Stellaris

Stellaris

A Deadly Tempest [3.14.☠]
925 kommentarer
Lord-Siver 18. maj kl. 11:21 
Love this mod. Hope it gets an update but please don't feel pressured. Hope you doin good. Love your mods.
✧Starshadow Melody✧ 7. maj kl. 16:49 
next overhaul :P
AzoorFox 7. maj kl. 16:48 
UPDATE WHEN??????
Vrishnak92™ 5. maj kl. 22:12 
4.0 update came out, do we know if this mod is still compatible?
RECKLE$$ 23. apr. kl. 11:43 
thats great stuff thanks for hearing me out, i forgot to add onto that though about tamed L Drakes to merge with fleets also this makes it much more viable to go after them if you can bunch them together. i can see a scenario where Gray commands all of the L Drakes like his nanite dogs of war lol
FirePrince  [ophavsmand] 23. apr. kl. 4:41 
@RECKLE$$: done, added also a feature to get Gray if you own the whole L-Cluster, like "Meet Gray 100%" (not recommended)
RECKLE$$ 22. apr. kl. 13:06 
please allow Gray to merge with fleet he is useless on his own, but makes for an excellent flagship and fleet admiral
FirePrince  [ophavsmand] 21. apr. kl. 3:54 
Will be fixed next update, thx for report (didn't test multiplayer)
Vrishnak92™ 21. apr. kl. 2:34 
Just thought i would mention that the in-built crisis manager menu triggered for someone else when i was the host to a multiplayer session (and did not trigger for myself). Any chance this could be fixed?
Tamman 21. mar. kl. 21:49 
Thank you very much. love your mod :)
FirePrince  [ophavsmand] 21. mar. kl. 1:17 
@Tamman: yes, fixed! Somehow the the new inline_script compat technique has a fault.
Tamman 20. mar. kl. 21:17 
I'm not sure which of the last 2 or 3 patches did it, but this mod used to be compatible with gigastructral engineering & more. Recently when I start a new game the ai science ships just keep flashing return to starbase and never survey. This means the ai never expands.

I tested it with only giga and deadly tempest activated to confirm it was just these to mods. Giga has not undated since the problem occured and deadly tempest has so I'm figuring it must have been one of the recent patches.
✧Starshadow Melody✧ 16. feb. kl. 5:15 
NSC should not be Sans Undertale.
Kamen Rider Nexus 15. feb. kl. 22:53 
You guys should BOTH just *shut up* about NSC...
✧Starshadow Melody✧ 15. feb. kl. 18:12 
NSC should be banned off the workshop.

(sorry about the wait.)
MajorGeneralPike 15. feb. kl. 12:23 
LET'S GO NSC support ASAP WTF
✧Starshadow Melody✧ 15. feb. kl. 11:44 
NSC should be banned off the workshop.
LSJHoward 8. feb. kl. 18:33 
The L-Gate close/open decision is not working with the new dlc
NuclearDragon 7. feb. kl. 4:01 
Hi, in description i see what new nanite ships don't have upkeep like vanilla nanite ships but how i see in game they have upkeep. Its bug or feature? I think for mothership you just change price of building to 1million or something and zero upkeep
SepphorisVT 5. feb. kl. 15:30 
Not sure why, but the L-Drakes WERE hostile to me, until they stopped being hostile in the middles of a fight. I don't think I did any events or such, they are just perma neutral now to me and every other diplomatic empire.

I can attack them of course, but I'm curious what could have caused this. Any ideas?
✧Starshadow Melody✧ 31. jan. kl. 6:50 
NSC should be banned off the workshop.
A Phantom Pain 30. jan. kl. 21:23 
Now this has just GOTTA be bait. Time to go fishing, guys.:phil:
MajorGeneralPike 30. jan. kl. 20:20 
No one cares make it work with NSC
A Phantom Pain 26. jan. kl. 2:31 
Just wanted to say that me and my friend really appreciate all the work you've done keeping this functional. Safe to say this has been a key reason we've survived a lot of galaxy-sweeping apocalyptic events and crises, and the L-sector has found itself an endgame stronghold that's permitted us to bounce back from what would've otherwise been guaranteed losses.

We always found ourselves asking "Man, why didn't Paradox let you do X or Y?" and this mod just straight up gave us all those things we were after that we figured were just pipe dreams. Kudos! :dssmile:
ph34rthe1337 26. jan. kl. 1:59 
screw that guy, and screw nsc its an over-bloated crap mod that has added so much extra crap that its harder to keep anything compatible with it than it is stay compatible with the constant gamebreak updates from paradox
✧Starshadow Melody✧ 25. jan. kl. 20:34 
Wow, entitled much?
MajorGeneralPike 25. jan. kl. 12:42 
The amount of lazyness that you don't feel like making this mod compatible with NSC is pretty hysterical. Let's go get off your lazy ass and make it work
Kaplan 18. jan. kl. 4:03 
This mod disables the AI, they don't build any ships. Any idea why ?
Old Ways 5. jan. kl. 15:18 
Hello, does this work with ACOT and Gigastructures?
FirePrince  [ophavsmand] 9. dec. 2024 kl. 1:34 
Fixed L-Gate : After Dragon of Desire gave me his playlist, I found an incompat with Ancient Empire, ADT should be loaded after, added a savegame fix.
FirePrince  [ophavsmand] 7. dec. 2024 kl. 9:55 
I'll look for a fix tomorrow.
@<c=FFFF0000>Diiablox</c>: Maybe i'll add a more clear option, but The submod is fully supported.
@FoLZer: it is related, the mod is for advanced...
FoLZer 6. dec. 2024 kl. 21:44 
Is there a reason why this mod disables tutorial events entirely? They don't seem to be connected in any way to the mod
Diiablox 29. nov. 2024 kl. 10:27 
Update: I can use the crisis manager to open the L gate that way. Will that still work properly for the Never Empty L Cluster submod, so multiple L gate things can happen at the same time? I don't think it did, as when I opened it normally (back before I re-loaded because I wasn't ready) the dragons came out, and then the tempest came out, but using the crisis manager I would only get the one I chose.

