am 
Hm* sry, can't confirm, but try the last version.
Dragon of Desire Nov 25, 2024 @ 9:16pm 
I agree with Nyarlathotep; have the same problem as them.
Nyarlathotep Nov 16, 2024 @ 5:57am 
I'm not sure if it's this mod that's causing it, but for some reason when the Gray Tempest event fires, my L-Gate, and I think all the L-gates in the galaxy turn into blank megastructures, requiring them to be removed, replaced, and the Gray Tempest event being activated manually by console again.
킨제유만 Nov 6, 2024 @ 6:01pm 
I don't use Gigastructural Engineering.

Are there any other mods you can recommend?
Lord-Siver Oct 30, 2024 @ 4:02pm 
hey so I found a bug where it would crash the game when you try to create a new empire with this mod active. first everything is normal but once you get to ship design selection it crashes the game.

Love this mod and a greater khan and hope it gets fixed.
Slade Scorpio Oct 17, 2024 @ 1:30pm 
Hello! Is this mod compatible with L Cluster Plus? Where you can start in the cluster.
Merciful Fury Oct 14, 2024 @ 9:56am 
Write pls when full NSC compatibility will be added. (in battle tactic modules, research cruisers etc)
FirePrince  [author] Oct 2, 2024 @ 11:05am 
The Sins of the Prophets Update has unnecessarily (IMHO) included a full NSC ship size file (which also overwrites vanilla - even the old extra NSC patch mod has not such file included). This completely collides with the included NSC compatibility in ADT (without chance to solve this - except enabling NSC).
FirePrince  [author] Oct 1, 2024 @ 2:46am 
After another quick test, I can now reproduce, but only when NSC3 is missing (which seems recommended for the Sins of the Prophets Update?)! I still have no time to look deeper.
Human_me Sep 29, 2024 @ 7:55am 
@The Witch-King - Thank you!! I've been having the same issue myself and have a ton of mods. I was about to give up then saw your comment. Disabling those mods fixes the problem.
FirePrince  [author] Sep 28, 2024 @ 4:01am 
@The Witch-King: THX for looking into it, unfortunately I still can't find a conflict or even reproduce it. For now I just upload my actual version.
The Witch-King Sep 27, 2024 @ 7:36am 
I had the same issue as Kovra and Kamen Rider Nexus with disappearing battleships and Titans so I did some experimenting. Now I use a ton of mods, so it took some trial and error, but here are my results:

All mods enabled: No battleships and Titans in the ship selection during empire cration. No autogenerated designs in game, but manual design of these ships was still possible.

Deadly Tempest disabled, all other mods enabled: battleships and Titans are visible, issue resolved.

Deadly Tempest enabled, all other mods disabled: battleships and Titans are visible, issue resolved.

Conclusion: mod conflict.

Further experimenting showed that (in my case at least) the Sins of the Prophets mod (https://steamcommunity.com/workshop/filedetails/?id=751394361) was the offending mod. Disabling this mod (including the 3.12 patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3306747204 ) fixed the issue for me.
A Phantom Pain Sep 25, 2024 @ 8:41am 
I've got my friend gathering up info now in hopes that we can point out whatever might be causing the issue. Does Tempest have a history of conflicting with other mods that mess with the games' ships? We are running a fleet overhaul mod that adds a bunch of new ship classes and messes with them somewhat, so we figure it could've messed with the Mothership and Interdictor in terms of their costs.

The mod in question is NSC, and it's a naval overhaul that adds a bunch to the game in terms of fleets, ship classes, and fleet customization.
FirePrince  [author] Sep 25, 2024 @ 7:35am 
@Seraph: they are different. The strength is bot controlled. The recent vanilla buff is only less than half applied in this mod.
@Inerael: no
@ A Phantom Pain: hm ok, lets take a look