Stellaris

Stellaris

1,924 ratings
~~Ariphaos Unofficial Patch (4.1)
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12.728 MB
Feb 12, 2020 @ 6:17am
Nov 18 @ 10:42am
125 Change Notes ( view )

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~~Ariphaos Unofficial Patch (4.1)

In 1 collection by Ariphaos
Ariphaos Personal Modlist
23 items
Description
AI Bugfix Mod Support Performance

This mod corrects several hundred issues in vanilla Stellaris. The game is faster, the AI is smarter, mods are better supported, and fewer bugs will be encountered.

[patreon.com]

This mod should be loaded at the top of your load order so other things can overwrite it.

If this mod is not first, it will clobber many other mods.

=============================

  • This mod has fixed two game crashes so far. Both are now fixed by Paradox.
  • It is not achievement compatible.
  • A small portion of this mod has been incoporated into 3.11[forum.paradoxplaza.com]. They included about twice the fixes listed, but it is normal for Paradox to only include about half the fixes they make in a given patch in their changelogs.
  • This is not a balance patch. Paradox absorbed most such changes from this mod in 3.11, and a good portion of what balance items remained is now removed.
  • I am working on a balance mod to eventually host most of the leftover balance items, along with more drastic changes.
  • If you have difficulty updating: Load the Launcher, then unsubscribe from and resubscribe to this mod. If you're getting a version warning, the mod didn't update.

=============================

This mod should be loaded at the top of your load order so other things can overwrite it.

If this mod is not first, it will clobber many other mods.

=============================


Previous Versions
=============================
Legacy Version here. <- This will always track the previous release.

Older versions may be found on Github[github.com].

Fix List
=============================

It is The fix list is documented on Github[github.com] in the various Changes (full breakdown) and Changelog (chronological) files. It is too enormous to list here.

Author Credit
=============================

Nearly half of these fixes originate from other authors. Credits are listed on Github[github.com].

Compatibility
=============================

This should be compatible with nearly everything as long as this is at the top of your load order. Most changes are independent of each other and those that are not should work at least as well as in vanilla if one part gets overwritten.

Exception This will break some multiple-ascension-path mods. Use mine instead, if you are only interested in combining bio ascension with others.

Performance
=============================

This mod has a modest performance boost. Paradox has incorporated most of my fixes or made them irrelevant over time, but a number always remain.

Ongoing Games
=============================

Ongoing games should be fine.

Modders
=============================

Feel free to forward changes from this mod into your own. Credit is appreciated. Nearly half of these fixes are by others as noted in Credits.md linked above.

If you want to check for this mod's presence, look for the ariphaos_unofficial_patch_installed flag or the @ariphaos_patch_installed variable.

My Main Stellaris Mods
=============================

These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion - Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
=============================

These are not balanced, and drastically increase the player's power.

  • All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.
Popular Discussions View All (19)
123
Nov 4 @ 8:48am
Bug Report
TurtleShroom
4
Jun 7, 2024 @ 8:35am
Three vanilla bugs in version 3.12.4
Night
1
Jun 21, 2024 @ 3:35am
Crisis bugs in 3.12.4
Zomifi
1,385 Comments
LordPhaedra Nov 24 @ 4:05pm 
This should be compatible with the universal modifier patch right? Since that mod doesn't change any vanilla files? Also, what about this mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=2184737698
Ariphaos  [author] Nov 18 @ 7:29pm 
...please do not snipe at each other in comments, thank you.
Ariphaos  [author] Nov 18 @ 10:43am 
4.1.7 release.

Things got away from me. Apologies, everyone.

* Don't clear hacked trait unless firewall has been built.

Patch fixes applies by Paradox:

* Fixed incorrect and needlessly complex triggers for Gray.
* Fix improper scope for GASEOUS_METALS_CAT
Samuel L Nov 14 @ 2:09am 
This mod seems to cause ringworlrss to have no buildabile resource districts
joakim.westergaard Nov 12 @ 9:06am 
Decimate needs an update based on 4.13 to 4.17 comparison
Tamman Nov 6 @ 12:30am 
Thank for for all the work you've done on this mod. it s been a boon to me and my friends games.
Tamman Nov 6 @ 12:29am 
I realize the mod is not updated yet so this may be a nonissue or already fixed, so just a head up

In version 4.1.7 when attacking marauder systems the attacking ships get stuck moving to the middle of the system. they charge the outlying obitals then move back to the center and exit combat then move back out to reengage. this keeps repeating again and again., etc this effects player and ai empires.
Livewyre Nov 4 @ 10:19am 
Any update incoming for 4.1.7?
Taritu Nov 3 @ 3:51pm 
Confirming the ring world issue, it's definitely this mod causing all resource + housing districts to be removed.
Rephil Nov 2 @ 9:05pm 
Ring World Origin is currently broken. It removes all resource districts, tested with just this Mod as well just to be sure.