Is there a way to still get more than one when I have to open the gates this way?
Diiablox 29. nov. 2024 kl. 9:53 
I had an issue where I stopped my research ship halfway through the special project to open an L gate (because I was NOT ready for the tempest yet) and then ages later when I was ready, I discovered that the special project had just disappeared from the log and there was nothing I could do to open the gates (even went and captured another gate, still nothing)

Is there a debug command or something to cause the gates to open?
I could revert to a save where the project was still there but that was an incredibly long time ago
Cosmoros 29. nov. 2024 kl. 3:07 
It has something to do with megastrucutre folder lgate structure that is supposed to never spawn. Dont remember well if this was this mod that broke it or other mod.
sni 28. nov. 2024 kl. 10:58 
> all the L-gates in the galaxy turn into blank megastructures

I think it is for games that were started before latest updates (don't know which exactly).
I have added one gate manually (using this mode) and all initial gates turned to blank megastructures, only added manually opened correctly.
When I checked save file - old gates and new gate had differences:
type="lgate_disabled" - for initial gates
type="lgate_base" - for created manually
FirePrince  [ophavsmand] 28. nov. 2024 kl. 8:43 
Hm* sry, can't confirm, but try the last version.
Dragon of Desire 25. nov. 2024 kl. 21:16 
I agree with Nyarlathotep; have the same problem as them.
Nyarlathotep 16. nov. 2024 kl. 5:57 
I'm not sure if it's this mod that's causing it, but for some reason when the Gray Tempest event fires, my L-Gate, and I think all the L-gates in the galaxy turn into blank megastructures, requiring them to be removed, replaced, and the Gray Tempest event being activated manually by console again.
킨제유만 6. nov. 2024 kl. 18:01 
I don't use Gigastructural Engineering.

Are there any other mods you can recommend?
Lord-Siver 30. okt. 2024 kl. 16:02 
hey so I found a bug where it would crash the game when you try to create a new empire with this mod active. first everything is normal but once you get to ship design selection it crashes the game.

Love this mod and a greater khan and hope it gets fixed.
UNiTY | Slade Scorpio 17. okt. 2024 kl. 13:30 
Hello! Is this mod compatible with L Cluster Plus? Where you can start in the cluster.
Merciful Fury 14. okt. 2024 kl. 9:56 
Write pls when full NSC compatibility will be added. (in battle tactic modules, research cruisers etc)
FirePrince  [ophavsmand] 2. okt. 2024 kl. 11:05 
The Sins of the Prophets Update has unnecessarily (IMHO) included a full NSC ship size file (which also overwrites vanilla - even the old extra NSC patch mod has not such file included). This completely collides with the included NSC compatibility in ADT (without chance to solve this - except enabling NSC).
FirePrince  [ophavsmand] 1. okt. 2024 kl. 2:46 
After another quick test, I can now reproduce, but only when NSC3 is missing (which seems recommended for the Sins of the Prophets Update?)! I still have no time to look deeper.
Human_me 29. sep. 2024 kl. 7:55 
@The Witch-King - Thank you!! I've been having the same issue myself and have a ton of mods. I was about to give up then saw your comment. Disabling those mods fixes the problem.
FirePrince  [ophavsmand] 28. sep. 2024 kl. 4:01 
@The Witch-King: THX for looking into it, unfortunately I still can't find a conflict or even reproduce it. For now I just upload my actual version.
The Witch-King 27. sep. 2024 kl. 7:36 
I had the same issue as Kovra and Kamen Rider Nexus with disappearing battleships and Titans so I did some experimenting. Now I use a ton of mods, so it took some trial and error, but here are my results:

All mods enabled: No battleships and Titans in the ship selection during empire cration. No autogenerated designs in game, but manual design of these ships was still possible.

Deadly Tempest disabled, all other mods enabled: battleships and Titans are visible, issue resolved.

Deadly Tempest enabled, all other mods disabled: battleships and Titans are visible, issue resolved.

Conclusion: mod conflict.

Further experimenting showed that (in my case at least) the Sins of the Prophets mod (https://steamcommunity.com/workshop/filedetails/?id=751394361) was the offending mod. Disabling this mod (including the 3.12 patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3306747204 ) fixed the issue for me.
A Phantom Pain 25. sep. 2024 kl. 8:41 
I've got my friend gathering up info now in hopes that we can point out whatever might be causing the issue. Does Tempest have a history of conflicting with other mods that mess with the games' ships? We are running a fleet overhaul mod that adds a bunch of new ship classes and messes with them somewhat, so we figure it could've messed with the Mothership and Interdictor in terms of their costs.

The mod in question is NSC, and it's a naval overhaul that adds a bunch to the game in terms of fleets, ship classes, and fleet customization.
FirePrince  [ophavsmand] 25. sep. 2024 kl. 7:35 
@Seraph: they are different. The strength is bot controlled. The recent vanilla buff is only less than half applied in this mod.
@Inerael: no
@ A Phantom Pain: hm ok, lets take a look